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Systemic Anomaly

Joined: Oct 7, 2005
Messages: 4674
Location: HvCFT Everto
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I'd shut MxO down for 2 weeks, make it as noob friendly as possible. Complete the Vista fixes and then finally re-release as MxO 2.




Femme Fatale

Joined: Dec 2, 2006
Messages: 347
Offline

If I could be Dev - I would deffinatly fill the designer slot, being the artist and all.

I would:

*Work on new items, clothing, weapons, collectors stuff, and specials, rewards. Bring out any currently locked things over time.  Now - the thing about this stuff is - you have to do it within reason and can only do it with which tools you have availble.  Rarebit wasn't able to make completely new models and animations and all that from scratch because it wasn't game development mechanically possible. He HAD to re-paint stuff, however it was his lacking abilities to creatively re-paint a lot of things that is the issue.  Anyway, making all new models, animations to go with them, and stuff would take an entire team of designers, not just 1 guy.  Not to mention needing all the code you need to run it all correctly.  BUT - with drive, and my creative touch - I would definatly make some interesting gear, and stuff.  And I would listen to the demands of everyone, but if I gave you everything you dreamed of, you wouldn't have a game to play.

*Raise the lvl cap to top out at 60.  I believe that Monolith original intended for MxO to top out at 60 at some point. As the Coder Compile items menu tops out at lvl 60.

Abilities:
    *Add in new ones, meaning I'd probly have to take existing ones and make them player avalible. Lupine abs, Zen abs, Blood Noble abs, things that maybe locked off currently. Since I'd intend to raise the lvl cap to 60.
    *Tweek existing abs to make the flow improved. Hacker/patcher more effective, in combat - I have some ideas for that. Need some self heals to make it more useful.

*Switch the lvls of Westview and International around correctly. So that Westview is the 2nd area for lvling and International is the 3rd, as it should flow, (Richland and Downtown stay the same)  So the flow would be, Richland, Westview, International, Downtown - the way it is now is kinda stupid as missions start to send lvl 14s to Westview too early, simply because Westview and Richland are directly connected - I think.

*Mission systems - Special Holiday missions, more holiday events then just Halloween and Winter.
    *Bring back the Crits - as I would be bringing back LEs.
    *Less annoying banter from the operator SMILEY - ugh shut him up already!!  Maybe not totaly, but jeeze oh' pete he got    damned annoying sometimes.

*start incorporating LEs again - on a more scheduled and controlled basis. Not just randomly happening, luck of the draw LEs like before (I always hated that).  And not annual Org meetings, or something lame like that - bring back classic story piece LEs - but scheduled ones, to try to accommodate and include as many/all players whom can attend as possible.

*Story: Quickly finish this stupid Oligarch thing - while it has some interesting aspects, bubble-gum pink chicks (that act too much like Veil - 1 Veil is more than enough k-thnkx), overpowered wireframe freaks, and nekid shiney program ppl that Agents or Zion can't do anything about are just too weird and not very Matrixy.  Maybe incorporate some of Rarebit's 13-14 chpt ideas, like bringing back the Oracle (defiantly is a must). BUT ... I wouldn't follow it all. There will be a new, and totally different - much more traditional Matrix driven storyline that will play out.  Back to the basics - The always deadly and malevolent Agents, Merv and his insatiable greed, Zion striving for human freedom, and the philosophies that drive it and make us more self aware. THE MATRIX! 

*Add Feral Mood (Lupine stance) 

Course - all this might take more than just a month or 2. Maybe it would take several months.  But hey, whatever it takes.  Here are the rules, I expect no less of myself:

QMS: Quality Management System

Produce and continualy improve product that meets customer and regulator requirements.
Say what you do. (Documentation): Use current work procedures and instructions
Do what you say. (Compliance): Follow procedures and instructions that affect your work.
Prove it. (Records) Demonstrate your work in accordance with process and procedure and provide objective evidence.
Improve it. (Process Management/Continual Improvement) Implement change based on information/metrics

Quality Policy:
I am personaly responsible & accountible for the quality of my work.
I aquire /use all tools and skills needed to meet quality requirements.
I know my objectives. (Process improvement goals and metrics)


In other words - no more 1/2 azzed cr4p.  Only quality!

