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Items are very difficult to decompile
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Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4678
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The highest-level items (ones whose names appear in yellow at level 50) are very difficult to decompile.

With Decompile Items leveled to 50, along with pants that add +1 to Decompile Skill, and with a booster dish (which I don't think buffs Decompile Items anymore), I've had about a 5% success rate on decompiling the new highest-tier enhanced items.

The good thing is most of these new items aren't removed from your inventory when you attempt to decompile them, though this is probably a bug and not by design, as these items don't appear in your Code Library after successfully decompiling them either.

As an example, I tried decompiling a new piece of Enhanced RocaWear that required level 50. I failed decompiling it 13 times before I succeeded. Considering the rarity of such an item, I think the failure rate should be decreased.

Please give us Enhanced items that give a bonus larger than +1 to Decompile Skill, and/or make Booster Dishes grant a bonus to Decompile Items again.



Jacked Out

Joined: Aug 17, 2005
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Thank goodness I'm not the only one with this problem. I lost someone's shirt that was entrusted to me to decompile and code new copies of, and it failed. SMILEY My decompile skill is also levelled to 50 and I was wearing clothing to enhance it. It's no wonder the marketplace is so empty over there these days.

Message Edited by Venatrix. on 03-12-200612:01 PM


Message edited by Venatrix. on 03/12/2006 12:01:57.


Jacked Out

Joined: Aug 16, 2005
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*SHAKE FIST*

I LIKED that Enhanced Brown Dress Shirt.  That's the last time I trust some of my clothes to a woman.


Jacked Out

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I'm sorry... I have no idea what you are talking about...


Jacked Out

Joined: Aug 16, 2005
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Oh, shaddup and go make me a sammich.


Jacked Out

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Would you like it with the crusts cut off?


Systemic Anomaly

Joined: Aug 15, 2005
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Musutangu wrote:
*SHAKE FIST*

I LIKED that Enhanced Brown Dress Shirt.  That's the last time I trust some of my clothes to a woman.


Yeah, that shirt was really nice. I tried decompiling it to code another one for you (and me), and I failed. SMILEY



Mainframe Invader

Joined: Sep 15, 2005
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Glad you guys warned me.  I found some sweet stuff today, but I guess I will hold off on Decomping it.



Jacked Out

Joined: Aug 17, 2005
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I second this, I have failed several decomps as well as a result of having only a +1 or +2 to decomp.

I loaded up a bunch of decomp clothes I could find and I had a +4 to decomp. I might be able to get 2 more onto that, but that would be at best.

Still not enough to decomp with any certainty.


Jacked Out

Joined: Sep 29, 2005
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So why are there no more boots/shirts/pants with +10 Decompile Skill? Same goes to Ability and Apparel Crafting plus we have no boosters working :robotmad:


Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
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Porphy, I gave some examples in my Thread

http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Items&message.id=584

Pretty much from I could tell the crafting (crafting, decompile, code writing) clothing
was changed over to be combat orientated and all crafting bonus that had previously
been either +5, +10, etc were changed over to +1  I list the male versions that I have
and was getting ready to list the female versions also if anyone is interested.




Systemic Anomaly

Joined: Dec 20, 2005
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Rarebit: I'm told that there are brand new enhanced items with coding buffs comparable to the old ones.

So we just need to find them SMILEY




Jacked Out

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And be able to decompile them =D


Perceptive Mind

Joined: Aug 19, 2005
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Bayamo wrote:

Rarebit: I'm told that there are brand new enhanced items with coding buffs comparable to the old ones.

So we just need to find them SMILEY




Why should we have to find them all over again?  We already have the current ones.
That is a real dumb move on the Devs part because it punishes all the players
who have any type of crafting clothing.

 
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