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Prop Item With Content
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Vindicator

Joined: Nov 30, 2005
Messages: 2904
Location: Zion room #777
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Prop Item with content

Well, I was just looking at the list of all the prop items we have and I'm sure this has been thought of before; but what I'm thinking is a bit different. We Know that FLoppy disks (bits) and luggables can be dropped in the matrix so why not prop Items as well?   You can buy special Prop Items that you can put some Detail information into them For $i5 million each (as to so it won't pollute our city as much). Any props left in the world will get Deleted just like those excessive luggables on each week's server restart. Any props held into your inventory can only be recycled and not to  be saved in the memory.  These props would also be great for Events whether it's LET/LESIG or player-made events.

How it works: (for example)

-An operative buys a "Data Fragment (prop Item)" for 5 million$i.
-He opens the 'Details' function in his inventory.
-He types in whatever details (whether information/clues/map location) be put into the Prop Item.
-There will be only a "one-Time" save function here.
-The operative then Drops it anywhere within the city (would also be nice if we can hide them in boxes or desks like "mission-items"SMILEY.
-Another operative then finds this item and 'Pick-up Item'.
-She then opens her inventory and Checks the 'detail' of the Data Fragment Item.
-She cannot change whatever is in the details and it can only be viewed.
-She can either trade/sell/Drop item/recycle it
-Prop Items can also be tradeable to other players.

(Concept Idea Pictures soon to follow)




Transcendent

Joined: Mar 9, 2007
Messages: 1825
Location: Eshean West
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I love the idea, but I think it's been suggested before and turned down because we can't edit in-game items. Would be pretty awesome for RP, though.



Femme Fatale

Joined: Mar 31, 2006
Messages: 5017
Location: Groznyj Grad, North of Sokrovenno
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I like the idea of lugs though, the 5mil price tag means the only way for someone to start leaving them all over is to spend all their hard earned cash which I dont think they will.

I also would like these new lugs to be none PVP lugs, so you dont flag on pick up, that would allow us to make the choice for our RP, do we want it hostile or not.

While your at it, make the Portable Signal Boosters non PVP lugs too, give them a little more reason to exist ^_^




Vindicator

Joined: Sep 1, 2005
Messages: 2467
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I would definitely dedicate more time to RP if something like this were to be implemented.



Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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There's a reason why we can't just drop things in the game world (with the obvious exceptions). 



Ascendent Logic

Joined: Mar 16, 2006
Messages: 4813
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GypsyJuggler wrote:
There's a reason why we can't just drop things in the game world (with the obvious exceptions). 

Yeah, the obious one is because Pee vee peeers would just drop massive amounts of items for fun and to annoy others, which is also the game reason why we can't drop items, because that would create much lag.



Vindicator

Joined: Nov 30, 2005
Messages: 2904
Location: Zion room #777
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SolidRevolver wrote:

I like the idea of lugs though, the 5mil price tag means the only way for someone to start leaving them all over is to spend all their hard earned cash which I dont think they will.

I also would like these new lugs to be none PVP lugs, so you dont flag on pick up, that would allow us to make the choice for our RP, do we want it hostile or not.

While your at it, make the Portable Signal Boosters non PVP lugs too, give them a little more reason to exist ^_^


Actually these Prop Items are not Luggables. They just act like luggables so it can be dropped in the matrix.  Most of these items are small so it shouldn't be making too much lag.

 
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