Hopefully that'll keep this d4mned game running.




Jacked Out

Joined: Dec 21, 2006
Messages: 337
Location: The green hut, Waterside :P
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i would fix teh matriks and win the game


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3108
Offline

Merge the servers and make downtown Hostile

designate a club to each organisation and fill the looby area of each and surround it with a force of high level npcs that only attack the other orgs to create a form of base.

Make other downtown clubs contestable objectives.

Bring the story to a point that establishes a common base for and encourages future player designed stories - a new truce, reinsertion being possible (and indeed enforceble for those more determined cyphs), progress the idea that the Merovingian has ways to encode an RSI into a fully fledged program (immortality at a price etc) ie operative can one day be real exiles.

redesign Zion hallways to be more like real world Zion and provide unique 'zion clothing' options there

Implement the outfit shell idea of Ingus' from way back when, where buffs arise from the first 6/7 slots of the inventory while appearence is delivered by the usual clothing slots.

introduce as many tools as possible for future player led stories to call on... ie luggerbles that can spawn a customisable npc threat force, inserts that can by submitted for inclusion in the sentinel, customisable information npc's that can be placed in the world and have their interactions defined to respond to players (the persist fro a designated time only of course), implement Organisation chat,

Produce items and rewards that are organisation specific (dependent on rep).

Org specific powers

introduce a luggeble that places a player into a fourth pvp state (so cyph and epn can occasionally fight their parent orgs)

Remember this is to please me not the rest of you SMILEY .......though it might take a little longer than a month!




Jacked Out

Joined: Aug 15, 2005
Messages: 2213
Location: Unknown Instance: Recursion Rank: Commander HvCFT: Scarlet Hotei Organization: EPN
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Tytanya_MxO wrote:

cyph and epn

...Who?  



Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3275
Location: Lost in La Mancha
Offline

Darkhawk wrote:

If I could be Dev - I would deffinatly fill the designer slot, being the artist and all.

I would:

*Work on new items, clothing, weapons, collectors stuff, and specials, rewards. Bring out any currently locked things over time.  Now - the thing about this stuff is - you have to do it within reason and can only do it with which tools you have availble.  Rarebit wasn't able to make completely new models and animations and all that from scratch because it wasn't game development mechanically possible. He HAD to re-paint stuff, however it was his lacking abilities to creatively re-paint a lot of things that is the issue.  Anyway, making all new models, animations to go with them, and stuff would take an entire team of designers, not just 1 guy.  Not to mention needing all the code you need to run it all correctly.  BUT - with drive, and my creative touch - I would definatly make some interesting gear, and stuff.  And I would listen to the demands of everyone, but if I gave you everything you dreamed of, you wouldn't have a game to play.

*Raise the lvl cap to top out at 60.  I believe that Monolith original intended for MxO to top out at 60 at some point. As the Coder Compile items menu tops out at lvl 60.

Abilities:
    *Add in new ones, meaning I'd probly have to take existing ones and make them player avalible. Lupine abs, Zen abs, Blood Noble abs, things that maybe locked off currently. Since I'd intend to raise the lvl cap to 60.
    *Tweek existing abs to make the flow improved. Hacker/patcher more effective, in combat - I have some ideas for that. Need some self heals to make it more useful.

*Switch the lvls of Westview and International around correctly. So that Westview is the 2nd area for lvling and International is the 3rd, as it should flow, (Richland and Downtown stay the same)  So the flow would be, Richland, Westview, International, Downtown - the way it is now is kinda stupid as missions start to send lvl 14s to Westview too early, simply because Westview and Richland are directly connected - I think.

