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[8.1.3] Merv mission feedback thread: "The Lesser Evil"
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Development

Joined: Dec 2, 2005
Messages: 21413
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Scheduled for tomorrow.



MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
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Morraeon: Heh... there are *no* lesser evils where the Boss is concerned...
Message edited by MatrixRefugee on 07/25/2007 20:22:51.



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3279
Location: Lost in La Mancha
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Glad to see The Merovinian so happy.  And Flood actually gave me a compliment!  I think that happens about once every leap year.



Transcendent

Joined: Mar 9, 2007
Messages: 1825
Location: Eshean West
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Heh...I seem to have done these missions chronologically backwards, but it made them all seem much better because I slowly learned more and more as I kept going.

Great mission, seems the Merv is wondering about the Machines...why would they take it easy? Only if they had something to fear, I would think...

I think the Succubus in my mission may have been one of the smartest I'd ever seen, talking about the balance between Machines and Reds. The next complained about her heels SMILEY.

Good three missions this week, interwoven just about perfectly.



Systemic Anomaly

Joined: Aug 17, 2005
Messages: 1625
Location: HvCFT Holy Warriors Ex Zion
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Ya know, I think this is one of the missions that truly describes the Merovingian organization in its fullest. We work for profit, we work to further *our* needs. It doesn't matter if we need to aid Zionists at the moment, as tomorrow, we may be aiding that of the Machines. As long as they're at war, we can profit.



Femme Fatale

Joined: Aug 16, 2005
Messages: 3417
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The first stop is to see the General's hologram that is supposed to have an important message to deliver! He said the Sentinels overheard a Zion ship talking about some emergency link they set up because of all the machine attacks! Okay, what Flood wants to do is find the crew of the ship in the Matrix, while the General's sentinels disarm the ship, then we get them to tell us where the link is or bad things will happen to them SMILEY

I found the crew but they attacked me, and the crewmember we were after wouldn't talk while they were around anyway! o.o After they were defeated, the person told us they don't have time because the Machines are getting close to finding a way to shut down the uplink! She told her operator to send the message to the General's Sentinels so they could get going to warn the rest of Zion! She also mentioned how wierd it was when the Sentinels they found didn't attack them, since they were the General's, which was kind of neat to hear about SMILEY Flood said to stay out of his way while he continues to plan, and sent me off to report to Malphas in the meantime.. O_o

There were some computers here with readings I didn't understand, along with some Nightmares (yay!) and Malphas and Persephone! Whatever the readings are the Nightmares didn't like the looks of them SMILEY Malphas said what happened was that they sent Beirn to the uplink to help keep it safe from the Machines, because if the Machines got to it, Zion would have big problems, and the Merv wants to make sure the war keeps going! One of the Nightmares then reported that Beirn found an Agent and took care of him by the uplink! Persephone made a comment about her husband using people like pawns, and then Flood assured me they weren't doing it for Zion but for us! He also said the Merv was looking for me SMILEY

Okay, Beirn and the Merv were here, with some succubuseses and those club guards! One succubus had a lot to say about the balance of power between the sides in the war which was interesting to read! Another one wished the commandos looked like Sentinels in the Matrix instead of commandos ;P Beirn was bragging about how good he is at fighting Agents, and that he thinks Persephone worries about him ;P but the Merv said everything has been too easy! He thinks the Machines have not been pressing Zion back as much as they used to, but told me to run along and not worry about it! Flood said it isn't easy at all, it just seems that way because he is behind the scenes... if you say so silly Flood ;P




Femme Fatale

Joined: Aug 15, 2005
Messages: 1188
Location: Vector-Hostile
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Nicksie wrote:

The first stop is to see the General's hologram that is supposed to have an important message to deliver! He said the Sentinels overheard a Zion ship talking about some emergency link they set up because of all the machine attacks! Okay, what Flood wants to do is find the crew of the ship in the Matrix, while the General's sentinels disarm the ship, then we get them to tell us where the link is or bad things will happen to them SMILEY

I found the crew but they attacked me, and the crewmember we were after wouldn't talk while they were around anyway! o.o After they were defeated, the person told us they don't have time because the Machines are getting close to finding a way to shut down the uplink! She told her operator to send the message to the General's Sentinels so they could get going to warn the rest of Zion! She also mentioned how wierd it was when the Sentinels they found didn't attack them, since they were the General's, which was kind of neat to hear about SMILEY Flood said to stay out of his way while he continues to plan, and sent me off to report to Malphas in the meantime.. O_o

There were some computers here with readings I didn't understand, along with some Nightmares (yay!) and Malphas and Persephone! Whatever the readings are the Nightmares didn't like the looks of them SMILEY Malphas said what happened was that they sent Beirn to the uplink to help keep it safe from the Machines, because if the Machines got to it, Zion would have big problems, and the Merv wants to make sure the war keeps going! One of the Nightmares then reported that Beirn found an Agent and took care of him by the uplink! Persephone made a comment about her husband using people like pawns, and then Flood assured me they weren't doing it for Zion but for us! He also said the Merv was looking for me SMILEY

Okay, Beirn and the Merv were here, with some succubuseses and those club guards! One succubus had a lot to say about the balance of power between the sides in the war which was interesting to read! Another one wished the commandos looked like Sentinels in the Matrix instead of commandos ;P Beirn was bragging about how good he is at fighting Agents, and that he thinks Persephone worries about him ;P but the Merv said everything has been too easy! He thinks the Machines have not been pressing Zion back as much as they used to, but told me to run along and not worry about it! Flood said it isn't easy at all, it just seems that way because he is behind the scenes... if you say so silly Flood ;P

Thats a great summary. I enjoyed the mission but not as much as 8.1.2. It does totally work for us meros though as it's all about profit.



