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HJ lvl 50 only area
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Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1852
Location: Recursion Organization: Zion Operative Level: 50
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I don't know if this currently exists in the game, but I think it would be awesome if there was a place in the game that you can only reach by hyperjumping and can only be reached when your hyperjump is at level 50, thus making it a level 50 only area.

The area could be used for lvl 50 only meetings for RP purposes, it could have some spawns up there that drop relatively good loot if the devs wanted that sort of thing, end game content, anything is possible to be put up there and it could only be accessed by lvl 50's.  It would be hard to implement because a couple things would need to changed/impeimented.

  1. HJ ability would need changing so leveling it up to 50 made a difference.  Currently it can be leveled to 50 but it only makes a difference until about level 23 or so.
  2. An actual area put in the game which would probably mean it can only be done if they open up a new area in the game.
  3. Some how make a recall ability not work up there.

I understand it's hard to do and will probably not be done anytime soon if at all but I just thought it would be cool.




Ascendent Logic

Joined: Mar 16, 2006
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I guess the reason why HJ won't go further upwards than what we have now is because the height and distance for calculation wouldn't be possible inside matrix world, thus always the error "Your jump exceeds the limits of the matrix". Heighten the ability to jump will significantly increase the margin for errenous HJs :S



Femme Fatale

Joined: Nov 26, 2005
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Teleport would spoil this area to lower levels. SMILEY




Mainframe Invader

Joined: Sep 4, 2005
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they'd probably just make a lvl 50 only construct.

 what i'd personally like to see is the zion, merv, and machine keys open up to the same spot every time.  it doenst matter what door they unlock to get to the white halls, when u get to the outpost it is the same for everyone, instead of just who is on your team.


odj


Vindicator

Joined: Oct 5, 2006
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GoDGiVeR wrote:
I guess the reason why HJ won't go further upwards than what we have now is because the height and distance for calculation wouldn't be possible inside matrix world, thus always the error "Your jump exceeds the limits of the matrix". Heighten the ability to jump will significantly increase the margin for errenous HJs :S
Apparently the reason they capped the HJ was that at lvl 50 the HJ's were seeming to much like flying rather than jumping.



Systemic Anomaly

Joined: Aug 21, 2005
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Which is why I mentioned that the ability itself would need changing.  I doubt this is possible, but somehow I would have levels 23-49 do nothing and then level 50 add 1 extra point that actually does do something.

Really and truly I think it's too much work for such a little addition to the game, but I just thought it would be cool.  SMILEY




Systemic Anomaly

Joined: Nov 3, 2005
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Hmm to acess another area of the game, instead of thinking upwards why not think outwards, rather than jumping up to the top of an impossibly high building, why not have a river (maybe the aqueduct)  which is only crossable with maxed hj , and only at certain "jump points" with some sort of marker to indicate when you have enterd one (similar to pvp zone indicitations but only visible to those with maxed lv hj loaded).

These jump points could act like the white doorways, rather than physicaly jumping the distance which would possibly require new animations, you could simply have the person teleport to the far side, then when it loads it just play the tail end of the jump animation.

This way your not limited by the space one rooftop can provide, the area could even be free for all pvp just to give it another purpose aside from being an endgame area, maybe with some unique mission contacts who give specificaly tailored missions for the lv50 player(s).

Although it still does not solve the problem of recalling a player into the area, being ffa pvp means they probably wont last long, also the contacs will have some flavour text to turn them away, along the lines of :

"i dont have any work for you now, why dont you come back when you've gotten a bit stronger"

or something to that effect.



Jacked Out

Joined: Aug 27, 2005
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phaydren wrote:
Hmm to acess another area of the game, instead of thinking upwards why not think outwards, rather than jumping up to the top of an impossibly high building, why not have a river (maybe the aqueduct)  which is only crossable with maxed hj , and only at certain "jump points" with some sort of marker to indicate when you have enterd one (similar to pvp zone indicitations but only visible to those with maxed lv hj loaded).

These jump points could act like the white doorways, rather than physicaly jumping the distance which would possibly require new animations, you could simply have the person teleport to the far side, then when it loads it just play the tail end of the jump animation.

