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The Other Side of the Looking Glass - March 2, 2007
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Jacked Out

Joined: May 20, 2006
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Whatever happened to org ablities..?


Mainframe Invader

Joined: Sep 15, 2005
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Good looking patch.

Count me on the side of long-term fixes over non-story events.

My pleasure on the bug-catch, I'm fired up that it's coming so soon! SMILEY



Jacked Out

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FlaminMathew1 wrote:
Whatever happened to org ablities..?

Put on the back burner since they were HCFrog's idea, and now he's been adopted to do another project.


Systemic Anomaly

Joined: Oct 23, 2005
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ThePigeonKing wrote:
FlaminMathew1 wrote:
Whatever happened to org ablities..?

Put on the back burner since they were HCFrog's idea, and now he's been adopted to do another project.
That, and no external playtest server to test them on.



Jacked Out

Joined: Aug 17, 2005
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Location: The Arbiter Faction:Network Imperium Designation: Intelligence Officer/2nd in Command
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Personally, 7.1 and downtown lag fixes make this a happy lag for me


Jacked Out

Joined: Nov 3, 2005
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[FA wrote:
Tbone]

Based on all of the recent PvP tournaments, all builds are pretty balanced. As a matter of fact, the tree with the most successes in PvP is a certain gun build. So why are you thinking MKT is overpowered? Fix the timers so that you can't stack neuro. Make sure knives work in interlock. There ya go. What's with all this family timer crap? What am I gonna do for the 8 seconds it is gonna take between each of my attacks? I don't have a melee or gun attack worth using as  MKT. I mean, I guess I'll save some IS, since MKT drains IS like no tomorrow and I have to wear all IS clothing and give up my entire resistance. Please consider ALL the factors in your testing the balance...besides the screwy interlock and complaints of not being able to use CTRL ALT to instantly escape, knife thrower is balanced. When I run into someone who knows what they are doing, it's always a close fight.

I guess I'll just wait for the patch and then start the feedback...


well heres the thing tbone, evryone else who runs a diferent trree has to wait, even hacker, gunmen and martial artists, and it seemingly does them no harm in interlock, (well aside from hackers but thats the obivous one), but then along comes an mkt and well suddenly your system chat is going crazy with up to 8..yes 8 straight attacks, one after the other, and correct me if im mistaken, but no other tree can get even close to that many attacks one after the other, even in interlock (and by this i mean spamming multiple attacks in a single round),

And theres probably gonna be diffrent family groupings of timers, like in the martial arts tree so your not completly screwed in interlock.

Message edited by phaydren on 03/04/2007 00:55:33.


Perceptive Mind

Joined: Aug 15, 2005
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I'm not worried about interlock. Interlock needs fixing. It's free fire that I'm worried about. MKT is a free fire tree, and if my root lasts 8 seconds but all my abilities are on a 6 second family timer on top of the 4 seconds it takes to cast the knife, what else do I have left to do except pick my nose for 10 seconds while you either attack me or jump away? That's what it sounds like, anyway - that they are nerfing MKT to the point where once you use one knife attack, you have to wait for 10 seconds before you can use another one. Most people have enough health regen to counter-attack an attack that's only made every 10 seconds in free fire. We'll see, though...



MC Photographer

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.. not to mention that the style switching caused "out of range" bug prevents you from even mixing free fire guns and knives on occasion.



Femme Fatale

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I really hope the "event" is not on the 22nd, that's my mothers birthday =/

Walrus you better be at Fan Faire -_-




Systemic Anomaly

Joined: Aug 16, 2005
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I liked the last anniversary event I actually felt it was the most uniquely matrix story of any of the events to date. But I'd rather have regular story events and/or content and/or bug fixes than some one off special.

Update 50 is looking very cool, the rsi pills are really needed to inject a bit of variety into peoples ongoing lives (2+ years looking identicle isnt fun).

'm playing a wait and see game with MKT, I think that it gets more critcism than it deserves as many players exploit the ease with which throws may be spammed - it has imo been blown out of proportion. As Tbone correctly points out, the factual evidence of tournaments is that in any 1 on 1 situation balance in the game is actually very close. Drastic changes are simply not required to any tree (except maybe patcher aoe) - a fundamental problem in CR2 is that numbers hold too much sway, no one dare be caught in IL and lose the advantage of the first strike - these are the real reasons so many builds now use sneak (its not actually mkt online at all, look at the loadouts on vector and its just that virtually everyone has sneak loaded and the cheaper ones exploit neuro as well - i have no issue with its reduced effect). The system is to much Zerg or be zerged and changes need to be made to reduce the abilty of numbers to stack up and overwhelm a situation, only then will a real balance of sneaked and non sneaked classes be properly met in the field......



