Sorry about the wait - hunting down one file in a stack of DVDs takes forever, yet, it's still faster than retyping 46 pages
Warboy: wr_rez_events is serverside, unfortunately we can't set it. I am working on a workaround of sorts; you'll be updated when I have completed the experiment
Void: Here ya go.
Richworld_Enabled
Richworld_Disable_Override
Richworld_ForceHelicopters Forces Helicopters to remain active even if the rest of Richworld is removed.
This will trumpt Richworld_Enabled and Richworld_Disable_Override.
Richworld_ControlDensitiesFromEnvironment
Richworld_CarDensity
Richworld_PedDensity
Richworld_CarDensityUser
Richworld_PedDensityUser
Richworld_HeliDensity
Richworld_HeliDensity_Override If this is provided values from the EnvironmentCalendar will be ignored (in minutes).
RichworldHeli_RespawnTime_Avg Average ammount of time between helicopters are valid for spawning (in minutes).
RichworldHeli_RespawnTime_Stddev Standard deviation from the average helicopter respawn time (in minutes).
RichworldHeli_RespawnTime_Min Minimum amount of time between helicopter spawns (in minutes).
RichworldHeli_RespawnTime_Max Maximum amount of time between helicopter spawns (in minutes).
Richworld_DeltaSimilarOffsets
Richworld_MaxObjectsPerLink
Richworld_SpaceBeforeSpawning
Richworld_PeddyOffsetRange
Richworld_PeddyOffsetBase
Richworld_TrafficLightRange
Richworld_PeddyWalkSpeedRange
Richworld_PeddyWalkSpeedBase
Richworld_CarSpeed
Richworld_CarFollowingDistance
Richworld_CarStoppedMinSpace
Richworld_CarDrivingMinSpace
Richworld_CarSlowForLightDistance
Richworld_CarGoStraightChance
Richworld_CarTurnLeftChance
Richworld_CarTurnRightChance
Richworld_MaxCars
Richworld_MaxPeddies
Richworld_MaxHelicopters
Richworld_TestAvoid
Richworld_PidgeyDescentSpeed
Richworld_PidgeyTurn
Richworld_PidgeyRunTurn
Richworld_PidgeyMaxWander
Richworld_PidgeyWalkSpeed
Richworld_PidgeyRunSpeed
Richworld_PidgeyChanceOfSleep
Richworld_PidgeySleepLength
Richworld_PidgeyRunAwaySqThresh
Richworld_PidgeyFlyAwaySqThresh
Richworld_PidgeyFlyingMaxWander
Richworld_PidgeyFlyingTurn
Richworld_PidgeyFlyingSpeed
Richworld_PidgeyFlockAltitude
Richworld_PidgeyCheckLanding
Richworld_PidgeyLandingZoneSafetySqDist
Richworld_PidgeyTakeOffSpeed
Richworld_PidgeyTakeOffClimb
Richworld_PedSpeed
Richworld_SpawnIn
Richworld_SpawnOut
Richworld_PeddyAvoidance
Richworld_Sound
Richworld_CarFast
Richworld_WidthSingle
Richworld_WidthNarrow
Richworld_WidthWide
Richworld_WidthNormal
Richworld_Speed15
Richworld_Speed30
Richworld_Speed60
Richworld_Speed90
Richworld_PopularityRare
Richworld_PopularityUncommon
Richworld_PopularityCommon
Richworld_PopularityPopular
Richworld_PedSearchDist
Richworld_PedSearchDistMin
Richworld_PedMinAvoidAng
Richworld_PedMaxAvoidAng
Richworld_CarStoppedSpeed
RW_PedCollisionMinx
RW_PedCollisionMaxx
RW_PedCollisionMiny
RW_PedCollisionMaxy
RW_PedCollisionMinz
RW_PedCollisionMaxz
RW_Vehicle_SpawnRevalidate
RW_Vehicle_SpawnRevalidate_OrientAABB
RW_Heli_LoadSectorData
PeddyDemeanorChance This is chance (0.0 - 1.0) that a peddy will have a random mood. Casual Fidgety Stoic Cocky Shy
RW_Draw
RW_MoveBackDistance
RW_Heli_TurnPerSecond How fast helicopter will turn on the XZ plane per second (yaw).
