Yea, they know about it. I think 9mm even claimed it was by design
Yeah, I remember it. The reason argued behind it is that the AI of the NPCs is limited, and giving them abilities above their level makes the fight more interesting. I agree with it, though it can be frustrating sometimes, specially at the lower levels.
Yes this is by design.
Not only that. NPCs also can use abilities they aren't equipped for. Example: Dual Pistol Execution with only one gun.
Another thing with NPCs: an NPC's freefire move executes no matter what happens. If an NPC launches a Hack and gets shot while the hack is still casting the move will still finish eventhough the NPC has died (easiest to notice with Howitzer NPCs or Duelist's Disarming Shot that have longer casting times). That is something that would never work for a player
Guess that's by-design too
NPC's shouldnt really use abilities that require dual handguns if they aren't sporting duel handguns, or at very least they should have a duel pair of guns in their inventory (a bit difficult if they don't have an inventory, granted) so that when they use a duel handgun ability, they would have the change gun animation (which I havent seen occur)
I replayed an archive where you fight alongside Agent Pace and she did a few DPE's vs an accelerated NPC each time she had her FM-1500 in one hand and a phantom gun in the other, which looked kinda silly tbh. Although the problem with Agents using duel handgun moves is their use of the FM-1500 as they don't have duel FM-1500's.
If an NPC launches a Hack and gets shot while the hack is still casting the move will still finish eventhough the NPC has died (easiest to notice with Howitzer NPCs or Duelist's Disarming Shot that have longer casting times). That is something that would never work for a playerGuess that's by-design too
If an NPC launches a Hack and gets shot while the hack is still casting the move will still finish eventhough the NPC has died (easiest to notice with Howitzer NPCs or Duelist's Disarming Shot that have longer casting times). That is something that would never work for a player
Agents used to have dual handguns, but they were changed to wield an FM-1500 once the model was made.
I have always thought that all Agents should be lvl 255 and not need any abilities, just freefire and self defense. All fightable machine NPC's in critical missions should be security captains, enforcers etc... this means that while Agents can still appear in them but not that you have to fight because operative should not really be able to take them on.
Of course the exception to this rule would be Pace and Gray as it would be inconsistant with other LE characters. At least the issue wouldn't be so noticable though. At least thats how I feel.