cause I'm gonna be a member of the Filthy Billionaires Club soon and spend it on strippers in Westview!
Yup, no problem at all.
Don't mind me, I'm just farming.
I for one am sick of always being flat broke in game, and not having a rediculous Faction Bank to dip into when I need something.
Anyone who says they want the info nerfed because of the economy is talking out of his/her arse, and just trying to keep themselves rich, and the poorer players poor.
Datamine pays off simply because the risks are higher, please DO NOT nerf the info!
Thanks.
Not a poster. Would rather ljack-in than troll these forums. At least for two years anyway. This DataMine construct was a good idea gone way bad. There should not even be a higher rate of $i per tap. There should have only been new and different spawns, which if successfully handled would yield more $i or purple frags for an extremely rare super-tap, etc.. There was great demand for a FFA construct. There was a popularity of the enhanced data-mining feature primarily because of the spawns and their drops. These two ideas don't seem to have been combined in a well-thought out way. Hardly anyone is actually even making an attempt to form a team and/or defeat the spawns in the FFA construct. It seemed as if the thought behind associated updates of the ForceMultiplier abilities would suggest that there was an expectation that teams would be assembled to work on the data-mining spawns in the new construct. This would coincide with the FFA design, prompting alliances to be formed in order to survive what was expected to be a chaotic environment in the Construct. However, the predominant LO used in Datamine is a Shadow Master/Miner LO. This has exactly the opposite effect. It completely nerf the potential for chaos and motivation for teams in the new FFA environment.I have a number of screenies of players bragging about how they have mined for $i100mil, $i150mil and even $i200mil per day. Contrast this to the motivation for strategic development that was necessary to succeed in the various quests from earlier updates (Patcher's Headgear, defeat of Tengu Spawn, or even just surviving when the Reactors roamed all districts) and collect a modest $i sum to this point. Now, any and all work put into previous quests, missions and sales on the marketplace can be earned by the singular simplistic and completely RP-devoid "strategy" of being a Master Shadow Miner in just a few hours!! Creativity is gone. The economy of the entire time of MxO has been nerfed. The cat is out of the bag. Literally $ibillions have been mined already, mostly by individuals, not teams. What motivation will there be to work on strategies in the future if the $i gained by avoiding all interaction in Master Shadow allows previous-slackers to simply purchase everything with their earnings from largesse of the new Datamine?Previous posts say that the mining rates might be nerfed to only 5x in a "few weeks" if the MxO economy seems to be in trouble. How many billions will have been mined by then? Then, it will take just 2 days to earn $i200mil. Well, boo hoo!
Not a poster. Would rather ljack-in than troll these forums. At least for two years anyway. This DataMine construct was a good idea gone way bad. There should not even be a higher rate of $i per tap. There should have only been new and different spawns, which if successfully handled would yield more $i or purple frags for an extremely rare super-tap, etc..
There was great demand for a FFA construct. There was a popularity of the enhanced data-mining feature primarily because of the spawns and their drops. These two ideas don't seem to have been combined in a well-thought out way. Hardly anyone is actually even making an attempt to form a team and/or defeat the spawns in the FFA construct. It seemed as if the thought behind associated updates of the ForceMultiplier abilities would suggest that there was an expectation that teams would be assembled to work on the data-mining spawns in the new construct. This would coincide with the FFA design, prompting alliances to be formed in order to survive what was expected to be a chaotic environment in the Construct. However, the predominant LO used in Datamine is a Shadow Master/Miner LO. This has exactly the opposite effect. It completely nerf the potential for chaos and motivation for teams in the new FFA environment.
I have a number of screenies of players bragging about how they have mined for $i100mil, $i150mil and even $i200mil per day. Contrast this to the motivation for strategic development that was necessary to succeed in the various quests from earlier updates (Patcher's Headgear, defeat of Tengu Spawn, or even just surviving when the Reactors roamed all districts) and collect a modest $i sum to this point. Now, any and all work put into previous quests, missions and sales on the marketplace can be earned by the singular simplistic and completely RP-devoid "strategy" of being a Master Shadow Miner in just a few hours!! Creativity is gone. The economy of the entire time of MxO has been nerfed. The cat is out of the bag. Literally $ibillions have been mined already, mostly by individuals, not teams. What motivation will there be to work on strategies in the future if the $i gained by avoiding all interaction in Master Shadow allows previous-slackers to simply purchase everything with their earnings from largesse of the new Datamine?
Previous posts say that the mining rates might be nerfed to only 5x in a "few weeks" if the MxO economy seems to be in trouble. How many billions will have been mined by then? Then, it will take just 2 days to earn $i200mil. Well, boo hoo!
See, my experience has been exactly the opposite of this. I have been on teams in Datamine where we tried to work together (keep in mind, it's so new, we are all still trying to work out the strategies) and I have seen teams working on spawns all over the place.