*Mission systems - Special Holiday missions, more holiday events then just Halloween and Winter.
    *Bring back the Crits - as I would be bringing back LEs.
    *Less annoying banter from the operator - ugh shut him up already!!  Maybe not totaly, but jeeze oh' pete he got    damned annoying sometimes.

*start incorporating LEs again - on a more scheduled and controlled basis. Not just randomly happening, luck of the draw LEs like before (I always hated that).  And not annual Org meetings, or something lame like that - bring back classic story piece LEs - but scheduled ones, to try to accommodate and include as many/all players whom can attend as possible.

*Story: Quickly finish this stupid Oligarch thing - while it has some interesting aspects, bubble-gum pink chicks (that act too much like Veil - 1 Veil is more than enough k-thnkx), overpowered wireframe freaks, and nekid shiney program ppl that Agents or Zion can't do anything about are just too weird and not very Matrixy.  Maybe incorporate some of Rarebit's 13-14 chpt ideas, like bringing back the Oracle (defiantly is a must). BUT ... I wouldn't follow it all. There will be a new, and totally different - much more traditional Matrix driven storyline that will play out.  Back to the basics - The always deadly and malevolent Agents, Merv and his insatiable greed, Zion striving for human freedom, and the philosophies that drive it and make us more self aware. THE MATRIX! 

*Add Feral Mood (Lupine stance) 

Course - all this might take more than just a month or 2. Maybe it would take several months.  But hey, whatever it takes.  Here are the rules, I expect no less of myself:

QMS: Quality Management System

Produce and continualy improve product that meets customer and regulator requirements.
Say what you do. (Documentation): Use current work procedures and instructions
Do what you say. (Compliance): Follow procedures and instructions that affect your work.
Prove it. (Records) Demonstrate your work in accordance with process and procedure and provide objective evidence.
Improve it. (Process Management/Continual Improvement) Implement change based on information/metrics

Quality Policy:
I am personaly responsible & accountible for the quality of my work.
I aquire /use all tools and skills needed to meet quality requirements.
I know my objectives. (Process improvement goals and metrics)


In other words - no more 1/2 azzed cr4p.  Only quality!

Hopefully that'll keep this d4mned game running.

All exceptional ideas.  Can you imagine...Quality and Accountability???  Wow that would be like Utopia.  Mix some very creative and brilliant ideas from you, Tytanya and others and now you have a real MMO that we could all be really passionate about.




Systemic Anomaly

Joined: Aug 22, 2005
Messages: 3275
Location: Lost in La Mancha
Offline

Also:

- Completely overhaul the Reputation system.  Make the top levels still difficult but actually attainable.  Add more Standard missions and add much greater variablitity to make them much less of a nightmarish barrage of endless tedium.  Replace the lame repetitive stock dialogue with as much variety as you get when you talk to a bluepill.

- Increase the number of Graduation missions from 5 to 20 or so.

- Then, finally implement org abilities.

- Completely de-couple quests from critical missions and remove the arbitrary, pointless and needlessly punative level restrictions of the New Approach quests; return to weekly criticals where the requirement is reputation-based.

- Wrap up the intro quest with Sr. Margaret.  Add 5 new neighborhood contact missions per contact.  Perhaps add new ones at least once a year.  Explore the dynamics of the Elements, etc. through side stories, missions, quests and occasional Live events

- Above all, always focus on a dynamic, interactive and evolving storyline as the main focus point and appeal of MxO. 




Ascendent Logic

Joined: Apr 12, 2006
Messages: 774
Location: Creston Heights
Offline

Darkhawk wrote:

If I could be Dev - I would deffinatly fill the designer slot, being the artist and all.

