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How to Not Fail at Sati's Playground
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Femme Fatale

Joined: Oct 27, 2007
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ExternalError wrote:
Cadsuane at least came up with a constructive argument.
That way will work also but the problem is you'd have to keep the entire team very close to the UM in order for it to work.  Also if the UM takes a break to sit and gets hit by an unlucky shuriken, everyone else is left high and dry.  The advantage of Zudrag's method is not only room to move but that every team member has the ability to support the others via Revive and Heals. 



Fansite Operator

Joined: Aug 16, 2005
Messages: 1611
Location: Vector Instance Operative Level: 50 Discipline: Karate/Duelist Organisation: Zion Reputation: 119
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Here's something else people might find useful:

Initiate Gear (requirement sets 1-9) combined attributes:
Melee Damage Resistance - 43pts
Ballistic Damage Resistance - 40pts
Thrown Resistance - 63pts
Viral Resistance - 20pts
Melee Accuracy Bonus - 2%
Ballistic, Thrown and Viral Accuracy Bonus - 1%
Force Combat, Initiative and Determination Bonus - 1%
Movement Speed - 15%
Jump - 20pts
Noise Level Modifier - 10pts

Requires: 36 Kunoichi Initiate Shurikens + 3 Kunoichi Initiate Tokens (12 + 1 each for one colour set)

Master Gear (requirement sets 10-18) combined attributes:
Melee Damage Resistance - 55pts
Ballistic Damage Resistance - 52pts
Thrown Resistance - 81pts
Viral Resistance - 26pts
Melee Accuracy Bonus - 4%
Ballistic, Thrown and Viral Accuracy Bonus - 2%
Force Combat, Initiative and Determination Bonus - 2%
Movement Speed - 20%
Jump - 20pts
Noise Level Modifier - 10pts

Requires: 72 Kunoichi Master Shurikens + 3 Kunoichi Master Tokens (24 + 1 each for one colour set)

Grandmaster Gear (requirement sets 19-27) combined attributes:
Melee Damage Resistance - 69pts
Ballistic Damage Resistance - 66pts
Thrown Resistance - 102pts
Viral Resistance - 33pts
Melee Accuracy Bonus - 6%
Ballistic, Thrown and Viral Accuracy Bonus - 3%
Force Combat, Initiative and Determination Bonus - 3%
Movement Speed - 25%
Jump - 20pts
Noise Level Modifier - 10pts

Requires: 108 Kunoichi Grandmaster Shurikens + 3 Kunoichi Grandmaster Tokens (36 + 1 each for one colour set)

From my beginner Kunoichi quest guide on the Collector Quests section of my site. The only thing I need are the level ranges of the master, grandmaster and daimyo toy boxes. The Initiate one is 26-35 but what are the others?


Message edited by Fractor on 07/11/2008 05:32:26.



Femme Fatale

Joined: Aug 22, 2005
Messages: 2774
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Fractor wrote:
The Initiate one is 26-35 but what are the others?
Master goes from 36-50.



Jacked Out

Joined: Aug 16, 2005
Messages: 262
Location: Missoula,MT
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Grandmaster goes 51 -70


Vindicator

Joined: Aug 21, 2006
Messages: 3158
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I'm sticking this here just for future reference if anyone has the money for solo-ing GM boxes without outside buffs or heals.

If you have hundreds of millions of info like I do, there's a certain strategy you can use if you're tired of getting no shurikens off mobs that seem to take forever to kill.

Let's take the Grandmaster Box. It costs 5 million info, and it spawns ninjas from level 51-70. Using my CT load I can farm up to level 56 just by myself with no outside buffs or items, but at 57 I no longer start hitting over minimum damage + the ninja tends to overwhelm me with huge damage every time I lose a roll.

So.

Generally, when you're by yourself that means no shurikens for anyone else, just for you. Buy a few boxes, like 6-10. Go to the construct, drop it, using the Kung Fu/CT load for maximum accuracy (if you have any trouble with this, just look at Zudrag's FAQ/Guide) and farm up to 55 or 56 (I prefer 55, because without some extra help the 56 can prove tedious) and then abandon the box.