I went into Datamine last night with only the mining abs and the rest of my loadout up in the patcher tree. No Master Shadow because I personally detest it, and that was only after using it for one night (anyone wtb MS tree leveled?). I kept myself buffed, especially with the new and improved buffs, and when Deecodes and I tied up, I was able to throw a couple of debuffs, a couple of shotty rounds, hit my mobius and got the hell out of there (cause let's face it, no hybrid Data Miner lo is ever going to stand toe-to-toe for long against an MKT who knows what they are doing). After that, I stayed buffed, had a couple of snipers take pot shots at me and miss, and I was able to datamine until I was done for the night.
As far as the worry about everyone making "billions" off of this, well, I'm sorry I just can't agree with that concern. Sure, you might have a few people who don't have to work and can spend all day in there, mining away. But I doubt they are coming up with "billions" (plural) just yet. And if they do, so what? The majority of us can only farm for maybe a couple hours every night, and I can tell you from experience that that ain't gonna get anyone billions, unless they've found an exploit. Between evading ganks, finding good node clusters, and the failure rate, I'm going to go out on a limb and say that by working hard at it, one might be able to farm and average 5 million an hour. That's hardly going to break the economy.
Because, as I said in another post with regard to this bizarre fear of hurting the economy, people may try to jack up prices for sakuras and the like, but who's going to actually pay more for it today than they did last week? I'm not going to pay 50mil when I know it should only be 5 or 10 at the most and I think most people feel pretty much the same as I do.
The thought process was to create a FFA construct. But how to get people in there? Easy, pump up the data mining payout. Now you have the gankers (who choose the killing over the info) killing the miners (who are willing to take the risk due to the reward). Based on this, I'd say it was a success. If the info is nerfed down to the average amount you can get farming Downtown, with no chance of getting ganked, I dare say that will kill Datamine faster than anything else. Miners will stop going, which will leave only the pvp'ers to fight over the supertap. Talk about cutting your nose off to spite your face.
Any long-term method of making more $info than there was previously will inflate the economy eventually, that's inevitable. BUT I'm not too worried about people making x10 for 3 more weeks (until the Anniversary Event update). It will create a bit of an economic "bubble," but that'll work its way out of the system after a little time goes by.
Any long-term method of making more $info than there was previously will inflate the economy eventually, that's inevitable.
BUT
I'm not too worried about people making x10 for 3 more weeks (until the Anniversary Event update). It will create a bit of an economic "bubble," but that'll work its way out of the system after a little time goes by.
Thank you. Now, can that be the final word, people, or does the "OMG..Z...ZOMGZLOLZ... NONOTLOLZ...OMG...*CENSORED*, THE ECONOMY WILL KILL US ALL...OH GOOOOOOOOOOOOOOOD...AGGGGGHHHHHHHHHH." need to continue?
No? Awesome.
I think "instant" means like, no timer, which 4 second interlock moves have?
Quote: Executing instant abilities while in the wrong style will now change styles and invoke the ability. This also fixes the problem with NPCs where sometimes their instant and delayed abilities wouldn't go off, which is especially noticeable in Nuker-types.Not working in IL. Style still switches AFTER the win/lose calculation is done so karate bites the dust again....and the kung fu whores will keep running around using abs with bigger acc bonus...
Your reading to much into this Patch note. The fix doesn't address the scenario you are describing nor was it intended to.
The fix is intended to correct an order of operation problem that had the ability start to be used then cancelled when the style switched. In this case the style should switch then the ability invoked.
The problem you are expressing is another bug entirely.
The Leo wrote:Quote: Executing instant abilities while in the wrong style will now change styles and invoke the ability. This also fixes the problem with NPCs where sometimes their instant and delayed abilities wouldn't go off, which is especially noticeable in Nuker-types.Not working in IL. Style still switches AFTER the win/lose calculation is done so karate bites the dust again....and the kung fu whores will keep running around using abs with bigger acc bonus...Your reading to much into this Patch note. The fix doesn't address the scenario you are describing nor was it intended to.The fix is intended to correct an order of operation problem that had the ability start to be used then cancelled when the style switched. In this case the style should switch then the ability invoked.The problem you are expressing is another bug entirely.
Any long-term method of making more $info than there was previously will inflate the economy eventually, that's inevitable.Atem's probably on the money that it has to be more like around x3 base to remove serious inflation threat. At that rate, there's still incentive to try it solo (you can make x3 times the cash that you can missioning or tapping in the high level areas of DT), and even when you take a guard in with you, you still come out ahead, since you're both up for 150% payoff for time invested--if you're good at avoiding ganks.That's probably what I'll end up going with, although if I do, then I'd put the say two "super taps" at x3, instead of just x2. That way, there's always the chance that if you go in there, you can make x9 for a while, but since it's limited to just a few people at a time (and possibly under heavy fire), that should put a pretty effective bottleneck on its damage to the overall economy.One thing that I think is interesting about this FFA mining thing is that it actually benefits those who play in low-population hours more than those who play during US prime-time, since there's less competition for the area.And there will be several more reasons to want to go in there besides the node tapping, at least...hmm...at least one of which should be along for update 59.I'm not too worried about people making x10 for 3 more weeks (until the Anniversary Event update). It will create a bit of an economic "bubble," but that'll work its way out of the system after a little time goes by.