I think, however, that we should recognize that it's not the fault of any of the devs here, nor is it the fault of the CSR team, Virrago, or LESIG. This is an issue we'd have to take up with the money movers at SoE.
Neoteny wrote:I think, however, that we should recognize that it's not the fault of any of the devs here, nor is it the fault of the CSR team, Virrago, or LESIG. This is an issue we'd have to take up with the money movers at SoE.I agree, I know that there are a lot of upset people but the Dev's are in the same boat with this complaining to them won't do anything to help... Perhaps we should get TheUnknownShadow to talk to SoE again... " />
odj wrote:Walrus wrote:Could we have players do the cinematics? We certainly have talent out there but, just like LESIG, it would have to be a totally volunteer effort. That means we *can't* demand things be done on a set schedule. The best we could do is put the deadline out there and *hope* the work got done on time--or at all. That's not a good way to carry on storyline.It also requires dev time to oversee the process. That's time away from missions, events, and any additional content we could add to the game. So we turn to LESIG to help us with the Sentinel, which isn't as time-critical as cinematics would be. Is it an ideal situation? Absolutely not. But we do what we can.*puts hand way up over the crowd*Volunteer here ready to do cinematics.Walrus, please consider people like Odj to do some sort of cinematic work -- even an MxO trailer for the main site. Odj's work has shown to be phenemonal above most, as well as individuals like Sevker and Broin in the past. Help this game -- because marketing isn't doing a darn thing. The last time I saw mention of MxO in a magazine was over a year ago -- I can't even claim having seen MxO being advertised elsewhere. With such a creative license, and, more importantly, with such a creative community... there is no reason why MxO should be in the position it has been within SOE.
Walrus wrote:Could we have players do the cinematics? We certainly have talent out there but, just like LESIG, it would have to be a totally volunteer effort. That means we *can't* demand things be done on a set schedule. The best we could do is put the deadline out there and *hope* the work got done on time--or at all. That's not a good way to carry on storyline.It also requires dev time to oversee the process. That's time away from missions, events, and any additional content we could add to the game. So we turn to LESIG to help us with the Sentinel, which isn't as time-critical as cinematics would be. Is it an ideal situation? Absolutely not. But we do what we can.*puts hand way up over the crowd*Volunteer here ready to do cinematics.
Could we have players do the cinematics? We certainly have talent out there but, just like LESIG, it would have to be a totally volunteer effort. That means we *can't* demand things be done on a set schedule. The best we could do is put the deadline out there and *hope* the work got done on time--or at all. That's not a good way to carry on storyline.It also requires dev time to oversee the process. That's time away from missions, events, and any additional content we could add to the game. So we turn to LESIG to help us with the Sentinel, which isn't as time-critical as cinematics would be. Is it an ideal situation? Absolutely not. But we do what we can.
It also requires dev time to oversee the process. That's time away from missions, events, and any additional content we could add to the game. So we turn to LESIG to help us with the Sentinel, which isn't as time-critical as cinematics would be. Is it an ideal situation? Absolutely not. But we do what we can.
I think some people don't quite understand business. We don't have enough players to deserve a bigger budget. We can say whatever we want about a bigger budget bringing in more people, but would it? We have less than 5000 players more than likely. 5000x15x12=$900,000 a year. Now that may seem like a lot, but you have to realize they pay more than just server costs and 3 devs. Walrus probably still gets some of MxO's cut, Virrago gets some from it, Brewko probably gets some of it, Moonlite might get some, and other GM's or TSR's probably take a bit. Rarebit has said before he's heard a worker costs their company almost 3x what their salary is in general expenses. So...money starts draining pretty quickly.
Hmm. You know, I just realized the other *CENSORED* slap about this.
With Chadwick off the company payroll, shouldn't we have more money to throw around? Now, follow me here, if Chadwick's not responsible for the cinematics and we're not using any of the money that we should have in his stead, why don't we have adequate funds to pay for cinematics?
Either SoE is pawning us off, or someone's embezzeling funds.
NT, I gotta believe this kinda occurrence is something you live to lurk the forums for.
Hmm. You know, I just realized the other *CENSORED* slap about this.With Chadwick off the company payroll, shouldn't we have more money to throw around? Now, follow me here, if Chadwick's not responsible for the cinematics and we're not using any of the money that we should have in his stead, why don't we have adequate funds to pay for cinematics?Either SoE is pawning us off, or someone's embezzeling funds.
I certainly knew this wasn't going to be a popular letter, but I had to lay everything out on the table. Cinematics aren't ending because Paul is leaving, although he did do all the storyboards. We had the budget last year and did as much as we could with it. That saw us through all the storyline we had fully fleshed-out at the time.
MotorZ wrote:I think some people don't quite understand business. We don't have enough players to deserve a bigger budget. We can say whatever we want about a bigger budget bringing in more people, but would it? We have less than 5000 players more than likely. 5000x15x12=$900,000 a year. Now that may seem like a lot, but you have to realize they pay more than just server costs and 3 devs. Walrus probably still gets some of MxO's cut, Virrago gets some from it, Brewko probably gets some of it, Moonlite might get some, and other GM's or TSR's probably take a bit. Rarebit has said before he's heard a worker costs their company almost 3x what their salary is in general expenses. So...money starts draining pretty quickly.I thought that all the subs from all players from all SoE's games go into SoE's coffers, pay for all staff and hardware then the appropriate department decides how much goes where based on the popularity of the games, meaning that games like MxO may not get all of the money it actually brings in, less staff costs and server costs of course...
MotorZ wrote:NT, I gotta believe this kinda occurrence is something you live to lurk the forums for.Would you believe that this kinda occurrence is something I wish would never *CENSORED* happen?