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Systemic Anomaly

Joined: Sep 29, 2005
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Rarebit wrote:
exsuscito wrote:
Perhaps I'm missing something, but what's the benefit of being res'd still flagged on non-hostile servers?  Is it to facilitate the res'er flagging, also?
So that you don't just pop back up and get free hitsies on someone, would be my guess.

Yep. On a non-hostile server "blue rezzing" broke the entire ebb/flow of combat, and caused there to be no down time, resulting in no feeling of accomplishment, diminishing the actual enjoyability of PVP.



Ascendent Logic

Joined: Aug 16, 2005
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Dear Devs, good job on finally making the PvP flagging change to rezzers, I guess. Should have been done years ago, but you're finally doing it nontheless.

I must ask, Why Now? And why isn't there a line in the notes that says, "we apologize to stolk for this change taking so long."?

And to that one crybaby, if you wanna stand around and do nothing, don't rez anyone. Problem then solved. PvP then better.




Systemic Anomaly

Joined: Nov 18, 2005
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(Missing the point 'ftw', as they say.)



Vindicator

Joined: Aug 16, 2005
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Virrago wrote:

PvP Flagging Changes

  • Players no longer lose their PvP flag on death. It will still time out as normal after death, and is removed by /release and reconstruct.
  • Using abilities such as Revive RSI on a flagged dead player will flag you if the dead player accepts.*
  • Dead players' nametags (with org and flag shown, if they are flagged) will now be displayed when they are targeted.

* We apologize to Stolk for this change taking so long.


Fixed for Stolk.  <3



Development

Joined: Dec 2, 2005
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Take it easy, guys. Everyone's entitled to an opinion as long as they can express it without shooting someone else's e-feelings out.

Also, we'll have plenty more controversial/noteworthy build notes coming along in a supplemental list later this afternoon/evening...




Systemic Anomaly

Joined: Nov 18, 2005
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Rarebit wrote:

Also, we'll have plenty more controversial/noteworthy build notes coming along in a supplemental list later this afternoon/evening...



Rarebit + ellipses = tease.



Femme Fatale

Joined: Feb 19, 2006
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Rarebit wrote:
Take it easy, guys. Everyone's entitled to an opinion as long as they can express it without shooting someone else's e-feelings out.

Also, we'll have plenty more controversial/noteworthy build notes coming along in a supplemental list later this afternoon/evening...


Oooooo... bonus patch notes? SMILEY



Femme Fatale

Joined: Mar 31, 2006
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controversial/noteworthy = very very good, or very very bad SMILEY



Vindicator

Joined: Oct 22, 2005
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SolidRevolver wrote:
controversial/noteworthy = very very good, or very very bad SMILEY<img src=" />
That's why they're controversial. =p



Femme Fatale

Joined: Mar 31, 2006
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ZippyTheSquirrel wrote:
SolidRevolver wrote:
controversial/noteworthy = very very good, or very very bad SMILEY<img src=">
That's why they're controversial. =p

Yeah, I am just worried because is what awesome notes we have now a sign of things to come, or are the awesome notes we have a balance of things to come SMILEY



Femme Fatale

Joined: Feb 19, 2006
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SolidRevolver wrote:
ZippyTheSquirrel wrote:
SolidRevolver wrote:
controversial/noteworthy = very very good, or very very bad SMILEY<img src=">
That's why they're controversial. =p

Yeah, I am just worried because is what awesome notes we have now a sign of things to come, or are the awesome notes we have a balance of things to come SMILEY<img src=" width="15" height="15" />

ok, now you've officially made me skeered. SMILEY



Femme Fatale

Joined: Mar 31, 2006
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Phluff wrote:
SolidRevolver wrote:
ZippyTheSquirrel wrote:
SolidRevolver wrote:
controversial/noteworthy = very very good, or very very bad SMILEY<img src=">
That's why they're controversial. =p

Yeah, I am just worried because is what awesome notes we have now a sign of things to come, or are the awesome notes we have a balance of things to come SMILEY<img src=" width="15" height="15">

ok, now you've officially made me skeered. SMILEY

Yeah... I tend to have that affect on people SMILEY

No point listening though, I thought the new area was a new district SMILEY




Transcendent

Joined: Mar 9, 2007
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hmm...so you were hiding more from us then? I guess extra testing time truly is ftw then

EDIT: also...I'm wondering who's doing the posting of the extra build notes? Th3 Wa1rus perhaps?

Message edited by MotorZ on 02/22/2008 16:14:38.



Vindicator

Joined: Aug 15, 2005
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Controversial change number 1
-Instead of AFK activating, Zane will auto flag and it will say Attack Now instead of AFK.



Femme Fatale

Joined: Mar 31, 2006
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Controversial change number 2
-Mervs and Mechs get a level 100 spawn of there own

Yeah right SMILEY


 
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