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 04/25/2007 09:25:13
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Jacked Out
Joined: Aug 29, 2005
Messages: 2122
Location: BG
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http://pown.alluc.org/?uid=554 Just wanted to add that if EFK and the slow aikido animation, and machinegunkick, and so much else could be done from 8 to 4 seconds why can't wallkicks? seriosly, sorry Rarebit but I disagree with you that it's impossible (or improbable) to be done...
Message edited by The Leo on 04/25/2007 09:40:35.
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 04/25/2007 09:28:20
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Systemic Anomaly
Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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we had that in CR1?
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 04/25/2007 09:29:49
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Jacked Out
Joined: Aug 29, 2005
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If you like blocked successfully many times (10 I think) you got tht dodge thingy. And wallkicks and thingys FTW.
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 04/25/2007 09:30:12
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Mainframe Invader
Joined: Sep 15, 2006
Messages: 1679
Location: Moose Juice Brewery
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pack-hunter wrote:
we had that in CR1? yea we did
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 04/25/2007 09:32:29
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Femme Fatale
Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Kung fu still has that.. Wall kicks 4tw 
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 04/25/2007 09:49:13
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Ascendent Logic
Joined: Mar 16, 2006
Messages: 4811
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Wallkicks are Matrixy! Show me your moves!
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 04/27/2007 03:45:22
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Perceptive Mind
Joined: Jun 19, 2006
Messages: 1401
Location: Ft. Benning, Ga
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Still get the cheep kind effect with that. Just have hyper-speed on while blocking or dodging.. But like i said its a cheep method. But would like to see this wall kick you all are speaking of
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 04/27/2007 08:46:45
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Systemic Anomaly
Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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oh right I thought he was on about doin the Agent Dodging which we couldn't do, didn't know he meant the kung fu block thingy, we can still do that. Wall Kicks had to be very precisely done, with the other animations they could literally cut and paste the animations, wall kicks would need a completely new set of animations which means that they need money to hire a new animation team. although we won't get one anyway so pretty much you can say bye bye to that.
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