Raineo wrote: And on another note, as far as level 50 hitting level 10 and level 40 with Area Stun (as an example), the way I see it is: level 10 will come out of stun sooner than level 40. That's how I understand the bulletpoint on "Mitigate state and effect durations based on level deltas" Stay frosty guys! Message Edited by Raineo on 12-08-200508:03 AM
And on another note, as far as level 50 hitting level 10 and level 40 with Area Stun (as an example), the way I see it is: level 10 will come out of stun sooner than level 40. That's how I understand the bulletpoint on "Mitigate state and effect durations based on level deltas"
Stay frosty guys!
Message Edited by Raineo on 12-08-200508:03 AM
I think what they mean is that in this situation the level 10 will stay stunned longer than the 40 because of his less perfect understanding of the Matrix. As the level Delta increases, so does the duration of states (dazed, stun, rooted, etc).
Holdout
The Collective
hmmmmmmmmmm
as someone posted above said: sounds like all our buffed clothing will have to be re-worked = old stuff is bye bye.
i've never paid for a beta game before, but it at least we're going somewhere
Yeah I agree. One of the coolest things about (well probably the only cool thing) the current combat system is its animations. While it isn't as Matrix-y as I would want it to be, the current system still is one of the coolest looking I've seen in an RPG (FFXI anybody?)That two winners per round really caught my attention though. Think about it, two people hitting each other in the same round. Now that is more like the Matrix, or martial arts in general, than anything this current system uses. Just think, two level 50's square off on a street in down town, they run at each other, interlock, and both throw punches which land, sending both players flying backwards (think super burly brawl). Now that would be an amazing fight in and of itself right there. There's so many new oppurtunities with this revamp, but without the right presentation, all that work will be for naught because it won't look good. I would love to see the environment and its obstacles being used more for or against combat. This current system, you see so many times characters doing some major clipping through doors, walls, and buildings. With this revamp, if you kick somebody through a door, you kick them through a door. Basically more environment-specific fights, with all the animations the Matrix would entail, would be the ultimate experience for me and definitely would revive this game. (Would also love to ki-charged foot sweep somebody through a window in say the Government building but that might be pushing it lol) And yes, by being environment-specific I am talking more than just simply jumping off a wall lol Think about the Lobby scene; fights like that should be happening everyday with this new revamp. I like the idea of faster combat, as real life combat is both fast and intense, and I think that this is what the devs are doing here. Faster combat equals more realism which equals more fun, and if you set that all within the parameters of the Matrix universe, you have one hell of a good game, as the story is always there thanks to the players. Now, along with the great storyline from all angles, we finally, hopefully, have a combat system that complements the great imagination involved with this universe.Here's to a successful revamp.
Message Edited by aiolos on 12-08-2005 04:13 PM
I don't think i have been this excited since I last saw a naked woman,
Or heard a man saying 'please remove all metal objects'
EVERY complaint i have heard often shouted seems to have been dealt with - CONTESTED withdrawls especially.
It is gonna be a whole new game!!!! w00t!
From what I just read, this is everything I'd hoped for in the combat revision.