Mainframe Invader

Joined: Dec 7, 2005
Messages: 325
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                                                                           The Lesser Evil

 Flood: Mayk, I need you to take a call for me. It's the General, and apparently it's "terribly urgent," and so forth. I really can't be bothered right now, so go find out what he wants, hm? There's a dear.

 Operator: The General's holographic broadcast is due to pop up somewhere in that area. Nothing on my screen so far.

 Operator: Oh, there he is.

 Holographic Projection: My scouts have intercepted a message from Zion hovercraft "Ardeshir"--mention of an "emergency uplink" Zion has configured. Seems to be related to a concern they have of the Machines compromising the security of their broadcast control database. I trust you will know how to act on this information.

 Operator: An emergency uplink, huh? Zion must really be sweating it. Let's go bend Flood's ear.

 Flood: Oh yes, very well; the General pulls some random message out of the ether, and suddenly I'm responsible for it, hm? He's not getting out of this scot-free, though. Ardeshir, Ardeshir...  Ah, there it is. Here's how we're going to play this, operative. The General will be ordered to disarm that hovercraft with a squid squad. Meanwhile, you'll track down their crew member Zion Selective Phage, and let her know that she can tell you where the uplink is, or have her ship ripped apart. We could get the information out of their black box, anyway, so it's no skin off my teeth if she decides to be obstinate. If you want a good laugh, tell her this is really all for her own benefit.

 Operator: Sometimes I can't tell if Flood is being nice, or being mean; probably safer to assume he's being mean. That's where Zion Selective Phage is supposed to be. I'm showing reds in there, as expected.    

 Zion Network Hacker: You Bastards!

 Operator: There's our huckleberry. She's probably not gonna feel like talking with the rest of her crew still around. Better make them sit in the corner.   

 Zion Gunman: No! They're here, too!

 Operator: All clear. Give her the good news.   

 Zion Selective Phage: Huh. I thought  something was off when those Sentinels stopped short of splitting our hull open. You're right; they could pry the information out of our flight recorder, given time--time you may have, but we don't. The Machines are already moving in on the uplink. I need our operator to relay that to Zion Command. That makes you the lesser of two evils. Spitz, show the squids the uplink coordinates. They'll let you go. ... Do it anyway. Right.

 Operator: I'm hearing that we're getting the coordinates, but it sounds like time is short.  

 Zion Selective Phage: Just get those things off my ship.

 Flood: All right, operative. You can just stay out of the way now, while my brilliant plan unfolds. What? No. Look, go chatter to Malphas if you must. He's monitoring the situation.

 Operator: I'm scanning our programs in there. No sign of trouble. But what about that Zion uplink? Sounds like the Machines were going to put it out of commission. Although why we care about that, I still don't know. 

 Nightmare: I don't like that reading on monitor 2...

 Persephone: My husband uses his people like pawns on a board. To sacrifice one is nothing to him.

 Malphas: Mm... We've sent Beirn to the uplink. Zion needs it in order to save their broadcast control data from the Machines; without it, they will have severe problems coordinating their operatives in the Matrix, and this new war will soon end. That would not be in our interests; thus, we offer Zion this small assistance.

 Nightmare: Lord Malphas, he has disabled the Machine Agent. Zion's data has reached the uplink.

 Malphas: Ah, excellent.

 Nightmare: Excuse me.

 Nightmare: I think we managed to cover it.

 Persephone: It is a foolish game.

 Computer: Dens: 127.17 Comp: 3171 Var: 0.34 Derv: +7.81

 Computer: Loc: 99703 2413 63427 Fac: 0.55 0.73 1 HR: 213 Temp: 105 sub: 123 Ox: 99.5

 Flood: Don't think we've gone soft on the cave-dwellers, Mayk. We're simply managing their affairs for our benefit. The Zionites are such a convenient target for the Machines, after all. The Merovingian, I believe, has his own words of wisdom to pass along. Try to remember what he tells you; it saves me time.

 Operator: That's where you'll find the boss-man.   

 Beirn: Hey...uh...you. So... You know, I'm getting pretty good at this Agent-slaying business, if I do say so myself. Ah, you should'a seen me in there today; poor starched sap didn't know what hit'im.

 Beirn: I know Persephone worries about me when I'm out there doin' my thing. It's touching, really. She's...you know...quite a woman. ... Hey, who's serving the drinks around here?

 Succubus: Yeah, it's, like, really dry in here, ya know?

 Succubus: God! These heels are killing me.

 Succubus: It's a power balance, but the equation isn't a simple one-to-one relationship. The Machines are an inherent factor, while those from Zion are, essentially, interlopers. All other factors being equal--particularly without the free radical element of "The One"--this inevitably leads to imbalance in favor of the established party.

 Club Guard: Wish they had squids in here. I don't mean those commando things, I mean all the eyes and metal legs everywhere... That would be killer

 Club Guard: When's the real action start

 Club Guard: You tellin' me the General did something useful?

 The Merovingian: Oh, Bonjour, Mayk.  You know, something struck me as odd about today's affair: It was too easy. Of course, of course, we are good at what we do, but no, there is something else... The Machines. Have you noticed? Yes, they press Zion back, but it is not like the last time. Well, never mind, mon ami, I will mull it over. Go enjoy yourself, eh? You've done well. 

 The Merovingian: Non, not one more word about work

 Flood: Easy? Naturally he thinks so; that's a credit to how effortlessly I handle these problems. Everyone assumes that it's easy when they see me conducting our business with such panache. They don't see the countless hours of study, of inner conflict... Yes, yes, operative--you've performed competently, for once. You know your place; I'll say that much for you. Now go fritter away your paycheck while I steer this ship of ours.

((and that's all folks))   

 

 

 

 


Message edited by xenin on 09/03/2007 04:50:19.
 
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