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Hostile Hardline Idea...
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Jacked Out

Joined: Aug 16, 2005
Messages: 862
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This is a great idea to have faction controlled HL one thing that would be cool would be like what happened in the second movie with the zionist captians meeting in that sewer or basement  thing.  It would be cool if the orgs had an underground network of sewers that people can get into that go directly into a meeting are for zion or mervs.


Mainframe Invader

Joined: Oct 16, 2005
Messages: 391
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i give it one week before someone makes a new char and joins a rival faction onley to find out where the "secret" HL is and then it just ends up like any other HL in the game.. thats the way mxo players play.

 

i think it would be cool if all zions got uber neo powers and all machines got like super duper agent powers and the mervs  get teh assassin ownage powers and we all had like uber fights and we can like make up our own moves and stuff and like you can pick up the hardlines and move them where ever you want and then they should make it so when mxo dies you can convert your mxo character to a CoV character... yeah that would be really cool.. lol before you post ideas.. think about it from the coders stand point coding things like that would cost SOE ALOT more money then mxo is making them not to mention mxo already has enough bugs.. something like that would be extremely buggy and people would just wish they never added it in..

Message Edited by d00mninja on 10-18-2005 05:38 AM
Message edited by d00mninja on 10/18/2005 04:38:29.






Joined: Aug 18, 2005
Messages: 34
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We pay the monthly fee, we can post what ever we want (within reason), just like you can disagree, or be angry, or whatever your problem is. I dont think anything that has been suggested in this thread is too unreasonable, and I don't see how anything that has been written warrants such a negative reaction. If SOE wasn't making any money off of MxO, it wouldnt exist. I dont have to think about it from the dev's point of view, its not my job, I can however be constructive and think of idea's that I think would make the game more fun (within reason)


 I think the idea of player controlled HL's is an awesome idea, I think however that they should be temporary and change location everyday randomly(this is in direct conflict with what I said earlier, but, I now see that having them ramdomly generated would prevent spawn camping), and just do away with permanent HL's all together, Just create an ability in the hacker or spy tree that helps you locate HL's. MAYBE you could keep the HL with another ability. It would be nice if hacker abilities had something to do with actual RL hacking instead of casting magic spells


Message Edited by Yondo on 10-18-2005 12:54 PM
Message edited by Yondo on 10/18/2005 11:54:10.





Joined: Aug 23, 2005
Messages: 34
Location: Jedi Temple, London
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Thanks for your replies guys...


dOOmninja--------


As for an answer I have to point out once again that even if one of the HL's was discovered by a rival faction that's half the point... It will encourage working as a team to keep the secret and to finding it.


Also as said before they would not be permanently in the same place to end up like the current HL's. That would make no sense in include something the game has. This is an idea of a constant mission/struggle for control which makes perfect sense in the given environment.


And lastly your ideas on Uber powers and character game transferring have no relevance in this thread, perhaps you should start your own post and get feedback from there...


 


I can see this not being as much trouble as most think too. We have the HL's already there, and you can also teleport people using a Force Enhancer skill to wherever you are, internal rooms and all. (Not counting the tele bug that is currently happening in International... /bug it people, get it sorted quicker)


Cheers Yondo..., and thanks to DontEatRawHagis, I'm glad you can see the movie in this idea. The whole meeting secretly like in Reloaded, and using them to jack in safely (Given they've not been compromised since your last jack in) like in all the films is what I see improving the team and general game play. I like the underground stuff too... They have hideouts underground, why not a little sewer.


JN.






Joined: Dec 6, 2005
Messages: 377
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I think this is a good idea, They should impliment a system like guild wars, Factions have their own area to go to and have a vender just for buying a faction hideout so then you can meet up with other faction members or just hangout there instead of (on vector) having a chance of constantly being killed when u are hanging out with other faction mates.
 
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