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MC Photographer

Joined: Aug 3, 2008
Messages: 168
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The Oligarch story made perfect sense, actually. What, you don't believe that there could be people that would betray the rest of humanity just to get rich and get on good terms with an army of angry, sentient, and intelligent robots?

As for now... Well, the machines have sacked the weaker agents to cut some ressource usage. Perhaps they are saving up power for something, like assemling more sentinels for anti-oligarch defense or somewhat.

The new oligarchs didn't find anything and left. They left some programs in Union Hill white hallss though, perhaps to passively dig some data for them while theyre gone.

Machine redpills are busy getting rid of them and the remainder of the overrides.

Zion redpills are bored, hovercrafts ascend to broadcast range only to extract and train recruits.

Merv is depserate for a dispute to exploit. His redpills jack in only to get their cranial jacks sore from all the EJPing around Mara hardlines.

Dull times indeed.




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
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Fen wrote:

ZippyTheSquirrel wrote:

Fen wrote:

I've personally written off the entire Oligarch story, as it was utter trash in my opinion.

Sucks to be you. It's there, deal with it.


It sucks to be me because I don't buy into a ridiculous plotline?  I'm sorry if it takes a little more than all-powerful bubblegum and wireframe people who are chasing a resurrected glowing code woman to interest me.

I mean, have you actually watched and enjoyed the Matrix films?  Or are you one of these people that want transforming mecha in the Mega City and vampires in the Real?  Come on.

Seriously if an official storyline were to continue it should be set a couple years from now, a while after the whole Oligarch story arc, long after they're gone.  And the whole "Two Matrixes" idea in Ch. 14 should be scrapped.

Either that, or we all go back to Ch. 1, and everyone wakes up and says, "Oh, it was all a crazy dream!"




Vindicator

Joined: Oct 22, 2005
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Fen wrote:

It sucks to be me because I don't buy into a ridiculous plotline?  I'm sorry if it takes a little more than all-powerful bubblegum and wireframe people who are chasing a resurrected glowing code woman to interest me.

Yes. Yes, it does suck.

Don't get me wrong, I think it's stupid, too (if I were suddenly given charge of the storyline I'd write them out within two sub-chapters). But we're stuck with it. We'll have to deal with what we're given with until we can move on past it.

Fen wrote:

I mean, have you actually watched and enjoyed the Matrix films?  Or are you one of these people that want transforming mecha in the Mega City and vampires in the Real?  Come on.

lolzrage

 

[This post has been edited upwards of 20 times within 5 minutes. Personal record!]

 


Message edited by ZippyTheSquirrel on 02/17/2009 12:53:37.

Fen


Systemic Anomaly

Joined: Aug 16, 2005
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ZippyTheSquirrel wrote:

Fen wrote:

It sucks to be me because I don't buy into a ridiculous plotline?  I'm sorry if it takes a little more than all-powerful bubblegum and wireframe people who are chasing a resurrected glowing code woman to interest me.

Yes. Yes, it does suck.

Don't get me wrong, I think it's stupid, too (if I were suddenly given charge of the storyline I'd write them out within two sub-chapters). But we're stuck with it. We'll have to deal with what we're given with until we can move on past it.

Fen wrote:

I mean, have you actually watched and enjoyed the Matrix films?  Or are you one of these people that want transforming mecha in the Mega City and vampires in the Real?  Come on.

lolzrage

 

[This post has been edited upwards of 20 times within 5 minutes. Personal record!]

 

Alright.  I like you again Zippy.  SMILEY




Vindicator

Joined: Oct 22, 2005
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Villemar_MxO wrote:

Seriously if an official storyline were to continue it should be set a couple years from now, a while after the whole Oligarch story arc, long after they're gone.  And the whole "Two Matrixes" idea in Ch. 14 should be scrapped.

Either that, or we all go back to Ch. 1, and everyone wakes up and says, "Oh, it was all a crazy dream!"

It would be so easy to jump over this little hump that is the Oligarch story. I'm not going into specifics without turning this into the kind of thread the OP warned against, but suffice it to say there are very simplistic ways to quickly end a storyline and start a new one (see: Unlimit, but this time the remnants stick around a little longer).

 

Let's say, though, for the sake of the overpowering stench of negativity rotting these boards to the core, that we don't get a new storyline director for a while or ever. Thusly, the developers left over would be remiss if they didn't at least set up our current situation so that it at least sits well.

Let's say... okay, we have a pair of Oligarchs permanently hunting the BIP. We have Cypherites permanently seeking anti-Override weapons. We have Zion searching both for a way to be rid of the Oligarchs and have some advantage over the Machines, and we have Machines doing pretty much the same thing against Zion. Now, I don't know about you, but that smells of Collector potential to me. I don't really know what to  do about the Merv or EPN, but for the sake of argument, let's say the Merv is trying to ally with the Oligarchs and EPN is obsessed with either finding the Oracle, Mauser, recruting the Morpheus Sim, or finding an answer to the Oracle codes, or whatever the hell you want!

