First thing is to check out the
Known Issues list. If you run into something on that list, we already know about the problem.
PVE Balance
While this is only NPC Revision 1.5, we need to know where things are with PVE. As I mentioned elsewhere, you should be plowing through the lowest-con levels feeling like a badass. The closer you get to yellow, the more of a challenge it should be. When you pass yellow going up, it should become difficult to impossible by the time you hit purple.
What feels right? What feels wrong? What situations work and what don't? We're already working on the next pass, but we need your feedback on PVE.
Combat Feedback
While the Special Attack miss effect is, um, missing at the moment, other feedback has changed. Special Attack hit effect is there, as is queued up (red blinky). There are the red circles on the ground to show hits and there's the removal of Tactic points and damage absorbed in the combat spam. Play around with the new system and let us know how the combat feedback feels.
Bugs, Bugs, Bugs!
With the introduction of the Spy tree and Sniper Discipline, new combat feedback, and NPC adjustments, there are bound to be bugs. The faster we squish them, the more focused we all can be on the overall feel of CR2.0. Please report as many bugs with as much detail as you can. The team appreciates the help!
Message Edited by Walrus on 02-09-2006 07:46 PM
Message Edited by Walrus on 02-09-2006 07:47 PM