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Update 58 Discussion
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Systemic Anomaly

Joined: Nov 18, 2005
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Rarebit wrote:

Also, we'll have plenty more controversial/noteworthy build notes coming along in a supplemental list later this afternoon/evening...



Rarebit + ellipses = tease.



Femme Fatale

Joined: Feb 19, 2006
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Rarebit wrote:
Take it easy, guys. Everyone's entitled to an opinion as long as they can express it without shooting someone else's e-feelings out.

Also, we'll have plenty more controversial/noteworthy build notes coming along in a supplemental list later this afternoon/evening...


Oooooo... bonus patch notes? SMILEY



Femme Fatale

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controversial/noteworthy = very very good, or very very bad SMILEY



Vindicator

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SolidRevolver wrote:
controversial/noteworthy = very very good, or very very bad SMILEY<img src=" />
That's why they're controversial. =p



Femme Fatale

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ZippyTheSquirrel wrote:
SolidRevolver wrote:
controversial/noteworthy = very very good, or very very bad SMILEY<img src=">
That's why they're controversial. =p

Yeah, I am just worried because is what awesome notes we have now a sign of things to come, or are the awesome notes we have a balance of things to come SMILEY



Femme Fatale

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SolidRevolver wrote:
ZippyTheSquirrel wrote:
SolidRevolver wrote:
controversial/noteworthy = very very good, or very very bad SMILEY<img src=">
That's why they're controversial. =p

Yeah, I am just worried because is what awesome notes we have now a sign of things to come, or are the awesome notes we have a balance of things to come SMILEY<img src=" width="15" height="15" />

ok, now you've officially made me skeered. SMILEY



Femme Fatale

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Phluff wrote:
SolidRevolver wrote:
ZippyTheSquirrel wrote:
SolidRevolver wrote:
controversial/noteworthy = very very good, or very very bad SMILEY<img src=">
That's why they're controversial. =p

Yeah, I am just worried because is what awesome notes we have now a sign of things to come, or are the awesome notes we have a balance of things to come SMILEY<img src=" width="15" height="15">

ok, now you've officially made me skeered. SMILEY

Yeah... I tend to have that affect on people SMILEY

No point listening though, I thought the new area was a new district SMILEY




Transcendent

Joined: Mar 9, 2007
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hmm...so you were hiding more from us then? I guess extra testing time truly is ftw then

EDIT: also...I'm wondering who's doing the posting of the extra build notes? Th3 Wa1rus perhaps?

Message edited by MotorZ on 02/22/2008 16:14:38.



Vindicator

Joined: Aug 15, 2005
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Controversial change number 1
-Instead of AFK activating, Zane will auto flag and it will say Attack Now instead of AFK.



Femme Fatale

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Controversial change number 2
-Mervs and Mechs get a level 100 spawn of there own

Yeah right SMILEY




Development

Joined: Dec 2, 2005
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Additional build notes.




Mainframe Invader

Joined: Nov 23, 2005
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An AI bug causing patrolling mission NPCs to leave the mission area and navigate to 0, 0, 0 has been fixed.

OMG


Vindicator

Joined: Nov 30, 2005
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Whoa:

- Hyper-Deflect can no longer be used at the same time as the other three Hyper- abilities.

Didn't see that one coming.


EDIT:
An AI bug causing patrolling mission NPCs to leave the mission area and navigate to 0, 0, 0 has been fixed.

!!!!!!!!! /bigcheer   =D

Message edited by LoTekGhost on 02/22/2008 17:43:38.



Jacked Out

Joined: May 3, 2006
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- Hyper-Deflect can no longer be used at the same time as the other three Hyper- abilities

O_O

Silenci0 wrote:
An AI bug causing patrolling mission NPCs to leave the mission area and navigate to 0, 0, 0 has been fixed.



OMG
Maybe I will get some archive items now. SMILEY



Message edited by HostileIntention on 02/22/2008 17:44:36.


Systemic Anomaly

Joined: Nov 18, 2005
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Hyper-Deflect: That's fair.

NPC 0-0-0 fix: Oh, good god YES.


 
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