If I wanted to say, hypothetically, that we'll never see a good storyline update again, let's set up PvP/PvE/Mish Collectors based on the story we're stuck in now.

Oligarch collector(s) giving away Override codes for doing things,

Cypherite collector giving away anti-Override codes,

EPN collector giving away, hell, I don't know... EPN-themed items like specialised code bombs or synthesised Oracle codes like cookies and s***;

Zion/Machine clothing collectors (think Area K-esque) that are generally opposite each other,

And... Merv does something too, I guess... Override abilities or special Override sims or ... whatever, brain's fizzliez right now.




Vindicator

Joined: Aug 16, 2005
Messages: 3113
Location: The Saltpillar
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The war was never concluded. It's still going on. Everyone's distracted by the oligarchs for whatever reason, though.

That whole thing was previously explained away.

Kid and EPN are getting ready to go back into the No-Fly Zone for some reason.

No one knows what's on the encrypted disks.

No one knows where Sati and Seraph are.

No one knows what Mauser was.

No one knows where the Morpheus Simulacrum currently is.

No one knows if Morpheus is really dead.

No one knows if Neo is really dead.

No one knows if Trinity is really dead.

Given the last real event with EPN, no one knows if the Oracle is really dead.

Also, I guess, no one knows if the Trainman is really dead.

No one knows how many oligarchs there are.

There's that thing with the Novalis II that I don't know much about.

No one really knows how Danielle Wright was getting into the Matrix.

No one really knows what the androids were, or where all of the oligarch installations are.

No one really knows what the Trinity thing is, or is going to do, though it's mimicking Trinity.

 

There's more I could whip up, I'm sure.




Mainframe Invader

Joined: Nov 13, 2006
Messages: 512
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Fen wrote:

ShiXinFeng wrote:

There are a few of us who feel that the game can't support a war. It's just not feasible given the fact that nothing changes, no ground can be won or lost, the real damage happens outside the game (Zion/01) and without the One, the Machines would likely crush Zion.

So, to war or not to war? That is the question. 


That's a very good point.  It's just sad that the game really doesn't support war, as chapter eight was by far one of the best and most interesting chapters we've had

Perhaps more evident than before that the war takes place, in essence, within each individual.

Also, if one side or the other were to win the "war" via complete destruction of the other; would not that discount the feasibility of redpills being active within the Simulation?

MatrixRefugee wrote:

Personally, I'm not keen on bringing back the war, but I think players should be allowed to make that decision for themselves and other should respect that: if people want to bring back the war, they're welcome to it, but if others don't want to they should be given space to carry out their ideas, as long as they're feasible. Sieges might be a self-styled Merovingian Paladin, but she is as much a creator as a warrior, and she's got some huge plans to try and renew the Real. Outpost Segur was a start, and her real dream is to find the way to unscorch the sky or at least part of it...


Also, this.

I think player based roleplay can be a very important method and mechanism to allow us to explore the boundaries of not only our individual and collective creativity and imagination but also that of the Matrix. That is until, such theories and hypothesis as reinsertion are seemingly disproved.


Message edited by XElite on 02/17/2009 16:04:39.



Jacked Out

Joined: Dec 27, 2006
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I've watched the Matrix trilogy and played the games, watched the stories etc.. and you know what? It's science fiction... just like whole Oligarch storyline. The concept of a group of 'Humans' having more power than the Machines would like them to have and to look for something within the matrix is completely within the realms of the world the Wachowski's made.

If the only reason why people dislike that part of the story is because of nasty nasty wireframe people and 'bubblegum' people then get over it. We know what the design limits of MxO are and at least these guys were somewhat different to what we usually see in the game.

The concept is excellent, the story itself was pretty good, the implementation of Oligarch and override representation was ok for what was needed.

Perhaps the addition of Trinity actually being the BIP was a little much and seemed to be an attempt at tying up a loose end but the Halborn and Carlyne aspect was a good distraction from the 'war' which has already been pointed out as not really supportable. Unfortunately a large aspect of the overall Oligarch story was also based outside the game world too which may not have been ideal with the 'war' beforehand with the same issue. This lead to a long time where gameplay and story were too independant from each other to keep people engaged. So I believe it would have been better if the restart of the war and the Oligarch storyline were 3 or 4 chapters apart.

But it happened and unless people were thinking of starting the story after the Oligarchs any RP would have to wrap it up convincingly or at least conceed that it's still current.


Message edited by Croesis on 02/17/2009 16:31:56.


