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Update 45 Discussion Thread
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Perceptive Mind

Joined: Aug 15, 2005
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Walrus wrote:



Actually, we investigated the problem for a long time and all we could find were single fixes for single situations--not a fix for the entire problem. After reviewing things, we came to the conclusion that Evade caused more problems than it solved. So, we pulled it off all gang NPCs, period.





 


Ahh, I see.  Thanks for taking it off, it was bugging you guys probably more than bugging us. 


 


Again Thanks!!!




Systemic Anomaly

Joined: Dec 20, 2005
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Hmm.

I'm glad that Evade is gone, and that the useropts option is no longer admin-only. MKT could use some love, and I can't wait to get more inventory space from all the non-trade items I've got. Mission archives w00t, pasting text into emails yay. New cinematic, new criticals, overall great patch.

The only thing I don't like about this patch is what happened to Neuro-dart... while the effects have been toned down, what really needed to be dealt with was the duration. The ability can be looped over and over, keeping players in an infinetely rooted state... PvP is still going to be filled with Neuro-dart spamming as much as ever.. which is not fun SMILEY

Oh well though... time to stock up on as many Pugilist Gloves as I can get my er... hands on SMILEY



Jacked Out

Joined: Aug 16, 2005
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Bayamo wrote:

Oh well though... time to stock up on as many Pugilist Gloves as I can get my er... hands on SMILEY





Lol that's what I'm doing right now. I just need to know if they're going to decay instantly or if this is worth it SMILEY


MC Photographer

Joined: Aug 17, 2005
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great patch will be the first program i will open on my pc when i start it up tommorw :smileyhappy:



Systemic Anomaly

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Looks like a great patch, MKT's getting some lovin'. I'm not an MKT myself, will those new stats revive the tree? Hopefully it's rightfully balanced.

Now I need to get a Fly Virus Immunity... SMILEY

GuS


Jacked Out

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Walrus wrote:





Frink14 wrote:







Walrus wrote:

Evade is Dead. Long Live Evade!
Gang NPCs will no longer go into the Evade state. They will still retreat in certain situations, to prevent players from dragging high-level NPCs into low-level areas.






Can it be true?  This is awesome, you guys finnaly found this nasty, NASTY, ANNOYING, bug?  Man it must have been hard to get fixed considering it has been in the game forever.  You guys rock, first fixing the sound loop and then this, it's awesome!!!


 


Keep up the good work, I can't wait till update 46 now SMILEY.  And with the Niobe in a construct?  I take it this has happened in the past month, since I haven't been jacked in MxO for the past month.


Message Edited by Frink14 on 07.12.2006 07:08 PM



Actually, we investigated the problem for a long time and all we could find were single fixes for single situations--not a fix for the entire problem. After reviewing things, we came to the conclusion that Evade caused more problems than it solved. So, we pulled it off all gang NPCs, period.



Thats a great idea ! but now as they "Retreat" will they be able to take damage ?

Awesome patch !


Jacked Out

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/agree with all of the above!


Can't wait for archival missions!


and yay for no more evading NPC's!


And the free fire exploit AND auto equipping! No more having to macro weapons!


Awesome patch!



Jacked Out

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KivoOnline wrote:





Bayamo wrote:

Oh well though... time to stock up on as many Pugilist Gloves as I can get my er... hands on SMILEY





Lol that's what I'm doing right now. I just need to know if they're going to decay instantly or if this is worth it SMILEY


The team doesn't use that fast decay crap anymore, they stopped doing it after the district reflow.


Systemic Anomaly

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Looks good. :smileyhappy:



Thanks Walrus.




Jacked Out

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QforQ wrote:






KivoOnline wrote:






Bayamo wrote:

Oh well though... time to stock up on as many Pugilist Gloves as I can get my er... hands on SMILEY





Lol that's what I'm doing right now. I just need to know if they're going to decay instantly or if this is worth it SMILEY




The team doesn't use that fast decay crap anymore, they stopped doing it after the district reflow.





Really? Awesome! SMILEY


Femme Fatale

Joined: Aug 16, 2005
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All I can think of to say is!


omigosh omigosh omigosh omigosh! SMILEY




Systemic Anomaly

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Awesome patch! There are so many good things in it that were fixed..

Pasting in emails, now being able to email non-tradeable items to yourself, no more evade bug!... ah man. Woot! SMILEY



Vindicator

Joined: Oct 22, 2005
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Okay, here we go.


1.) EVADE LIVES IN DEATH!


2.) I hope that doesn't mean you removed ALL Russian names. I <3 the names. SMILEY


3.)


  • The random bluepill comments "Check out Club Sphinx in the Sai Kung neighborhood" and "Would you prepared if gravity reversed itself?" have been corrected.

  • I love you. Now I can have true conversations with that cute chick down by club **removed. She's mine, you hear?! MINE!!**


    4.) EVADE LIVES IN DEATH!! *goes off to the middle of Egypt to begin secret plans*





      Mainframe Invader

      Joined: Sep 28, 2005
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      I can't say I'm happy about the toning down of general NPC-weirdness.  Added something interesting to missions.



      Other than that, looks like a seriously awesome patch.




      Systemic Anomaly

      Joined: Aug 15, 2005
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      shauntaylor88 wrote:


      Walrus wrote:
      Text can now be pasted into email from the Windows clipboard by using the Insert key.




      Finally, no more standing there and re-typing things, thankyou.

      You and me both, buddy.

       
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