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The Matrix Online Producer Letter
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Systemic Anomaly

Joined: Sep 29, 2005
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It can't.

Thats why this is such a total BS change. We are once again loosing something that helped carry out the storyline, which is something that a large percentage care about solely when it comes to this game.



Mainframe Invader

Joined: Dec 27, 2006
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Neoteny wrote:
I think, however, that we should recognize that it's not the fault of any of the devs here, nor is it the fault of the CSR team, Virrago, or LESIG. This is an issue we'd have to take up with the money movers at SoE.
I agree, I know that there are a lot of upset people but the Dev's are in the same boat with this complaining to them won't do anything to help...

Perhaps we should get TheUnknownShadow to talk to SoE again... SMILEY



Transcendent

Joined: Mar 9, 2007
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I think some people don't quite understand business. We don't have enough players to deserve a bigger budget. We can say whatever we want about a bigger budget bringing in more people, but would it? We have less than 5000 players more than likely. 5000x15x12=$900,000 a year. Now that may seem like a lot, but you have to realize they pay more than just server costs and 3 devs. Walrus probably still gets some of MxO's cut, Virrago gets some from it, Brewko probably gets some of it, Moonlite might get some, and other GM's or TSR's probably take a bit. Rarebit has said before he's heard a worker costs their company almost 3x what their salary is in general expenses. So...money starts draining pretty quickly.



Systemic Anomaly

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Vinia wrote:
Neoteny wrote:
I think, however, that we should recognize that it's not the fault of any of the devs here, nor is it the fault of the CSR team, Virrago, or LESIG. This is an issue we'd have to take up with the money movers at SoE.
I agree, I know that there are a lot of upset people but the Dev's are in the same boat with this complaining to them won't do anything to help...

Perhaps we should get TheUnknownShadow to talk to SoE again... SMILEY<img src=" />
Then everyone can cheer that some random person said something to them and nothing changed and then they left!

.....


.......


Right.



Systemic Anomaly

Joined: Aug 15, 2005
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Yet another thing taken away from a game that already lacks so much.



Vindicator

Joined: Aug 16, 2005
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MxO-Insertion wrote:
odj wrote:
Walrus wrote:
Could we have players do the cinematics? We certainly have talent out there but, just like LESIG, it would have to be a totally volunteer effort. That means we *can't* demand things be done on a set schedule. The best we could do is put the deadline out there and *hope* the work got done on time--or at all. That's not a good way to carry on storyline.

It also requires dev time to oversee the process. That's time away from missions, events, and any additional content we could add to the game. So we turn to LESIG to help us with the Sentinel, which isn't as time-critical as cinematics would be. Is it an ideal situation? Absolutely not. But we do what we can.

*puts hand way up over the crowd*

Volunteer here ready to do cinematics.
Walrus, please consider people like Odj to do some sort of cinematic work -- even an MxO trailer for the main site.

Odj's work has shown to be phenemonal above most, as well as individuals like Sevker and Broin in the past.


Help this game -- because marketing isn't doing a darn thing. The last time I saw mention of MxO in a magazine was over a year ago -- I can't even claim having seen MxO being advertised elsewhere. With such a creative license, and, more importantly, with such a creative community... there is no reason why MxO should be in the position it has been within SOE.


When you put it in perspective of everything, there is a lot of stuff already player run in terms of MxO. Advertising, player events, etc...I mean if you look around you see a lot:

  • cloudwolf with SkyJackal's MxO Video Collection on YouTube
  • Algorithm Black Crew
  • Player Events in General
  • Phluff's MxOSpace on MySpace
  • Artists using Photoshop creating pictures that are amazing
  • Films that add depth to the Matrix universe
  • LESIG
  • Brilliant Websites to help newcomers and vets alike to tell more stories. (Caffinex, Broadcast Depth (MxO Resource),
  • Radio Programming (RMC Terminal, SI Radio, Catzi Radio)
  • Newspapers (Mega City Times, Algorithm Black Newspaper, etc.)
  • Riac's / Ballak's Community Caption Contests
  • Player made Faction Lists, Org Lists, Character Bios, and Mission Summaries
  • Anything else that I forgot to mention...

These are plenty of things that I have seen in the last 3 years with no stop in site. Welcome to the MxO Community...

Message edited by Outlaw on 03/21/2008 13:17:28.



Transcendent

Joined: Mar 9, 2007
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NT, I gotta believe this kinda occurrence is something you live to lurk the forums for.



