PvP with Ppl Using Bugs
So here we are in pvp in Mara C. Me and Keppen. We are both meros. on the machine side, obviously from vector, are 4 others, criticalxhit, ILLFACE, 2soon2late, and Tirkraft. They have 2 rifleman, a phycisian and a hacker.
Well for some reason I've yet to discover, ALL 4 of them are using lancets or stingers. While the rifleman do around 1600 per shot there, the others still do around 1k dmg. Then you have the hacker, who is obviously exploiting, using area disruption then using logic barrage/blast, where each do 1k-1500 dmg. Basically that hacker can take both of us out if we are caught in the stun very quickly. Then comes the 2 rifleman, who both use stingers and just keep shooting at us with the physician healing if they happen to get hit or rez if we get lucky enought to kill one of them.
Basically, as we already know, the hacker and those guns are bugged. Oh btw did i forget to mention, the physician can heal in the 1000s? Yes thats also bugged. Its virtually impossible to kill off these 4 with only 2 of us, and we dont have a hacker or healer. I know, these will be fixed, but the next update is really too long to wait. How can we test if people use these bugs and kill people in 2-3 hits?
Another thing, Martial Arts Prowess and Fire Arms Skill both double my damage instead of adding 25 points. This has been here forever and should have been fixed by now.
Also, someone may come and post on here saying "But Chaos, you were also using a lancet/stinger!!!"
My response to that is always "I use a lancet only on people who have used one on me, or used any other bugged things like the hacks. I never use it first( unless you have used it on me repeatedly before so i automatically hit you when you come back later ).
PvP Where Players Fight Legitamately
Now, when everyone plays nice, pvp is very fun. Even without even teams, its not too unbalanced. Keppen and I alone with rifleman loaded can take out quite a few people( not bragging ). The only problems with balance i see are:
MKT: Needs something that can stun and needs to do more damage.
Rifleman: Maybe tone down the damage a little, i can hit 500 as a regular shot with my sniper rifle(with buffs of course).
Hacker: Tone down the damage on a few things like logic cannon 2.0.
MA: Somehow make the MA fights/duels last longer, some are too short.
Sniper: Sniper shot should have a Ballistic Accuracy bonus, as you take a long time to cast it, meaning you take a while to get a good shot at a weak spot on the body. It should also do more damage.
Thats all i have to say, sorry for the long post.
Most of this is my opinion, dont flame me for anything i said here.