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Unable to perform ranged attacks after entering loading area?
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03/08/2008 17:58:44
Subject:
Unable to perform ranged attacks after entering loading area?
B1ackOrchid
Redpill
Joined: Mar 2, 2008
Messages: 3
Offline
Anyone else experience this problem? It's not a problem with loadout (up to rifleman - lvl10), its not a problem with tactic (using speed or power). It only occurs after i enter the loading area after playing for a while. to fix the problem - I actually have to exit the game and restart.
03/08/2008 21:31:30
Subject:
Unable to perform ranged attacks after entering loading area?
Triface
Clairvoyant
Joined: Aug 21, 2006
Messages: 469
Location: Vector-Hostile My Current Priority: To help and guide others.
Offline
nope
03/10/2008 04:54:55
Subject:
Unable to perform ranged attacks after entering loading area?
phi
Systemic Anomaly
Joined: Aug 18, 2005
Messages: 3393
Location: [SERVER]Recursion [FACTION]Kings of Never [REAL]Systems Administrator
Offline
Triface wrote:
nope
Don't reply for the sake of replying... that wasn't helpful.
As for the problem:
B1ackOrchid
- So you select the tactic and your gun ranged attacks don't work? Have you tried selecting a different gun in your inventory? have you set the gun you want to use as "preferred". If you have a gun you can't use as preferred, the moves won't work.
To select your preferred guns (1 each of; machine-gun, pistol, rifle/shotgun) right-click on them in the inventory and select "set as preferred".
Your preferred weapons will be the first ones listed when you drop down the ranged attack style menu. For special moves such as "body shot" and "hindering shot" the gun used will be your preferred rifle or pistol. If no appropriate gun is set as preferred then the first matching one in your inventory will be used. so if you have weak guns on tab 1 and good guns on tab 2, it will use the first matching gun on tab 1 (unless you have the appropriate gun currently equipped).
Entering the loading area will un-equip your gun and if the first matching gun in your inventory is, say a level 20 gun, then the move will fail.
This may not be the solution ... just throwing some ideas out.
Message edited by phi on
03/10/2008 05:22:09
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