Vinia wrote:
With the Hampton Jacket I wanted to try something out. It's a bit of an odd combination I know but I tried the Sif Open Corset with Mesh with the Hampton jacket and as I guessed you can pretty much see straight through the body at the collar...It's quite probably something that can't be fixed, texture layers and all that, but because it's such an odd combination it probably wont be much of an issue anyway. Just thought I'd share.
With the Hampton Jacket I wanted to try something out. It's a bit of an odd com
bination I know but I tried the Sif Open Corset with Mesh with the Hampton jacket and as I guessed you can pretty much see straight through the body at the collar...
It's quite probably something that can't be fixed, texture layers and all that, but because it's such an odd combination it probably wont be much of an issue anyway. Just thought I'd share.
Loved the screenshot and completely understand what you're saying. I wonder if it might be related to your operating system or videocard. Very nicely textured screenshot overall, regardless!
New content = [(old critical missions - 2 missions - 2 phases/mission) + (old cinematics - color - audio - quality) + (expected new clothing and items - new area to get it) + (live events/15) + (meetings - live events) + OMGPARTIES!]
I keep coming up negative on this.
Live events, critical missions, liaisons, and whatnot just were not a positive tradeoff for a standalone once-and-done cinematic and 3 short, immediately completable missions and a small pile of items, only some of which were highly desirable.
/shrug
I think the fact that enough people came back when Chapter 8 hit shows that this was meant to be a story driven game, and driving out the story isn't doing it any favors.
Neoteny wrote:
New content = [(old critical missions - 2 missions - 2 phases/mission) + (old cinematics - color - audio - quality) + (expected new clothing and items - new area to get it) + (live events/15) + (meetings - live events) + OMGPARTIES!]I keep coming up negative on this.Live events, critical missions, liaisons, and whatnot just were not a positive tradeoff for a standalone once-and-done cinematic and 3 short, immediately completable missions and a small pile of items, only some of which were highly desirable./shrugI think the fact that enough people came back when Chapter 8 hit shows that this was meant to be a story driven game, and driving out the story isn't doing it any favors.
Your instincts are correct. This has gone from a dynamic, evolving game into a static game. The one thing that made this game such a unique little gem is gone. I've stuck with MxO since beta, through high times and low, but for me personally this represents a potentially fatal blow.
Villemar_MxO wrote:
This has gone from a dynamic, evolving game into a static game.
This is the feeling I have too. Although, I haven't actually done the missions yet so I'm probably not one to talk.
Shame that, if you've done the Chessman missions to get the Industrial Gloves, it makes Jack's collector item pretty pointless unless your looking for a different look. Although when you consider that the percentages at that level apparently don't really do too much, the only other reason I can think of to get Jack's instead of the Industrial gloves is that they may be a little quicker to get.
Neoteny wrote:New content = [(old critical missions - 2 missions - 2 phases/mission) + (old cinematics - color - audio - quality) + (expected new clothing and items - new area to get it) + (live events/15) + (meetings - live events) + OMGPARTIES!]I keep coming up negative on this.Live events, critical missions, liaisons, and whatnot just were not a positive tradeoff for a standalone once-and-done cinematic and 3 short, immediately completable missions and a small pile of items, only some of which were highly desirable./shrugI think the fact that enough people came back when Chapter 8 hit shows that this was meant to be a story driven game, and driving out the story isn't doing it any favors.Your instincts are correct. This has gone from a dynamic, evolving game into a static game. The one thing that made this game such a unique little gem is gone. I've stuck with MxO since beta, through high times and low, but for me personally this represents a potentially fatal blow.
True, but one reason why I'm maybe not so affected by that change is because I've only been to a dozen LEs in my 3 years here. I've had a great time with them, but I've never been to one of the really great ones (which excluded mass spammage on chat and included only small groups, great RP talk and stuff).
Ah well, doh >_<
True, that.
