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Can we get this back from CR1?
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Jacked Out

Joined: Aug 29, 2005
Messages: 2122
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http://pown.alluc.org/?uid=554

Just wanted to add that if EFK and the slow aikido animation, and machinegunkick, and so much else could be done from 8 to 4 seconds why can't wallkicks? seriosly, sorry Rarebit but I disagree with you that it's impossible (or improbable) to be done...

Message edited by The Leo on 04/25/2007 09:40:35.


Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
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we had that in CR1?



Jacked Out

Joined: Aug 29, 2005
Messages: 2122
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If you like blocked successfully many times (10 I think) you got tht dodge thingy. And wallkicks and thingys FTW.


Mainframe Invader

Joined: Sep 15, 2006
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pack-hunter wrote:
we had that in CR1?

    yea we did




Femme Fatale

Joined: Aug 15, 2005
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Kung fu still has that..

Wall kicks 4tw SMILEY



Ascendent Logic

Joined: Mar 16, 2006
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Wallkicks are Matrixy! Show me your moves!



Perceptive Mind

Joined: Jun 19, 2006
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Still get the cheep kind effect with that. Just have hyper-speed on while blocking or dodging.. But like i said its a cheep method. But would like to see this wall kick you all are speaking of



Systemic Anomaly

Joined: Oct 7, 2005
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oh right I thought he was on about doin the Agent Dodging which we couldn't do, didn't know he meant the kung fu block thingy, we can still do that.

Wall Kicks had to be very precisely done, with the other animations they could literally cut and paste the animations, wall kicks would need a completely new set of animations which means that they need money to hire a new animation team. although we won't get one anyway so pretty much you can say bye bye to that.

 
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