This way your not limited by the space one rooftop can provide, the area could even be free for all pvp just to give it another purpose aside from being an endgame area, maybe with some unique mission contacts who give specificaly tailored missions for the lv50 player(s).

Although it still does not solve the problem of recalling a player into the area, being ffa pvp means they probably wont last long, also the contacs will have some flavour text to turn them away, along the lines of :

"i dont have any work for you now, why dont you come back when you've gotten a bit stronger"

or something to that effect.


If you are using a separate area, much to the effect of the districts, then surely the same kind of thing that means you can't teleport from International to Richland and visa-versa could easily be implemented here, and, to make it easier, instead of making it so you have to have maxed out HJ (easily reachable for a lowbie with a TM beret) why not just make it inaccessible to anyone under level 50, this is much easier to code I believe and therefore makes this an easier implementation. Especially if the whole teleport with the end of HJ animation idea is used. I like this idea, it would have to be FFA though otherwise it defeats the point of having PvP in-game and also you risk losing all the level 50's hanging around in Richland and Inter etc where other players can find them.

However, there WAS, a while ago, if my memory serves me correctly, talk of expanding to another district, or at least keeping the option open to the dev's so I don't suppose this would be unbelievably hard to implement as I'm sure half of the
set-up is already in place or at least 'blue-printed'.


Systemic Anomaly

Joined: Nov 3, 2005
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What i was talking about when i said maxed out hj was the ability leveld to 50, this would be checked for before you would be allowed to port/jump
still just a straight up lv50 only port area could work too SMILEY


Another idea for the area could be the half finished reactor that was going to be implemented after launch, the rp reason for having to jump there could be that all road acees has been blocked off / restricted by agents patroling the main route due to say the instability of the area, which would result in the ffa pvp zone.

Annother addition for the contacts could be mission chains for new gear for each class, or more collectors along the lines of the fumigator and uriah but nowher near as long.



Transcendent

Joined: Mar 9, 2007
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New areas will probably be more along the lines of the White Hallways added to the International District for the Commando gear.

Anyway, you can actually jump a really freakin high jump with it maxed out (lvl 20-something I think), it just rarely happens. I know I can't scroll to the top of the Kedemoth towers, and half the time I try to jump over them I fail to, however, when I do succeed in jumping over one of them, I often go nearly double the height of the tower itself before coming back down.



Femme Fatale

Joined: Aug 15, 2005
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This idea reminds me of Super Mario Bros (I think #3) for some reason. With the racoon tail and you fly up to heaven with a buttload of coins.



Jacked Out

Joined: Aug 27, 2005
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Roukan wrote:
This idea reminds me of Super Mario Bros (I think #3) for some reason. With the racoon tail and you fly up to heaven with a buttload of coins.


I lol'd.

Plus what's so bad about flying rather than jumping? Neo did it so we can obviously believe in ourselves and believe we can do it, just not as far seen as Neo could go indefinitely SMILEY


Perceptive Mind

Joined: Aug 19, 2006
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Cervacius wrote:
  1. Some how make a recall ability not work up there.
I'm afraid thats not possible. Becuase you can teleport people in the White Rooms. And if they were going to stop teleport anywhere it would be there.



Jacked Out

Joined: Aug 29, 2005
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AltDimension wrote:
Cervacius wrote:
  1. Some how make a recall ability not work up there.
I'm afraid thats not possible. Becuase you can teleport people in the White Rooms. And if they were going to stop teleport anywhere it would be there.
That's because they made the white rooms each in each district. If we take Phaydren's idea and make a new area which is also treated by the system as separate area like yuki, 01 etc. no teleporting and viola.


Femme Fatale

Joined: Aug 15, 2005
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AlphaCoder wrote:
Roukan wrote:
This idea reminds me of Super Mario Bros (I think #3) for some reason. With the racoon tail and you fly up to heaven with a buttload of coins.


I lol'd.

Plus what's so bad about flying rather than jumping? Neo did it so we can obviously believe in ourselves and believe we can do it, just not as far seen as Neo could go indefinitely SMILEY<img src=" />
Neo was special. I'm sure Morpheus understood more about the matrix, probably more than any of us to this day, but he couldn't fly. He could kick *CENSORED* though. Neo just had special coding =]

 
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