Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Designer Journal 3, Part 2 - Feedback Thread
Search inside this topic:
The Matrix Online » Top » News and Announcements » Broadcast Depth Previous Topic  |  Next Topic      Go to Page: 1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  8  Next
Author Message


Development

Joined: Aug 15, 2005
Messages: 1539
Location: The Oyster Bed
Offline



This thread is to discuss the second part of Designer Journal 3 posted to Data Node One on Thursday, January 5, 2006.

Message Edited by Walrus on 01-05-2006 05:13 PM


Message edited by mxomod004 on 10/02/2008 20:31:44.



Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
Offline



Now about to read, sure its kick *CENSORED* tho!


Read, great piece of work! it really shows how passionate and excited you guys are about this (heck, i know i am!) lots of clear cut, down to earth info (cept the detailed stuff but like it says, we shouldnt have to worry bout that) and yeah, all round simply brilliant  :smileyhappy:


EDIT: w00t, first post  :smileytongue:

Message Edited by cloudwol on 01-06-2006 01:30 AM
Message edited by cloudwolf on 01/05/2006 17:30:31.




Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
Offline

INFLUENCE BONUSES!!! OMGWTFBBQ

Walrus... I love you man. Now when can we play on the Qa? SMILEY



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4676
Location: All up in your constructs.
Offline

Very intriguing. The CR2.0 just gets better and better. SMILEY



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
Offline

I just realized influence is not MxO money... though uh.. giving our money for all our levelable abilities is pretty awesome.



Jacked Out

Joined: Aug 15, 2005
Messages: 1081
Location: Awake. Instance: Syntax
Offline







Ability Codes Post CR2.0


Surprisingly, I haven’t seen anyone asking about Abilities and Ability Codes. The decisions regarding Abilities were more difficult than those about items. Simply put, we are refunding the Information values of all the Abilities on your characters and the cost of leveling them (if they are levelable).






it shocked me a bit reading about that cause I have fought to get all my trees leveled up. But we do get all info back from the related abilities? and then we have to obtain the ability again and level it up?


Virulent Mind

Joined: Aug 16, 2005
Messages: 118
Location: Murrieta, California
Offline

/drool



When can we expect the QA floodgates to open? My vacation is almost over!! SMILEY




Jacked Out

Joined: Aug 16, 2005
Messages: 2573
Offline


Holy crap. :smileysurprised:


I'm going to be swimming in $info!



Ascendent Logic

Joined: Oct 29, 2005
Messages: 822
Offline

um whoa...


 


i don't think i understood any of that lmao!  sounds cool... gimme gimme





Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4016
Location: Texas
Offline

QA...Open...Now.





Joined: Nov 16, 2005
Messages: 1420
Location: Hell, IA
Offline


I just got really, really confused.


 


 


I'm a visual learner, so I'll probably understand it once I play on the QA SMILEY



Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
Offline

AWESOME



First, all current rare clothing I was very nervous what they were
gonna do, either introduce the new clothing and ditch the old clothing,
but automatically changing the stats so we can keep the clothing is
very cool.



Refunding Info for all levelable abilities also rocks. I have all
abilities leveled, I'm going to have like a billion Info on CR2.0. SMILEY



I also like the fact that different styles now switch automatically.



Mainframe Invader

Joined: Aug 16, 2005
Messages: 355
Location: Recursion
Offline

Bravo! 

/bigcheer * 100

/whistle * 100

/blowkiss

/giggle

*engages invisibility*

 



Jacked Out

Joined: Sep 29, 2005
Messages: 5031
Location: HvCft Transom
Offline

Still no word about how non-interlock spys are going to work....



*sigh*



Though what did see, I did of course like.



Mainframe Invader

Joined: Aug 16, 2005
Messages: 355
Location: Recursion
Offline

*disengages invisibility*

Shhh...they're saving the best for last!   The SPY update...muwahahahah!

I'm guessing we won't work all that well in interlock..much like we don't know.  More or less just a plain old awakened in defense mode or something.

 

*engages master shadow*

"Stop trying to hit me, and hit me!"

/giggle

 

 
The Matrix Online » Top » News and Announcements » Broadcast Depth Go to Page: 1 , 2 , 3 , 4 , 5 , 6 , 7 , ...  8  Next
Go to:   

Version 2.2.7.43