1. /disagree: Maybe you want to come back and exact vengeance. And if you don't want to get "ganked", just go to an other hardline or something.
2. /agree Yes, that would make PvP much more interesting and fair. Although there might be other solutions for that, this one would be good. Although you can still continue the fight after the PvP effect's gone.
zeroone5069 wrote:1. /disagree: Maybe you want to come back and exact vengeance. And if you don't want to get "ganked", just go to an other hardline or something.
That's what I'm saying, it's no matter to go to another hardline.
Also, let's say you're an MA and get killed by an Arbalest. He stuns you first, and then... well, you know the rest. So you can return as Gunman and shoot him everytime he tried to execute the virus, then interlock him and try to succeed this time. Something like that... Although, of course, since it's you who's died and not him, he'll still be flagged and you can attack him -- what, of course, causes you to go into PvP mode again.
So maybe, I'll have to /agree in some way.
1/ No
People like hostile servers that are hostile 24/7. Also a person may want to come back and fight immediately.
2/No
Things will never be fair, just gotta deal with it. Maybe if there were pvp constructs with objectives we could have 12 on 12 etc.