I have been testing out the damage over time attacks in the Hacker tree along with the Vector ability which reduces Viral Defense by -35 pts and also the Insidious Code ability which reduces Viral Resistance by -100 pts. Now I can't remember how it goes but I think it goes something like defense determines how easy you are hit by something and resistance is how much damage you shrug off. Either way I tested this alot with both abilities
I went down to Creston and tested lvl 46 1-chevron NPC's with Code Infection 4.0 and got a standard roll established on the ability for the damage over time. I then hit the same lvl and chevron NPC with the Vector ability (-35 pts Viral Defense) and then Code Infection 4.0 the damage over time did not change. I theh hit the same lvl and chevron NPC with the Insidious Code ability (-100 pts Viral Resistance) and then Code Infection 4.0 the damage over time did not change. Does that make since. If you hit a NPC or player with something that should lower the resistance to a particular type of damage then you should see that damage increase, but it doesn't. Bug or not?
Also I'd like to state that I think certain damage over time abilities should stack. Now I know we don't want the Plagues Zone 2.0 and Infect Area 2.0 stacking that would be crazy and we don't want the Code Infections stacking with the other selected single enemy damage over time abilities. However I would think that the single enemy damage over time should stack with the area damage over time abilities.
If everything is now based off of DPS then it should work itself out. The area damage over times are lower damage while the single enemy ones are higher. It's the same as Logic barrage and code nuke. Logic barrage does more damage to a single person and on your next attack you can hit that person with a code nuke or Dev Field.
Just my thoughts and I definatley would like some clarification on the first part.... Hint hint... Rarebit, NoRepro, Anyone.... :smileyhappy: