Honestly, I think Hel Stompers are the better outta the 3 for guys.
Its a shame the buffs are not better on the gas masks because they look the dogs bolloxs.
PS lol @ Helstompers
Last night I dropped two GM Boxes in Sati's playground, 5m a piece. I killed Ninjas up to lvl 57 on both boxes and not one shuriken.
Question: Have the drop rates been changed on the Kunoichi boxes with the update 64?
I have been doing these boxes for the last month and I usually get 1-5 shurikens. I would like to know before I drop another 5m on a box that won't yeild Shurikens.
I have a 10% chance to get a rsi from a gang street boss lvl 40 being lvl 50? I had to use a low lvl...
MxOBossnake wrote:
can you trade those things? i am guessing you can...
I think what's been done with the faction system is a bad idea.
Did some tests, leaders are no longer allowed to pass on leadership to another crew; and their crew cannot leave the faction. The only way to change leadership is to completely disband and remake the faction, or to go through a huge headache of inviting another player to the crew and promoting them to Captain.
atomicus wrote:
Last night I dropped two GM Boxes in Sati's playground, 5m a piece. I killed Ninjas up to lvl 57 on both boxes and not one shuriken.Question: Have the drop rates been changed on the Kunoichi boxes with the update 64?I have been doing these boxes for the last month and I usually get 1-5 shurikens. I would like to know before I drop another 5m on a box that won't yeild Shurikens.
Doesn't seem like that to me, just bad luck I guess. Seems like the Shuriken drop rate is 25%.
Bayamos wrote:
I think what's been done with the faction system is a bad idea.Did some tests, leaders are no longer allowed to pass on leadership to another crew; and their crew cannot leave the faction. The only way to change leadership is to completely disband and remake the faction, or to go through a huge headache of inviting another player to the crew and promoting them to Captain.
That's actually been like that for a while. I remember as far back as June of 2006, the Devil's Advocates had to disband and re-form when leadership changed hands.
Frankly, I like the change to who has access to the Disband button: when I first started MxO, the first faction I was in was abruptly dissolved when two of the Rank 1 captains started quarreling. It seems the other Rank 1, not the leader, decided to disband the faction just to spite him, and I think Rare changed this to prevent repeats of the incident.
Now it would be nice if the rest of the faction management controls were updated and added to hehe
Pylat wrote:
The point I'm trying to make is, all this time Mechs seem to get the favourable items associated with their org where Zions/Mervs get reskinned stuff or stuff that is barely associated with their org (Archive Rewards are a good example).Now for once Mechs don't get the premier treatment, I for one don't really see the problem cause at nearly all other times you've been getting it better. Besides, the items you get are rewards for critical missions so clearly they are RP based, much like Zions agent spawns. And if Zion have to put up with them cause of the RP and story reasons, I guess you have to accept your items cause they're based on RP and the story.
The point I'm trying to make is, all this time Mechs seem to get the favourable items associated with their org where Zions/Mervs get reskinned stuff or stuff that is barely associated with their org (Archive Rewards are a good example).
Now for once Mechs don't get the premier treatment, I for one don't really see the problem cause at nearly all other times you've been getting it better. Besides, the items you get are rewards for critical missions so clearly they are RP based, much like Zions agent spawns. And if Zion have to put up with them cause of the RP and story reasons, I guess you have to accept your items cause they're based on RP and the story.
Okay, so Zion gets their own new model glasses that was previously NPC only. Then Merv gets their own new model, that was previously NPC only. Then Machines get a Gray Bandana, that is the same model and *same* texture of a Sleepwalker Bandana just with not-so-great buffs. And that's okay, because you know, we have had access to a re-textured FM model that is given out at the graces of LESIG.
I have never said that Mervs and Zions got the good end of the stick when org-specific rewards came out. It's really just a matter of opinion though. Zion Beret is a re-textured model (actually come to think of it, it's a new model considering it has the same little button or whatever on the front of the beret), Zion Rave Pants is a re-textured model, Merv Coats are re-textured, Machine gets a retextured shirt and a new model of glasses. Well it was new, until now we have 3 versions of the same model just re-textured available for everyone, and you can also get the Earpiece seperate in 2 different textures.
But you have to realize, all of the above was accessible by everybody, not like it is now.
So instead you justify that since Machines got the special treatment of replacing a permanent sfx-reward item with re-textured gun with an altered noise, that is pretty rare to begin with and will even more rarely be given out, that it's okay to just say, "The score is settled."
I don't know what to make of that. Either you're biased, which you probably are considering you're Zion or you're just saying, "It's okay, we got our revenge." Like eval said, it's a video game and that's a very childish way to look on the situation.
I never said revenge, stop putting words in my mouth. I would consider it "Revenge" if Machinists were to get their own random lvl 100 spawns that they can't prevent
What I am trying to say is that in most new content Zion or Merv got the short end of the stick (Be it functionality, originality, relevance to their org etc...). Now an update comes out where Mechs get the short end, to be honest you really can't complain given all the other perks of being a Mech. You still have no agent spawns, the only truly unique item in the form of the FM-1500 which can't be traded for, you can trade for the Zion and Merv item still.
Recently there have definitely been more defining difference between how orgs are handled, some good, some bad. The Org specifica areas for example, Mervs by far got the best place, Zion worst. Then the Archive rewards, Mechs got something they all want where Zion get a beret for the commando's that now work for the Merv. Now Zion is getting Agent spawns which harass them (Granted Rarebit toned it down recently which I am very grateful for). I'm not denying the mechs got the short end of the stick this update. But it's all swings and roundabouts. Now that Rarebit is more clearly defining the orgs I can accept the agent spawns (That's also due to them being toned down) as long as there are other differences (Where before with the agent spawns alone it was nothing but a "Punishment"/Disadvantage).
Each org now has perks and disadvantages in game terms (Mervs get a tops Org specific area, Mechs get cool relevant archive rewards and FM-1500's, Zion gets Agent spawns). Not every org can come out on top with every update and Zion has been shafted a few times in my opinion. This update the Mechs came out worst, but given the history of what the Mechs have been getting I don't think you can really complain. Who knows, maybe next update the Zionists will get the worst item, or the mervs.
And after all the Mechs told me to "Deal with it" when I complained about Agent spawns, I really don't think they can complain now.
bah nevermind, I don't feel like feeding the trolls today.
Outlaw wrote:
MxOBossnake wrote:I have a 10% chance to get a rsi from a gang street boss lvl 40 being lvl 50? I had to use a low lvl...can you trade those things? i am guessing you can...
Yes they are tradeable, but I just have one and no for sale xD
Just thought I'd point out, thats some bad news for Cyph/EPN factions now.
...random lvl 100 spawns that they can't prevent Mechs get ... FM-1500's,..And after all the Mechs told me to "Deal with it" when I complained about Agent spawns, I really don't think they can complain now.
...random lvl 100 spawns that they can't prevent
Mechs get ... FM-1500's,..
Spawns can be prevented.
Mechs don't get FM-1500s. A very few select operatives have one.
Agent spawns are easy to deal with.
We can complain now because the new mech bandana has essentially no value as it is weaker than so many other options and looks completely generic.