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Developer Journal 03 - Part One (Archon) - 12/07/2005 Discussion Thread
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Joined: Aug 16, 2005
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Raineo wrote:



And on another note, as far as level 50 hitting level 10 and level 40 with Area Stun (as an example), the way I see it is: level 10 will come out of stun sooner than level 40. That's how I understand the bulletpoint on "Mitigate state and effect durations based on level deltas"



Stay frosty guys!


Message Edited by Raineo on 12-08-200508:03 AM






 


I think what they mean is that in this situation the level 10 will stay stunned longer than the 40 because of his less perfect understanding of the Matrix.  As the level Delta increases, so does the duration of states (dazed, stun, rooted, etc).


Holdout


The Collective






Joined: Nov 8, 2005
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I will be nice to see Atributes do something. It frustrates me to see my base Perception at 46 and only get 3 CT's bonus from it -_-. I really like the idea of faster combat as well, fluid motions as to portray an actual fight, and as stated before, having to win a roll to "roll out" is desperatly needed. This all sounds kick *CENSORED*, now get those QA servers up! lol




Joined: Aug 16, 2005
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Finally it sounds like the combat is heading towards a right direction....I can' wait to test it myself.... WOOT!



Ascendent Logic

Joined: Oct 29, 2005
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hmmmmmmmmmm


as someone posted above said:  sounds like all our buffed clothing will have to be re-worked = old stuff is bye bye. 


i've never paid for a  beta game before, but it at least we're going somewhere





Systemic Anomaly

Joined: Aug 16, 2005
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I am stunned, happy, obliviated, and slight aroused (:smileyindifferent:) by this latest journal.



ROLL ON QA!




Jacked Out

Joined: Aug 15, 2005
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Can we have some pretty pictures of the new combat system in action, pretty please? =)



Wanna see the new combat UI, wouldn't this be a great tease again? =)



>revolt_



Jacked Out

Joined: Oct 3, 2005
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This would be realy cool SMILEY







Joined: Aug 15, 2005
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Esky: ...
Devs: So, is that good or bad?
Esky: ... *falls over dead*

I think...

Holy crap...

Yes, yes...

Combat...will be fun...again...

Thank you devs, Walrus, SOE, all of you...Thank you...




Joined: Oct 3, 2005
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Ok I have a question, if there can be multiple winners per round, and
I'm guessing rounds will still be 5 seconds?  Does that mean the
animations won't line up? Are we doing to lose our old CC animations
and it'll look more like SWG's melee animations? That would blow.







Jacked Out

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Yeah I agree. One of the coolest things about (well probably the only cool thing) the current combat system is its animations. While it isn't as Matrix-y as I would want it to be, the current system still is one of the coolest looking I've seen in an RPG (FFXI anybody?)

That two winners per round really caught my attention though. Think about it, two people hitting each other in the same round. Now that is more like the Matrix, or martial arts in general, than anything this current system uses. Just think, two level 50's square off on a street in down town, they run at each other, interlock, and both throw punches which land, sending both players flying backwards (think super burly brawl). Now that would be an amazing fight in and of itself right there.

There's so many new oppurtunities with this revamp, but without the right presentation, all that work will be for naught because it won't look good. I would love to see the environment and its obstacles being used more for or against combat. This current system, you see so many times characters doing some major clipping through doors, walls, and buildings. With this revamp, if you kick somebody through a door, you kick them through a door. Basically more environment-specific fights, with all the animations the Matrix would entail, would be the ultimate experience for me and definitely would revive this game. (Would also love to ki-charged foot sweep somebody through a window in say the Government building but that might be pushing it lol) And yes, by being environment-specific I am talking more than just simply jumping off a wall lol Think about the Lobby scene; fights like that should be happening everyday with this new revamp.

I like the idea of faster combat, as real life combat is both fast and intense, and I think that this is what the devs are doing here. Faster combat equals more realism which equals more fun, and if you set that all within the parameters of the Matrix universe, you have one hell of a good game, as the story is always there thanks to the players. Now, along with the great storyline from all angles, we finally, hopefully, have a combat system that complements the great imagination involved with this universe.

Here's to a successful revamp.

Message Edited by aiolos on 12-08-2005 04:13 PM
Message edited by aiolos on 12/08/2005 13:13:18.



Systemic Anomaly

Joined: Aug 17, 2005
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 I don't think i have been this excited since I last saw a naked woman,


 


  Or heard a man saying 'please remove all metal objects'


 


  EVERY complaint i have heard often shouted seems to have been dealt with - CONTESTED withdrawls especially.


     It is gonna be a whole new game!!!!  w00t!







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From what I just read, this is everything I'd hoped for in the combat revision.


 


 



Jacked Out

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So... either the cap on clothing will be reduced, or clothing will not give as many attribute points anymore (uhm, bye-bye Troll's Hide, hello wardrobe variety)... either of which creates conflicting choices and possibly a total buffed clothing rehaul, destruct, re-farm... What not... Heck, I have no idea how they will deal with that aspect, but I know one thing for a fact - it will change somehow. (And though I fear the answer is not nearing in any way, I would still love for Walrus to address this. (doesn't hurt to ask... usually))

This again raises one problem. We just had a reflow of Richland and Westview and as many know, part of that reflow was the old hideout drops getting changed. But here's the problem, instead of decreasing the attribute points (levels to which ever stat) several of the new items actually award more.
Example: Old Perception shades gave six levels to perception (as well as other buffs not important to this problem) but the new Perception shades give nine levels to perception. An increase of three levels. Now, one would have thought that this reflow had been done with the combat revamp in mind... So, where *do* these items and their level buffs stand? Are we going to see all the new items now grandfathered again to the huge annoyance of the community? Or... what?


Vindicator

Joined: Aug 15, 2005
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But they haven't reflow'd Downtown yet and that where the Troll's Hide is, it is the single most likely item to be effected by the changes.



Jacked Out

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Troll's Hide is, it is the single most likely item to be effected by the changes

I beg to differ. It is one of two items that are most likely to be effected =) But that is beside the point. As they haven't reflowed that district yet, there is no current problem. We already know that the old items (the current version of those drops) will be phased out in the future. The problem here is that they already phased out the old Richland and Westview items, in such a manner that they "vanished" within hours, forcing people to waste hours on end camping those hideouts again. Now only mere weeks later, are the newly obtained items going to die in the same manner? *THAT* is the real problem here.

Think about it, you just wasted 2 weeks trying to get drop X1 only to have it phased out (in a matter of hours of use) a day later via update 38, waste three more weeks getting its replacement X2 only to have that phased out in the same manner in update 40. How are you going to feel while trying to get the third replacment X3? Exceedingly annoyed I expect. Perhaps even to the point where you no longer wish to play the game and cancel (worst case scenario). As such, it sounds like a very poor plan to then phase out X2 given its very short time in the game. Still we can speculate about this concern all day and all night, but we won't get any nearer to an answer unless the devs clear this one up.
 
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