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Update 64 Discussion - November 06, 2008
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Administrator

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This thread is for discussion of Update 64, which is scheduled to release on Thursday, November 06, 2008.




Encrypted Mind

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I'll reserve my judgement until I see how it all works. Main thing I'm interested in is how the new Cinematic will be.

 

In before a slew of people after the patch goes live going "LOL WHERE DO I GO I CAN'T FIND IT :("



Vindicator

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I'm eager to see the new cinematic as well as how this new critical mission system will operate.




Mainframe Invader

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ArchDuke wrote:

I'm eager to see the new cinematic as well as how this new critical mission system will operate.

Same as Arch.




Vindicator

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A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer.  This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.




Redpill

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we open a new door in the hallways.

 

I looking forward

 

 

/cheers



Jacked Out

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ZaneZavin wrote:

A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer.  This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.

Not being a hacker I don't really understand, does this mean that logic bombs and code nukes will be able to be cast in quicker succession? To be honest I'd rather see attention on the Spy/assassin/MKT abilities then on the Hackers.


Message edited by Croesis on 11/05/2008 15:00:12.


Fansite Operator

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  • The Demon Head Medallions dropped by the Demon Army in Tabor Park can no longer be traded to other players
  • Demon Head Medallions can be sold for increased $info, or traded to Michel for half that $info value plus XP
  • Michel will exchange Demon Head Medallions for Demon Head Souvenirs, which can be traded to other players
  • Good to see that system continued. Still don't know why it was never added to the other quests though.

  • Added user tip messages when reaching levels 3 (neighborhood mission contacts), 10 (Hyper-Jump), and 15 (Archivists)
  • As silly as it is, this is one of the patches highlights for me. =P

  • Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer.  This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times
  • Huh?

  • Crew Captains other than the Faction creator no longer have the Faction Disband button active
  • And here I was thinking players have been wanting more control over their factions, not less. ¬_¬


    Message edited by cloudwolf on 11/05/2008 15:01:58.



    Vindicator

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    cloudwolf wrote:

  • Crew Captains other than the Faction creator no longer have the Faction Disband button active
  • And here I was thinking players have been wanting more control over their factions, not less. ¬_¬

    I guess we had some instances of a rogue R1 captain disbanding a faction and they're fixing that so only the faction creator can disband. 

     

    /shrug




    Mainframe Invader

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    Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer.  This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times.

    EDIT: oh wait... DO WANT! ... still it's too late to remove the picture SMILEY


    Message edited by Silenci0 on 11/05/2008 15:45:14.



    Perceptive Mind

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    ZaneZavin wrote:

    A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer.  This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.

    Yeah, what does that even mean?




    Encrypted Mind

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    monkeymanx8 wrote:

    ZaneZavin wrote:

    A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer.  This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.

    Yeah, what does that even mean?

    I think it means that you'd do a say, a code nuke 2.0, and the cooldown that's on all code nukes would be different than 2 seconds. This change would fix that.


    Message edited by eval on 11/05/2008 16:19:54.


    MC Photographer

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    Probably means like Code Nuke 1.0, 2.0 had a 2 second reuse timer and he's now making 3.0 have a 2 second reuse timer, rather than the 4 second timer it has now.

    Edit: What eval said.


    Message edited by Gerik on 11/05/2008 16:12:10.



    Code Breaker

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    eval wrote:

    monkeymanx8 wrote:

    ZaneZavin wrote:

    A little confused by this "Family timer durations are now capped to the recast timer of the ability that was used to trigger the family timer.  This will skip part of the recast sweep on the logic bomb and most of the code nuke abilities, as those are intended to only have 2 second recast times" and why it was added.

    Yeah, what does that even mean?

    I think it means that you'd do a say, a code nuke 2.0, and the cooldown that's on all code nukes would be different than 2 seconds. This change would fix that.

    What this means is your family timers are capped at the reuse timer for the ability you just used if it is longer that the individual's reuse timer.

    • Abiliy x has a 2 second reuse timer.
    • Ability x belongs to reuse Family timer of 4 seconds
    • Ability x is now usuable after 2 seconds instead of the 4 seconds of the family timer due to the reuse time cap.

    Message edited by 9mmfu on 11/05/2008 17:26:17.



    Encrypted Mind

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    Ah okay, I get it now. Thanks for clearing that up.

     
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