We should dodge bullets rather than absorb their damage, I like the current balance (it could even make npc's a tad too easy) but feel its not achieved in the best manner to remain consistent with reality or the movies.
(sorry for repeating this i thought i had already responded on this thread!)
Tytanya_MxO wrote:We should dodge bullets rather than absorb their damage, I like the current balance (it could even make npc's a tad too easy) but feel its not achieved in the best manner to remain consistent with reality or the movies.(sorry for repeating this i thought i had already responded on this thread!)
I disagree, i think this difficulty is right where it should be. Npc's are grunts, we should be able to beat the tar our of them at will.
But i do wish it was alittle more like the old system, what's the point of allowing lower levels charachters the ability to hit you if they can't do any serious dmg?.. i suppose it does give them a chance of giving them a status effect and probably getting them slaughtered if their in a fight with an Ma.
ChambersOfShaolin wrote:So down into the museum I went hoping to find some more trouble. I just dove right into the NPCs at the stairs and pulled all three clusters equalling 9 level 50 NPCs of various chevrons. I could at least tell the difference between the chevs this time...but I unfortunately didn't die. I did this several times...pulling mutliple clusters. Health pills were needed but taking on 9-12 NPCs and not denying leaves little to report.
This would be a very good test to run. Put togather a group of 6 with a balanced team in mind and go to it. :smileyhappy:
Then variations. I would definately like to know how the player experience is. In the Creston Heights exile hideout.
Message Edited by ChambersOfShaolin on 02-22-200603:15 AM