This is the problem you get though. With the current box system lay-out, you have opened a box and have not finished it, leaving it to sit so the ninja will just aggro on anybody who comes near. You can open another box if you wish, but all you'll see is the lights and smoke, but no ninjas will come after you. Why? This is because (even after leaving the construct/relogging) the boxes are tied to whoever dropped them. If you don't finish it, you have to wait the entire 2 hours (the ninjas will keep spawning even after the 91 minute timer runs out, i.e. no box loot but the box is still tied to you) to drop another one, and that's too long, yes?

So what we do is get other people in the construct, that haven't dropped a box at all today or in the past few hours (and trust me there are usually plenty who haven't and are just helping other people as they cannot solo themselves) and get them to drop the box for you. Repeat the process and you should at least be getting 1 piece of level 50 clothing a day.

Granted, the process has made me spend around 60mil so far.




Systemic Anomaly

Joined: Sep 2, 2005
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Argh!! Stupid ninja cows kept ki sweeping me last night with chloe's box.



Systemic Anomaly

Joined: Aug 22, 2005
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Quick question.  I buy a grandmaster box and have a team and we do the box.  We are all level 50.

How many Kunoichi Grandmaster Shurikens can I expect to collect per box, roughly?




Perceptive Mind

Joined: Oct 1, 2006
Messages: 975
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Villemar_MxO wrote:

Quick question.  I buy a grandmaster box and have a team and we do the box.  We are all level 50.

How many Kunoichi Grandmaster Shurikens can I expect to collect per box, roughly?

That's a good question. I think it's fairly random, because I have had that scenario and I have received as low as 3 shurikens and as high as 12.



Jacked Out

Joined: Jun 1, 2006
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monkeymanx8 wrote:
Villemar_MxO wrote:

Quick question.  I buy a grandmaster box and have a team and we do the box.  We are all level 50.

How many Kunoichi Grandmaster Shurikens can I expect to collect per box, roughly?

That's a good question. I think it's fairly random, because I have had that scenario and I have received as low as 3 shurikens and as high as 12.
It is based on a percent chance so yes, somewhat random, having a lowbie do damage to it though increases your chances.


Vindicator

Joined: May 17, 2006
Messages: 5111
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Villemar_MxO wrote:

Quick question.  I buy a grandmaster box and have a team and we do the box.  We are all level 50.

How many Kunoichi Grandmaster Shurikens can I expect to collect per box, roughly?

Ok since i did this last night,the magic number is 10...You face 20 npc's and you get 10 shurikens.*sigh*



Systemic Anomaly

Joined: Aug 22, 2005
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TonyJaa wrote:
Villemar_MxO wrote:

Quick question.  I buy a grandmaster box and have a team and we do the box.  We are all level 50.

How many Kunoichi Grandmaster Shurikens can I expect to collect per box, roughly?

Ok since i did this last night,the magic number is 10...You face 20 npc's and you get 10 shurikens.*sigh*
Well, 10 is better than 3!



Development

Joined: Dec 2, 2005
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TonyJaa wrote:
Villemar_MxO wrote:

Quick question.  I buy a grandmaster box and have a team and we do the box.  We are all level 50.

How many Kunoichi Grandmaster Shurikens can I expect to collect per box, roughly?

Ok since i did this last night,the magic number is 10...You face 20 npc's and you get 10 shurikens.*sigh*
Yeah, that's because the drop rate, if they're above your level, is 50%.




Femme Fatale

Joined: Feb 19, 2006
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Sphairo wrote:
Argh!! Stupid ninja cows kept ki sweeping me last night with chloe's box.


I've come up with all kinds of 'creative' names for those  $%#&$% ninja cows too... it seems to help. ^_^  lol

 

 


Message edited by Phluff on 07/11/2008 11:25:31.



Jacked Out

Joined: May 3, 2006
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Phluff wrote:
I've come up with all kinds of 'creative' names for those  $%#&$% ninja cows


-_-


Femme Fatale

Joined: Feb 19, 2006
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HostileIntention wrote:
Phluff wrote:
I've come up with all kinds of 'creative' names for those  $%#&$% ninja cows


-_-


Having Sparkles turned on also helps. -_-

...they don't like the sparkles.  -_-

 

 


Message edited by Phluff on 07/11/2008 12:50:03.

 
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