Jacked Out

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Tytanya_MxO wrote:

I liked the last anniversary event I actually felt it was the most uniquely matrix story of any of the events to date. But I'd rather have regular story events and/or content and/or bug fixes than some one off special.

Update 50 is looking very cool, the rsi pills are really needed to inject a bit of variety into peoples ongoing lives (2+ years looking identicle isnt fun).

'm playing a wait and see game with MKT, I think that it gets more critcism than it deserves as many players exploit the ease with which throws may be spammed - it has imo been blown out of proportion. As Tbone correctly points out, the factual evidence of tournaments is that in any 1 on 1 situation balance in the game is actually very close. Drastic changes are simply not required to any tree (except maybe patcher aoe) - a fundamental problem in CR2 is that numbers hold too much sway, no one dare be caught in IL and lose the advantage of the first strike - these are the real reasons so many builds now use sneak (its not actually mkt online at all, look at the loadouts on vector and its just that virtually everyone has sneak loaded and the cheaper ones exploit neuro as well - i have no issue with its reduced effect). The system is to much Zerg or be zerged and changes need to be made to reduce the abilty of numbers to stack up and overwhelm a situation, only then will a real balance of sneaked and non sneaked classes be properly met in the field......

You are aware that an MKT can hit you with 4 high-level abilities in about six seconds. And, then jump out and neuro so you can't move.  And, then disguise and punt without you ever getting a shot in.  And, you think this is "blown out of proportion"?

Message edited by RainKingX on 03/05/2007 14:15:08.


Systemic Anomaly

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RainKingX wrote:
You are aware that an MKT can hit you with 4 high-level abilities in about six seconds. And, then jump out and neuro so you can't move.  And, then disguise and punt without you ever getting a shot in.  And, you think this is "blown out of proportion"?
They're fixing the timer and neuro dart issues, but not nerfing Sneak Attacks that I know of. "Blowing out of proportion" is rampant in those exaggerations. Heck, a Sniper could one shot me if I sat down and told him where I was, just like a MKT can do the above only if you let it happen. Please keep on-topic to Tytanya's post and save your stories of PvP strategy failure / additional complaints for the new wave of anti-MKT threads that will appear when people realize that it's still possible for MKTs to kill someone after update 50.

Message edited by Bayamos on 03/05/2007 14:28:07.



Jacked Out

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ThBayamo wrote:
RainKingX wrote:
You are aware that an MKT can hit you with 4 high-level abilities in about six seconds. And, then jump out and neuro so you can't move.  And, then disguise and punt without you ever getting a shot in.  And, you think this is "blown out of proportion"?
They're fixing the timer and neuro dart issues, but not nerfing Sneak Attacks that I know of. "Blowing out of proportion" is rampant in those exaggerations. Heck, a Sniper could one shot me if I sat down and told him where I was, just like a MKT can do the above only if you let it happen. Please keep on-topic to Tytanya's post and save your stories of PvP strategy failure / additional complaints for the new wave of anti-MKT threads that will appear when people realize that it's still possible for MKTs to kill someone after update 50.
There's two exploits.  I don't know them (as I don't know any) that have nothing to do with me 'letting it happen'.  1. The one that allows you to punt despite the fact evade shield is up.  And, the other that allows the attacker to "bump" your shield away.  They all have to do with MKT.  It's not an exaggeration.  It's bad code.

Message edited by RainKingX on 03/05/2007 14:49:32.


Systemic Anomaly

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RainKingX wrote:
ThBayamo wrote:
RainKingX wrote:
You are aware that an MKT can hit you with 4 high-level abilities in about six seconds. And, then jump out and neuro so you can't move.  And, then disguise and punt without you ever getting a shot in.  And, you think this is "blown out of proportion"?
They're fixing the timer and neuro dart issues, but not nerfing Sneak Attacks that I know of. "Blowing out of proportion" is rampant in those exaggerations. Heck, a Sniper could one shot me if I sat down and told him where I was, just like a MKT can do the above only if you let it happen. Please keep on-topic to Tytanya's post and save your stories of PvP strategy failure / additional complaints for the new wave of anti-MKT threads that will appear when people realize that it's still possible for MKTs to kill someone after update 50.
There's two exploits.  I don't know them (as I don't know any) that have nothing to do with me 'letting it happen'.  1. The one that allows you to punt despite the fact evade shield is up.  And, the other that allows the attacker to "bump" your shield away.  They all have to do with MKT.  It's not an exaggeration.  It's bad code.
Theres an ability called Disable Evasion that temporary disables evade sheilds so thats not an exploit.  Not sure what you mean by "bump".



Systemic Anomaly

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I hate when things get smaller... Although i prefer a Quality over Quantity SMILEY

 
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