I would:

*Work on new items, clothing, weapons, collectors stuff, and specials, rewards. Bring out any currently locked things over time.  Now - the thing about this stuff is - you have to do it within reason and can only do it with which tools you have availble.  Rarebit wasn't able to make completely new models and animations and all that from scratch because it wasn't game development mechanically possible. He HAD to re-paint stuff, however it was his lacking abilities to creatively re-paint a lot of things that is the issue.  Anyway, making all new models, animations to go with them, and stuff would take an entire team of designers, not just 1 guy.  Not to mention needing all the code you need to run it all correctly.  BUT - with drive, and my creative touch - I would definatly make some interesting gear, and stuff.  And I would listen to the demands of everyone, but if I gave you everything you dreamed of, you wouldn't have a game to play.

*Raise the lvl cap to top out at 60.  I believe that Monolith original intended for MxO to top out at 60 at some point. As the Coder Compile items menu tops out at lvl 60.

Abilities:
    *Add in new ones, meaning I'd probly have to take existing ones and make them player avalible. Lupine abs, Zen abs, Blood Noble abs, things that maybe locked off currently. Since I'd intend to raise the lvl cap to 60.
    *Tweek existing abs to make the flow improved. Hacker/patcher more effective, in combat - I have some ideas for that. Need some self heals to make it more useful.

*Switch the lvls of Westview and International around correctly. So that Westview is the 2nd area for lvling and International is the 3rd, as it should flow, (Richland and Downtown stay the same)  So the flow would be, Richland, Westview, International, Downtown - the way it is now is kinda stupid as missions start to send lvl 14s to Westview too early, simply because Westview and Richland are directly connected - I think.

*Mission systems - Special Holiday missions, more holiday events then just Halloween and Winter.
    *Bring back the Crits - as I would be bringing back LEs.
    *Less annoying banter from the operator - ugh shut him up already!!  Maybe not totaly, but jeeze oh' pete he got    damned annoying sometimes.

*start incorporating LEs again - on a more scheduled and controlled basis. Not just randomly happening, luck of the draw LEs like before (I always hated that).  And not annual Org meetings, or something lame like that - bring back classic story piece LEs - but scheduled ones, to try to accommodate and include as many/all players whom can attend as possible.

*Story: Quickly finish this stupid Oligarch thing - while it has some interesting aspects, bubble-gum pink chicks (that act too much like Veil - 1 Veil is more than enough k-thnkx), overpowered wireframe freaks, and nekid shiney program ppl that Agents or Zion can't do anything about are just too weird and not very Matrixy.  Maybe incorporate some of Rarebit's 13-14 chpt ideas, like bringing back the Oracle (defiantly is a must). BUT ... I wouldn't follow it all. There will be a new, and totally different - much more traditional Matrix driven storyline that will play out.  Back to the basics - The always deadly and malevolent Agents, Merv and his insatiable greed, Zion striving for human freedom, and the philosophies that drive it and make us more self aware. THE MATRIX! 

*Add Feral Mood (Lupine stance) 

Course - all this might take more than just a month or 2. Maybe it would take several months.  But hey, whatever it takes.  Here are the rules, I expect no less of myself:

QMS: Quality Management System

Produce and continualy improve product that meets customer and regulator requirements.
Say what you do. (Documentation): Use current work procedures and instructions
Do what you say. (Compliance): Follow procedures and instructions that affect your work.
Prove it. (Records) Demonstrate your work in accordance with process and procedure and provide objective evidence.
Improve it. (Process Management/Continual Improvement) Implement change based on information/metrics

Quality Policy:
I am personaly responsible & accountible for the quality of my work.
I aquire /use all tools and skills needed to meet quality requirements.
I know my objectives. (Process improvement goals and metrics)


In other words - no more 1/2 azzed cr4p.  Only quality!

Hopefully that'll keep this d4mned game running.


The best ideas i have heard to date from any player.Especially the cap increase..it's not like cr2 is balanced anyways,and just the new builds made possible would entertaion alot of people for a while.




Systemic Anomaly

Joined: Aug 15, 2005
Messages: 2632
Location: The Matrix
Offline

same as what a lot of people have mentioned here already

develop story line into actual matrixy stuff

1 LE per week

make L50 items for all neighborhood contacts

lurk about and spawn story centric hostiles....

develop an ingame tool that runs of command line giving you access to ( zion mainframe, mach frame, merv frame depending on your org ) secret documents relating to story details or that would resolve questions on LE chars ( ookami, Skinner, etc )

more....