Perceptive Mind

Joined: Oct 1, 2006
Messages: 974
Location: Vector
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ZippyTheSquirrel wrote:

Oligarch collector(s) giving away Override codes for doing things,

Cypherite collector giving away anti-Override codes,

Wright drops Accel and Decel bits for sure, and I never got confirmation from Rare on Runtimes. Terminator bits would be cool to get.

We have a Cypherite collector named Neglect with the Anti-Overrides, but he will trade with anyone.




Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
Location: UK -------- Instance: Syntax --- Organisation: Zion - Faction: Omega Syndicate
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Personally? I would like to take chapters 12-14 has having happened and we're living post-second truce and our main concerns are exiles, renegade redpills and any other external parties that our RP can invent.

Still, I can see the possiblity for RP in any stage of the story, as long as all participating parties are aware of the timeframe.




Perceptive Mind

Joined: Oct 1, 2006
Messages: 974
Location: Vector
Online

I take Chapters 1-14 as cannon, and I really like the Oligarchy story. Ultimately, though, what can be considered "cannon" will come down to individual opinion.




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3269
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ZippyTheSquirrel wrote:

Villemar_MxO wrote:

Seriously if an official storyline were to continue it should be set a couple years from now, a while after the whole Oligarch story arc, long after they're gone.  And the whole "Two Matrixes" idea in Ch. 14 should be scrapped.

Either that, or we all go back to Ch. 1, and everyone wakes up and says, "Oh, it was all a crazy dream!"

It would be so easy to jump over this little hump that is the Oligarch story. I'm not going into specifics without turning this into the kind of thread the OP warned against, but suffice it to say there are very simplistic ways to quickly end a storyline and start a new one (see: Unlimit, but this time the remnants stick around a little longer).

 

Let's say, though, for the sake of the overpowering stench of negativity rotting these boards to the core, that we don't get a new storyline director for a while or ever. Thusly, the developers left over would be remiss if they didn't at least set up our current situation so that it at least sits well.

Let's say... okay, we have a pair of Oligarchs permanently hunting the BIP. We have Cypherites permanently seeking anti-Override weapons. We have Zion searching both for a way to be rid of the Oligarchs and have some advantage over the Machines, and we have Machines doing pretty much the same thing against Zion. Now, I don't know about you, but that smells of Collector potential to me. I don't really know what to  do about the Merv or EPN, but for the sake of argument, let's say the Merv is trying to ally with the Oligarchs and EPN is obsessed with either finding the Oracle, Mauser, recruting the Morpheus Sim, or finding an answer to the Oracle codes, or whatever the hell you want!

If I wanted to say, hypothetically, that we'll never see a good storyline update again, let's set up PvP/PvE/Mish Collectors based on the story we're stuck in now.

Oligarch collector(s) giving away Override codes for doing things,

Cypherite collector giving away anti-Override codes,

EPN collector giving away, hell, I don't know... EPN-themed items like specialised code bombs or synthesised Oracle codes like cookies and s***;

Zion/Machine clothing collectors (think Area K-esque) that are generally opposite each other,

And... Merv does something too, I guess... Override abilities or special Override sims or ... whatever, brain's fizzliez right now.


Oh Hell to the No.    Being stuck forever at 12.1 would be like being stuck forever in 5.2.

The best part about Rare leaving?  No more World of MatrixCraft mindless, pointless quests for crappy clothes with crappy buffs that do nothing besides (in rare cases) look sorta interesting (like Executable Mask or Female Blood Noble Shirt); or just clog up inventory/email space.

Not that I'm opposed to collectors; just not linked to the story.  Especially the middle of the Override story.   And not used as a substitute for dynamic content.  This is what got Rare into trouble IMHO.

Love the guy, hate the direction things took after Nov 2008.

I say move forward on move on beyond Chapter 14.  Let the Oligarchs die off.




Fansite Operator

Joined: Aug 16, 2005
Messages: 8129
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So it looks like theres 3 main suggestions popping up:

  • Chapter 8, perpetual war, before the Oligarchs.
  • Chapter 12.1, perpetual limbo with the current situation.
  • Chapter 15, post-Rarebit's outlines.

Now the question is which one should "the devs" mark as "official", because lets be honest, we'll never agree among ourselves.


Message edited by cloudwolf on 02/17/2009 17:27:41.



Femme Fatale

Joined: Aug 22, 2005
Messages: 2771
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cloudwolf wrote:

  • Chapter 15, post-Rarebit's outlines.

I like this idea




Jacked Out

Joined: Aug 29, 2007
Messages: 59
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I would be ok with either the top or bottom choice. It would drive me absolutely insane to be stuck in this part of the story. The chapter 15 idea appeals most to me though, it would solve the war issue, and things would be pretty much back to where they were when the game launched.
 
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