GoDGiVeR wrote:
Villemar_MxO wrote:Neoteny wrote:New content = [(old critical missions - 2 missions - 2 phases/mission) + (old cinematics - color - audio - quality) + (expected new clothing and items - new area to get it) + (live events/15) + (meetings - live events) + OMGPARTIES!]I keep coming up negative on this.Live events, critical missions, liaisons, and whatnot just were not a positive tradeoff for a standalone once-and-done cinematic and 3 short, immediately completable missions and a small pile of items, only some of which were highly desirable./shrugI think the fact that enough people came back when Chapter 8 hit shows that this was meant to be a story driven game, and driving out the story isn't doing it any favors.Your instincts are correct. This has gone from a dynamic, evolving game into a static game. The one thing that made this game such a unique little gem is gone. I've stuck with MxO since beta, through high times and low, but for me personally this represents a potentially fatal blow.True, but one reason why I'm maybe not so affected by that change is because I've only been to a dozen LEs in my 3 years here. I've had a great time with them, but I've never been to one of the really great ones (which excluded mass spammage on chat and included only small groups, great RP talk and stuff).Ah well, doh >_<
Me too, but I'd much prefer if Rare reduced his workload to the point where he could just spontaneously hop on as a LE character when he gets some extra time, not necessarily even scripted or with an agenda. Instead of feeling obligated to hop on each org each server on a set schedule. Kinda like how Lith was, IIRC.
Villemar_MxO wrote:Neoteny wrote:New content = [(old critical missions - 2 missions - 2 phases/mission) + (old cinematics - color - audio - quality) + (expected new clothing and items - new area to get it) + (live events/15) + (meetings - live events) + OMGPARTIES!]I keep coming up negative on this.Your instincts are correct. This has gone from a dynamic, evolving game into a static game. The one thing that made this game such a unique little gem is gone. I've stuck with MxO since beta, through high times and low, but for me personally this represents a potentially fatal blow.True, but one reason why I'm maybe not so affected by that change is because I've only been to a dozen LEs in my 3 years here. I've had a great time with them, but I've never been to one of the really great ones (which excluded mass spammage on chat and included only small groups, great RP talk and stuff).Ah well, doh >_<
Neoteny wrote:New content = [(old critical missions - 2 missions - 2 phases/mission) + (old cinematics - color - audio - quality) + (expected new clothing and items - new area to get it) + (live events/15) + (meetings - live events) + OMGPARTIES!]I keep coming up negative on this.Your instincts are correct. This has gone from a dynamic, evolving game into a static game. The one thing that made this game such a unique little gem is gone. I've stuck with MxO since beta, through high times and low, but for me personally this represents a potentially fatal blow.
New content = [(old critical missions - 2 missions - 2 phases/mission) + (old cinematics - color - audio - quality) + (expected new clothing and items - new area to get it) + (live events/15) + (meetings - live events) + OMGPARTIES!]I keep coming up negative on this.
While it may be true that not having daily LEs to attend is the loss of story propellant that generally first comes to mind, you have to keep in mind that with this update we also lost weekly storyline updates in the form of critical missions and consistent interaction with our organizations/the storyline via the liaisons. Plus, even if you couldn't attend many LEs you could always follow along with them, comment on them, RP about them in game, RP about them on the boards, etc. via the Live Event report posts. The now nearly static storyline isn't just because players don't have daily LEs to attend.
cloudwolf wrote:
Vinia wrote:Shame that, if you've done the Chessman missions to get the Industrial Gloves, it makes Jack's collector item pretty pointless unless your looking for a different look. Although when you consider that the percentages at that level apparently don't really do too much, the only other reason I can think of to get Jack's instead of the Industrial gloves is that they may be a little quicker to get.True, that.
Oh, f-- Come on. Are you seriously complaining about this, as well?
...it's a level 7 item. You outgrow it in like 30 minutes of playing.
1% at that level I think only adds 1 pt anyway, if it even does that.
Yeah but from a design standpoint it's just a little weird.It's hardly a complaint. More of an observation.
Oh, I don't want to get started on the design of most of the low-level content in this game. :X
The shades look pretty cool, wish I was high enough level to get them
eval wrote:
cloudwolf wrote:Yeah but from a design standpoint it's just a little weird.It's hardly a complaint. More of an observation.Oh, I don't want to get started on the design of most of the low-level content in this game. :X
Heh, I don't intend on derailing this thread with complaints of how the low level content has been implemented, as cloudwolf noted, it was just an observation. Sorry if that deflates your forum CQ attempt Ballak.
In fact its a point which I actually followed up on when the IR about them came out. I did say wonder that thread how they compared with jacks in terms of resistances and any melee bonuses. The only thing I would have suggested for them would be to change the thrown resist to viral.
But whats done is done and as you said, the items become useless, if needing them for resistances, after a decent session of gameplay anyway.