Message edited by MXOMastatec on 02/20/2009 11:53:51.



Femme Fatale

Joined: Dec 2, 2006
Messages: 347
Offline

Hmmm, story development got me thinking. The characters would change (some slightly, others in bigger ways) with a new person - if I was in charge of all that, here's some of my ideas on what I would do with them.

Agent Gray & Agent Pace:
Put Gray back in the command seat where he belongs!  Seems like Pace took over that seat too much under Rarebit's writing too often ( due to his crush on her *rolls eyes*).  Agent Pace would be Gray's 2nd hand in command - don't worry, she won't be the silly liaison chick like she was in the beginning, that was annoying.  But Gray will be doing much more of the commanding of operatives, and come back out in the open again - instead of being swept under the rug like he was.  Gray will go back to being kinda semi-glitchy, for interest and because it is how he was originally written - Agent corrupted by Smith, yadda, yadda, yadda.  Pace will be closely monitoring him - maybe like that old Agent Skinner back in those old Beta days.  But She's not going to be the queen of the machines like under Rarebit's rule. Oh - and I would bring back her Italian quirks - She would have quite a bit more Italian speak than just her 2 words: "Tesoro" (sweetie) and Ciao!  Translators like Bablefish are a wonderful thing SMILEY - and players who are actually Italian are a good resource also.

Merovingian/Persephone:
Kinda the same - as they are canon from the movie.  I'd make sure they stay true to what they are.  Their other characters probly won't change too much.  Flood is fine as he is, maybe a little less annoying.  And bring out a more zany Effectuator! He'll attend all official party events - and maybe some player events on occasion.  Effy would be more player interactive than he was - more of a bridge that way.  Others ... Ookami / Malphas, probly will stay the same - but they might be in more of a struggle against each other (underworld?)  Vampires vs Lupines!!

Niobe / Ghost / Other Zion characters:

Niobe & Ghost stay the same mostly because they are canon. As with most of the Merv spin-off characters like Colt they would stay the same for the most part. I would work on their depth a little more and try to revive the neglected Zion as much as I can.  Truth was, Rarebit never liked Zion or it's characters - that was one of the biggest problems. Question - does Tyndal have a Jack or was she freeborn?  I'd love to have her actually show up once in a while somehow.  Eh, could always write it in the story.

CYPH:
Veil & Cryptos:
No - I am not going to change Veil around or anything. She stays the way she is.  BUT I would intend to bring Cryptos back out from under the rug he was swept under. Mainly by playing the 2 characters off more equally - as kind of Jeckle and Hyde / Brother - Sister kind of thing.  They argue alot, as Veil is the ditzy teen attitude, and Cryptos is all dour and serious.  In LEs involving CYPH activities - the 2 of them would show up, not just 1, depending on how it could be played out.

EPN:
The Kid starts to become much more Neo-ish.  Not in power, but in attitude, I guess I mean he would start to think he is the next Neo - kinda like he does but now more than ever.  I probly wouldn't bring Shimada back to life, never knew that character very well (except for her butt, thankx for that Rarebit ).  I don't know if I would replace Shimmyadda, But making The Kid more dynamic and maybe make him in pursuit of the Morpheus Sim would be a good angle.

And re-instate the EPN & CYPH tags. That was a f'ing stupid idea to kill those!

Misc Characters:
Stuff that was added in over the course of MxO: Assassin, Daniel Wright, Oligarchs (Wireframe guys), Anome and his Unlimits, and other misc. characters Rarebit dropped in - might get used at points and others might get axed completely.  Like I said, no "spunky" shiny pink bubble-gum girls, stuff like that. And more of a balance of Male and Female characters - not all femme-characters. I don't get love-crushes on my toons.

