I love this idea, and I make sure to state my support every time it, or something like it, comes up. Well, one "simple" way to do this would be to use the moves that got removed after CR2 came into being. All of those disarms, advancing attack animations and *gasp* off wall kicks would be good additions to a standard arsenal of moves, and they would certainly make things look a little more complex and more flashy for the higher level characters.
The best part? All of those animations already exist and so none of them would need to be animated from scratch so it's something that might actually maybe be possible... maybe.
but I don't think adding extra abilities (even though there are a few I'd love to see) or powerful moves would be very welcome as it would unbalance what we already have.
Croesus wrote:but I don't think adding extra abilities (even though there are a few I'd love to see) or powerful moves would be very welcome as it would unbalance what we already have. As I stated before we aren't adding abilities, we are just changing the animation if a certain ability is loaded, in this case, the level 33 abilities.
Hmm....this just made me wonder:
Shin's probably right that a lot of moves could be recycled, possibly even slightly tweaked to look newer. But would anything completely new require going to the trouble of motion capture? That'd certainly be cost-prohibitive...