Mainframe Invader

Joined: Dec 27, 2006
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MotorZ wrote:
I think some people don't quite understand business. We don't have enough players to deserve a bigger budget. We can say whatever we want about a bigger budget bringing in more people, but would it? We have less than 5000 players more than likely. 5000x15x12=$900,000 a year. Now that may seem like a lot, but you have to realize they pay more than just server costs and 3 devs. Walrus probably still gets some of MxO's cut, Virrago gets some from it, Brewko probably gets some of it, Moonlite might get some, and other GM's or TSR's probably take a bit. Rarebit has said before he's heard a worker costs their company almost 3x what their salary is in general expenses. So...money starts draining pretty quickly.
I thought that all the subs from all players from all SoE's games go into SoE's coffers, pay for all staff and hardware then the appropriate department decides how much goes where based on the popularity of the games, meaning that games like MxO may not get all of the money it actually brings in, less staff costs and server costs of course...



Vindicator

Joined: Aug 16, 2005
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Hmm. You know, I just realized the other *CENSORED* slap about this.

With Chadwick off the company payroll, shouldn't we have more money to throw around? Now, follow me here, if Chadwick's not responsible for the cinematics and we're not using any of the money that we should have in his stead, why don't we have adequate funds to pay for cinematics?

Either SoE is pawning us off, or someone's embezzeling funds.




Systemic Anomaly

Joined: Sep 29, 2005
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MotorZ wrote:
NT, I gotta believe this kinda occurrence is something you live to lurk the forums for.
Would you believe that this kinda occurrence is something I wish would never *CENSORED* happen?



Vindicator

Joined: Aug 16, 2005
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Neoteny wrote:

Hmm. You know, I just realized the other *CENSORED* slap about this.

With Chadwick off the company payroll, shouldn't we have more money to throw around? Now, follow me here, if Chadwick's not responsible for the cinematics and we're not using any of the money that we should have in his stead, why don't we have adequate funds to pay for cinematics?

Either SoE is pawning us off, or someone's embezzeling funds.

The Agency perhaps? idk...

Message edited by Outlaw on 03/21/2008 13:18:24.



Femme Fatale

Joined: Aug 15, 2005
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Walrus wrote:

I certainly knew this wasn't going to be a popular letter, but I had to lay everything out on the table. Cinematics aren't ending because Paul is leaving, although he did do all the storyboards. We had the budget last year and did as much as we could with it. That saw us through all the storyline we had fully fleshed-out at the time.


So this is a budget issue? What moron decided that by CUTTING ONE OF THE MAIN SELLING POINTS OF THE GAME they would gain more money? Honestly. If these people have business degrees, college must be completely useless.



Vindicator

Joined: Nov 30, 2005
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First, thanks for taking the time to put out another letter Walrus, always appreciated.

I'm a bit torn on the whole Sentinel/Cinematics thing...I really enjoyed the cinematics (in both forms), but I am glad the Sentinel is getting some use.  I could see some interesting ways to incorporate storyline shifts in the form of the Sentinel (since it can be read by bluepills and all), but I'll have to wait an see on how the end result takes shape.  Looking to the future with a cautiously optimistic eye in any case!  SMILEY



Transcendent

Joined: Mar 9, 2007
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Vinia wrote:
MotorZ wrote:
I think some people don't quite understand business. We don't have enough players to deserve a bigger budget. We can say whatever we want about a bigger budget bringing in more people, but would it? We have less than 5000 players more than likely. 5000x15x12=$900,000 a year. Now that may seem like a lot, but you have to realize they pay more than just server costs and 3 devs. Walrus probably still gets some of MxO's cut, Virrago gets some from it, Brewko probably gets some of it, Moonlite might get some, and other GM's or TSR's probably take a bit. Rarebit has said before he's heard a worker costs their company almost 3x what their salary is in general expenses. So...money starts draining pretty quickly.
I thought that all the subs from all players from all SoE's games go into SoE's coffers, pay for all staff and hardware then the appropriate department decides how much goes where based on the popularity of the games, meaning that games like MxO may not get all of the money it actually brings in, less staff costs and server costs of course...
More than likely, I just set it up a little differently. I just wanted to show that we probably aren't getting that much less than what we bring in. Cinematics probably actually cost a decent chunk of money. Letting go of Chadwick helps (writer), no drawer/animator, no voice actors (multiple smaller fees). It adds up.



Transcendent

Joined: Mar 9, 2007
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NightTrace wrote:
MotorZ wrote:
NT, I gotta believe this kinda occurrence is something you live to lurk the forums for.
Would you believe that this kinda occurrence is something I wish would never *CENSORED* happen?
I think we wish that. Too bad MxO hasn't worked like that for a long time.

EDIT: sorry for two posts in a row

Message edited by MotorZ on 03/21/2008 13:20:19.

 
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