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A newb and his Mission questions
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Coppertop

Joined: Feb 25, 2008
Messages: 4
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Well, I just hit level 9, and I have run out of critical missions and now am able to choose my mission type.  My first question involves the "Time" setting: what does it affect?  Is it how long the mission will take to complete? 

My second question is about Archive Missions.  Will I experience all of my factions Archive Missions just by playing the Critical Missions that pop up, or are they two entirely different things?  I ask because I purchased the 1.1.1 ticket, and I swear I already did the mission it gives me!

Sorry if none of these questions make any sense... feel free to smack me around and yell at me until they do.


MC Photographer

Joined: Nov 17, 2005
Messages: 3758
Location: La Tour de Merovee, Outpost Segur
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Adjusting the "Time" setting will usually give you more mission area spawn points to hit, often (but not always) giving you more hostiles to encounter, which means more XP.

As for critical missions, you'll get more of the crit pack that comes out with each sub-chapter depending on your organization rep level. I think you get the first crit at 20 rep, and all five at 40 rep, but I'm not sure.

Archive missions are not dependent on org rep. You can run any of the sub-chapters at any rep level and it won't affect it.




MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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Icerazer wrote:
Well, I just hit level 9, and I have run out of critical missions and now am able to choose my mission type.  My first question involves the "Time" setting: what does it affect?  Is it how long the mission will take to complete? 

My second question is about Archive Missions.  Will I experience all of my factions Archive Missions just by playing the Critical Missions that pop up, or are they two entirely different things?  I ask because I purchased the 1.1.1 ticket, and I swear I already did the mission it gives me!

Sorry if none of these questions make any sense... feel free to smack me around and yell at me until they do.

First off, welcome to The Matrix.  SMILEY

Basically, the time setting is broken.  I always set it to the lowest setting (tiny), but that's more habit than anything else.  Contrary to what would make sense, there is a "sweet spot" in how long it should take you to do a mission... take too long to do the mish, and you get docked XP.  Do the mission too quickly and you get docked XP.  Generally if you kill every enemy you're given to kill (outside of extras that are triggered by alarms) you'll get the most XP per mission. 


The archives cover the entire story from the beginning.  The criticals you see pop up in your mission menu (after you've finished all of the training missions) are only for the current chapter.  Not sure why the mission you did seemed familiar though.  *shrug*  To access all of the critical missions in each chapter you need to have a reputation rating of at least 50 points for your org.

The archives are there to not only let you catch up on the story, but their completion tokens can be traded in for some cool clothing and visual effects.




Coppertop

Joined: Feb 25, 2008
Messages: 4
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Awesome, thank you for the answers!  I'll leave the time alone, and fool around with the Archive Missions a bit.  The 1.1.1 mission was called "Redpill Rescue", which just now dawned on me, is where this post is.

Gee, do you think that could be why it sounded familiar?   SMILEY


Mainframe Invader

Joined: Sep 4, 2005
Messages: 349
Location: Illinois, buckingham
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another thing that you should know about missions is the difficulity level.

 easy: enemy spawns are one level below you

medium: enemy spawns are at your level

hard: enemy spawns are one level above you

 

I personally run my missions on hard as you get more experience and better loot from the npc's in the missions.  I belive archive missions are automatically set to the HARD level for difficulity, while regular and critical missions give you the option.

 

good luck




Coppertop

Joined: Feb 25, 2008
Messages: 4
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 Yeah, I just tried the 1st Archive and was absolutely OWNED by 3 Agents.  Definitely need better equipment.  SMILEY

Oh, and thanks for the tip!


Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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Note: the "Agents" in the chapter 1 archives aren't real agents, but impostors - note the off-black suits, glowing red eyes, wrong weapons, and the fact that they're easily (in comparison to the real ones) killed.



Systemic Anomaly

Joined: Oct 23, 2005
Messages: 2697
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And to clarify...

Critical missions are set in the present - they're whats happening in this current subchapter, and are unlocked over time (first day of patch and following 4 thursdays). You'll need 50 reputation points to do all current critical missoins.


Archives are "simulations" of the critical missions from the previous chapters.



Coppertop

Joined: Feb 25, 2008
Messages: 4
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kou_urake wrote:
Note: the "Agents" in the chapter 1 archives aren't real agents, but impostors - note the off-black suits, glowing red eyes, wrong weapons, and the fact that they're easily (in comparison to the real ones) killed.
Yeah, I've briefly read some story, but figured I would understand better by actually experiencing it.  I think I've seen a real (purple name) Agent just chillin' in an apartment during a mission.  Had no interest in me though...


Coppertop

Joined: Feb 27, 2008
Messages: 12
Location: within.
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Yeah, I know what you are talking about Icerazer. I did one of the storyline missions and had agents present, I started to run away until I noticed he wasn't following me. hehe. Spooked me though.
 
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