So, story Ideas - and all that goes with bringing back LEs, structured and scheduled LEs - because the Live Events where the life-blood of MxO. Something that did make it very different from other MMOs where you do nothing but grind away.

Cinematics ... hmm, I am an animator (I have an Assoc. degree in Art & Animation) If there was Time I would try to make cinematic pieces. It would depend.




Vindicator

Joined: Aug 1, 2006
Messages: 3144
Location: New Zealand
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I didn't think this thread would go downhill so fast. 




Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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If wishes were horses..



MC Photographer

Joined: Aug 15, 2005
Messages: 2226
Location: Syntax
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MXOMastatec wrote:

develop an ingame tool that runs of command line giving you access to ( zion mainframe, mach frame, merv frame depending on your org ) secret documents relating to story details or that would resolve questions on LE chars ( ookami, Skinner, etc )

Well, we already have a direct link to an external source in game, and it used to be org specific as I recall, in the World Events button.  This is not a bad idea at all.. I mean, if we can't have any in game LE interaction, maybe whoever is that's in charge of content (assuming we get someone *sigh*) can at least the World Events link to provide even minimal outside contact and direction.




Systemic Anomaly

Joined: Aug 19, 2005
Messages: 1132
Location: London Organization: EPN Faction: E Pluribus Neo Server: Syntax
Online

 

Some very good ideas, all varying widley.

 

Due to a need for a more complete redesign/expansion of the game, I would first all develop some story telling tools for our current player base these would include spawns that only attack players who type in /RP and would have a 24 hour re-use timer, some various props that players could use and maybe even some storyline character NPCs that could have some generic phrases.


A new LESIG would be set up with a web form for players to rate each individuals contribution that week to highlight any problems. If anyone's rating fell below a point words would be hard and they would be given two weeks to imrpove. These would control the storyline during development of all new shinny features. They would have some more indepth tools, the ability to insitgate pvp and pacify zones. Along with the EPN/CYPH tags being a tool that they would have access to and would change the org. (Since this is a quiet period, no extra content would really be needed. EPN/CYPH orgs would be set up so they could use the zion/machine archivists/missions and would also be pvp natural to the parent org.(E.G. they can be specificly attacked but area attacks would not work.)

A /teamduel would also be implemented, as this could prove quite intresting and provide something new while alot of restructing was done.

Vector and Recursion would also be closed for a while(We are not merging, these plans are for a revival), everyone would be allowed to transfer their character. Vector players would be offered a /permapvp, I think that for a while if players new content was coming they could acept this?

 

I would then set up a raiding party and hi jack a server from EQ or SWG and use as a brand new testing server for the game.

 

This all leads to a pretty nice place to rebuild the game while keeping it open. Instead of going into details here is what the patch notes/expansion would say.

 

The game would also be repakaged under the name , The Matrix Online: Reload, current players would recieve a free patch and a code where they could purchase the new packaging for a discounted price.


To celebrate the release  of the new game we would hiold a beta party.

 

Update: Reset Patch Notes

Featurued Changes:

  • Ingame cinematics are back! Chaper 13.1 is a special one off 30 minute movie, that wraps up the lose ends from the last storyline.
  • The war has come to an uneasy cease fire, agents are back on the prowl in all areas except richland for those redpills who show off to much ability in front of blue pills. Zion has set up a special fighter unit that will see machines and mervs fighting off them off in all areas but richland.
  • The level cap has been increased to 70, with current tree's expanded.
  • Drunk Boxing, Zen Master, Trojan and TNT Expert has all been added as brand new class's
  • A new area has been opened up, Harbour where those bluepills who want to escape city life come

and a whole host of fixes!




Ascendent Logic

Joined: Mar 16, 2006
Messages: 4811
Offline

In one month you can't possibly learn everything you need AND fix/add/change stuff for a patch. Which is why I would do nothing at all, except ninjaing all source code, server tech and development tools so I can make my own servers and THEN I'd start working.


 
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