No, its how long he takes to get to his office.
;)
This file format allows me to control frame duration on a frame-by-frame basis, as you can see in that screenshot above. I relied less on just panning everything this time, and more on detailed timing. That let me be much more efficient with the frame count, and the resulting file is a much tidier download than 11.3 was (that one was 14 MB).
There are a few very brief transitions that ended up a little too fast--me trying elaborate free-motion movement and not quite getting there...notice how I try to hide it in Pace's super-glam strobe exit--but overall the timing should be much easier to follow than 11.3's.
At the beginning I sat down with the script and a stopwatch and read the script aloud over and over to determine approximate duration, adding in sound effects to try to pace the action correctly. Dunno what my neighbors must have thought. ;) Come to think of it, I remember Paul throwing in sound effects when he was showing me his storyboards for one of the old cinematics (might have been 8.1?). At the time I thought he was nuts. ;) Anyway, it helped me make sure I allowed enough screen time for the dialogue.
EDIT: Sure*er*, anyway. Hm, the final duration is about twice as long as what I timed out at the beginning, but I think most of that comes from dramatic non-speaking pauses, oh and a few lines I added in along the way.
Rarebit wrote:
This file format allows me to control frame duration on a frame-by-frame basis, as you can see in that screenshot above. I relied less on just panning everything this time, and more on detailed timing. That let me be much more efficient with the frame count, and the resulting file is a much tidier download than 11.3 was (that one was 14 MB).There are a few very brief transitions that ended up a little too fast--me trying elaborate free-motion movement and not quite getting there...notice how I try to hide it in Pace's super-glam strobe exit--but overall the timing should be much easier to follow than 11.3's.At the beginning I sat down with the script and a stopwatch and read the script aloud over and over to determine approximate duration, adding in sound effects to try to pace the action correctly. Dunno what my neighbors must have thought. Come to think of it, I remember Paul throwing in sound effects when he was showing me his storyboards for one of the old cinematics (might have been 8.1?). At the time I thought he was nuts. Anyway, it helped me make sure I allowed enough screen time for the dialogue.EDIT: Sure*er*, anyway. Hm, the final duration is about twice as long as what I timed out at the beginning, but I think most of that comes from dramatic non-speaking pauses, oh and a few lines I added in along the way.
At the beginning I sat down with the script and a stopwatch and read the script aloud over and over to determine approximate duration, adding in sound effects to try to pace the action correctly. Dunno what my neighbors must have thought. Come to think of it, I remember Paul throwing in sound effects when he was showing me his storyboards for one of the old cinematics (might have been 8.1?). At the time I thought he was nuts. Anyway, it helped me make sure I allowed enough screen time for the dialogue.
I'm still confused as to the frame-rate, so the ammount of frames you posted is the total ammount or just the ammount which has movment in them? Or something else entierly?
Edit: n/m I got it now.
How often do you get writer's block when doing the quests/cinematics?
Im asking because I get it a lot :p
odj wrote:
These swfs are basically containers holding a series of images. The images are displayed one after the other, for an amount of time that can vary per image. The baseline framerate I use is 0.1 seconds--that's the shortest amount of time any one image will be visible before it flips to the next one. But sometimes I pause the display, for instance I might do a fadeout where a series of successively darker images every tenth of a second display for a half-second or so, then when it gets to a pitch-black image, just hold on that single image for three or four seconds.
Those images are the "frames." Here's frame 80, for instance:
I've found that when I do normal two-drawing talking (mouth open / mouth closed), 0.3 seconds works pretty well for mouth open, and 0.2 seconds works pretty well for mouth closed--faster than that and it looks hyperactive, slower and it looks like they're yodelling or something. So I would probably have set frame 80 here to stay showing for 0.3 seconds as you watch the cinematic. After it's shown for 0.3 seconds (although the exact time will vary depending on your browser, CPU, etc), it is replaced in the display by frame 81, then 82, etc.
Ebola wrote:
How often do you get writer's block when doing the quests/cinematics? Im asking because I get it a lot :p
So far (with 11.3 and 12.1) it hasn't been a problem, but it's something that happens now and then. The thing is that when you've got a deadline to meet, at least in my job position, you can't just use "writer's block" as an excuse, so you have to knuckle down and come up with something, ingenious or otherwise. I think it's been very helpful to me in that sense to have to work under constant deadline pressure, because when you have something to do you just have to sit down and do it; there's no time to sit around worrying or thinking that you don't have any ideas or whatever. So you just do the best you can and try to learn from it so you'll do better next time.
These swfs are basically containers holding a series of images. The images are displayed one after the other, for an amount of time that can vary per image.
This is the part I missed this doesnt happen in .avi or .mov or .wmv video so its the part I got confused at.
I keep wondering if Gray is using his pinky instead of his index finger in that particular frame...
Gray has Turned into DR evil hah i knew it!
Pre-emptively flagging for spoilers.
*possible spoiler.*
Although it's not really animated i can really appreciate the unspoken pseudo sexual tension between the three of them all things considered.
The ninja vanish made me lol.
Is that supposed to veil at the end by and by?
~Darminian
Darminian wrote:
Ookami.
Thanks CW.
For some reason the cinematic isn't loading for me, and neither is the last one. I'm going to assume it's a problem with the in-game window, maybe, because the link to the swf on the forum works. Is this something new?
http://forums.station.sony.com/mxo/..._id=36300026961