RW_Heli_ModelNode
RW_Heli_MaxHeightChange
RW_Heli_PathNodesToCache
RW_Heli_CurrNodeWeight
RW_Heli_RotateAboutCenter If set true helicopters attempt to do their turns about the blade.
RW_Heli_Speed
RW_Heli_DoCalcRoll If set true helicopters will tilt a bit as they make a turn.
RW_Heli_RollMultiplier If set to -1 will invert the angle the heli rolls at.
RW_Heli_RollMax Max tilt (or roll) to apply to the Helicopter whist it is turning.
RW_Heli_RollPerSecond How fast the helicopter can tilt per second.
RW_Heli_RollOffset Value that is always added to the computed roll (or tilt) value.
RW_Heli_YawOffset Value that is always added to the computed yaw value.
RW_Heli_YOffset_Avg Median value for how far above the streets helis fly.
RW_Heli_YOffset_Stddev
RW_Heli_YOffset_Max
RW_Heli_YOffset_Min
RW_Heli_YChangePerSecond How fast Heli can change its altitude
RW_Heli_DoCalcPitch
RW_Heli_PitchMax Max Pitch to apply to the Helicopter whist it is turning.
RW_Heli_PitchPerSecond How fast the helicopter can inc/dec Pitch per second.
RW_Heli_PitchMultiplier
RW_Heli_PitchOffset Value that is always added to the computed pitch value.
RW_Heli_Leaflet_FXID FXID for a leaflet.
RW_Heli_Leaflet_Time How much time between each Heli's drop of leaflets.
RW_Heli_Leaflet_Prob Probability of trash_mgr generating a leaflet.
RW_Heli_Leaflet_MaxNumber Max number of heli dropped leaflets allowed at any given time.
RW_Heli_Leaflet_PerDrop How many leaflets a helicopter will dump at any given second.
RW_Heli_Leaflet_MinDist
RW_Heli_Leaflet_MaxDist
zeroone5069: Hmm. Always wanting something tricky with the sky/ground, eh? Overbright calls two effects from what I can tell - the glow and the blur, with some antialiasing thrown in. Because it's a set effect, I doubt you can actually split the effect into separate parts. The option to achieve what you want, if possible, would be to override the ground reflections (still active just hidden) while leaving the bright sky effect on. If this is possible, these are the parameters that would be your best bet. I'll start sifting through them to see if any work once I've finished my History paper
WR_Material_Build_Win_LOD_Reflect
WR_Material_Default_Ext_Reflect_Factor
WR_Reflect_EnvMap_Enable
WR_Reflect_EnvMap_Size
WR_Reflect_EnvMap_SizeScale
WR_Reflect_EnvMap_Min
WR_Reflect_EnvMap_TooClose
WR_Reflect_EnvMap_Angle
WR_Reflect_EnvMap_Amb_Scale
WR_Reflect_EnvMap_Amb_Add
WR_Reflect_EnvMap_Dark_Factor
ScreenFilters_Screen_Glow_Amb_Min
ScreenFilters_Screen_Glow_Amb_Max
ScreenFilters_Screen_Glow_SubVal
ScreenFilters_Screen_Glow_BlurScale
ScreenFilters_Screen_Glow_BrightFactor
ScreenFilters_Screen_Glow_AutoSetVals
ScreenFilters_Screen_Glow_Just_Glow
ScreenFilters_Screen_Glow_Trg_OutDoors_Day_SubVal ScreenFilters_Screen_Glow_Trg_OutDoors_Day_BrightFactor ScreenFilters_Screen_Glow_Trg_OutDoors_Night_SubVal ScreenFilters_Screen_Glow_Trg_OutDoors_Night_BrightFactor ScreenFilters_Screen_Glow_Trg_InDoors_SubVal
ScreenFilters_Screen_Glow_Trg_InDoors_BlurScale ScreenFilters_Screen_Glow_Trg_InDoors_BrightFactor