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Strength of Hackers in interlock
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The Matrix Online » Top » Development Discussion » Feedback Forums » Player Versus Player Feedback Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4 , 5
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Systemic Anomaly

Joined: Dec 20, 2005
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Hymirwolf, these boards are for feedback on player v. player and ability balance. Please be mature enough to keep flames elsewhere.



Jacked Out

Joined: Feb 13, 2006
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hes just mad cuz i can beat him. probly with my hacker AND my ma. heh. so anyway.. its a question of logic. hacker itself is overpowered in the same way that the american government is efficient. ha ha. but when you have a hacker who is GOOD, and knows what theyre doing, that uses code infect on you, then yeah your life is gonna be hard. duh. hacker itself is underpowered in interlock cuz the average viral accuracy is still 10-15 points lower than the average MA viral defense. this combined with the penalty to hacker moves in interlock AND the logic cannons being disabled for interlock clearly demonstrates (with like, ya know, like.. facts and numbers and stuff, ya know?) that hacker has been blitzed too much. roll back on it a tad (meaning un-nerf it a little) and then itll be just right. nuff said.

 

renesis get your lazy *CENSORED* to recursion and lets duel!#$ im tryin to learn something here. =D


Perceptive Mind

Joined: Aug 16, 2005
Messages: 501
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cryshal wrote:
hes just mad cuz i can beat
him. probly with my hacker AND my ma. heh. so anyway.. its a question
of logic. hacker itself is overpowered in the same way that the
american government is efficient. ha ha. but when you have a hacker who is GOOD, and knows what theyre doing, that uses code infect on you,
then yeah your life is gonna be hard. duh. hacker itself is
underpowered in interlock cuz the average viral accuracy is still 10-15
points lower than the average MA viral defense. this combined with the
penalty to hacker moves in interlock AND the logic cannons being
disabled for interlock clearly demonstrates (with like, ya know, like..
facts and numbers and stuff, ya know?) that hacker has been blitzed too
much. roll back on it a tad (meaning un-nerf it a little) and then itll
be just right. nuff said.

 

renesis get your lazy *CENSORED* to recursion and lets duel!#$ im tryin to learn something here. =D


Your
Kidding right?  So using a move that has been stated by the devs
to be broken makes you good?   Umm...ok if you say so.



Jacked Out

Joined: Feb 13, 2006
Messages: 962
Location: NY
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are you dense? what episode of SNL did you come from? what im saying is that a hacker whos good is potentially a problem. anyone who can use their loadout well is gonna give you a good fight. so yes, there is something overpowered here but its not hacker. hacker AND code infect COMBINED is overpowered, because code infect is bugged, but it will be fixed. therefore, hacker is not overpowered. in fact, it is UNDERpowered. now, if theres anyone who still does not understand, pls shut down your computer and never turn it back on again xD


Systemic Anomaly

Joined: Dec 20, 2005
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With the testing I've been doing lately, I'd be hard inclined to say that Hacker is ridiculously underpowered or underpowered. I almost soloed Tbone with a spy/Ballista load in Mara yesterday, which is pretty good considering he won the CR2 tournament my faction held. Ballista, if used correctly, is pretty balanced. Code infection is way overbalanced... it annoys me when people still use it. Howitzer should get a little radius boost, as that was nerfed to hell. That's all I have to say really.

Oh, and KivoOnline, it appears my earlier statement about attaining 200 Viral Defense was mistaken. It is easy to have higher viral defense than accuracy  - HyperDeflect and MA style, plus attributes and grab will do the trick. 200, though, isn't reachable that I know of - I took a post in another thread as fact, and when I tried to replicate it the other day, I found that HyperDeflect does not stack with the VD buffs from UM or FM. My bad.



Jacked Out

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agreed, ballista is closer to the mark than howitzer. howitzer has been seriously torqued, and i think the reason why relates to how these percentage-based influences are working. 1, 2, 3% of anything just isnt much, unless we're talking about 2% of 1 million or whatever.


considering the viral defense on interlock classes averaging significantly higher than the viral accuracy for hackers, i think the logic cannons should be allowed in interlock again, and leave it at that, that would be fair. besides, having just 2 attacks to use in interlock as ballista is rather boring (blast3 and barrage4).



Systemic Anomaly

Joined: Dec 20, 2005
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Allowing Logic Cannon in IL would be a poor move. With upgrade attacks, it'd definetely hit, making hackers more powerful than IL classes in most cases. As it stands currently, the Stun 1.0 timer lasts long enough to pull off Logic Cannon 2, and that works for me.



Jacked Out

Joined: Feb 13, 2006
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well, youre right, but no one ever does that, seems like. stun is just kinda lame now =/

 

keep in mind all the other nerfs we have going on. allowing logic cannon is not an issue of dmg. what about all the crazy dmg currently being done by other abs? obviously ppl would complain but if they made it so hackers were unable to use guns at all, the non-hacker population STILL wouldnt be happy. hacker has been nerfed a bit too much and thats that. many ppl agree, they just dont have the balls to speak up. cuz its funny how this is precisely what i hear ingame, all the time.. yet ppl 'forget' to post on forum about it.

 

another failing in the logic behind the issue of hackers in interlock is that while a hacker isnt an "interlock discipline," the GAME is all about interlock. someone can play hacker and keep their nose in the air all they want, interlock is where they will end up. do you know any KFGMs that prefer to stand there and look pretty, shooting ppl with a handgun instead? hell, now the spies are breaking shields to hold ppl in IL (for the snipers) and the smg's are just standing there cuz they arent scared of interlock either since FAR can be used in, or out. and on and on. and for this we get penalised? ouch. devs, increase our overall accuracy that we get from abs. the average MA and gunner viral defense is significantly higher than our accuracy, this is a clearly observable fact. this + the interlock penalty + disabling some abs = too much.

 

k now flame me, i love you all.


Jacked Out

Joined: Sep 21, 2005
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I normally die in IL if I am fighting a 47+.  My hacks work about half the time in IL with NPCs.  I'm not real big on PvP and duels are normally only asked for MAs and gunner classes.  I'll ask one of my MA buddies to duel and see how I do with ballista in IL.
 
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