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Alpha moves that never made it into launch?
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The Matrix Online » Top » Development Discussion » Feedback Forums » Ability Feedback Previous Topic  |  Next Topic      Go to Page: 1 , 2  Next
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Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1855
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Well, I think I may have vaguely brought this question to Rarebit in the past, although the answer received wasn't exactly what I had hoped.

There are a number of moves, abilities, and animations that we, even as beta testers, haven't seen. I've always wondered two things: Why haven't we seen them in launch, and what eventually happened to them? Things such as different hacker animations, bullet-time dodge movements, and even the lost martial arts tree, which was post-launch released.

So, I suppose this question is geared towards the development team, more than anyone else.

If we're going into getting ability pills now, what about these as being re-hashed to bring them out.



The finale to an old ability that used to have the operator bring up a grid in front of them, then having the operator jump to smash the ground.



An alternative bullet-time dodge. (1 of 2)


An alternative bullet-time animation.
(2 of 2)






Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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That bullet time dodge was the first screenshot I saw of MxO, thats what attracted me to trial the game fairly early on, but my net connection and PC at that time was rubbish, so I had to wait until I got decent broadband and a better PC, hence the late sign-up...

But yeah I'd like to know what happened to them and if they still exist somewhere...


Message edited by Croesis on 10/10/2007 07:13:17.


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 1855
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I initially found out about MxO from the Revolutions disc 2 promo, where they had developers from lith and ubisoft, along with paul chadwick, speak about the game, its features, and the intention behind the game. In comparison to what was said then, and even to what we see now, there's much that should-have-been, along with improvements. These moves should have remained, though... along with the districts being connected... cause that's more realistic. SMILEY



Mainframe Invader

Joined: Aug 16, 2005
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I always wondered about that ground smash thing.  I thought it appeared after a hyperjump in one of the MxO offical trailers I watched.  I know we have the circle/code effect, but it looks like there was at some point a ground smash/crack effect.



Systemic Anomaly

Joined: Oct 7, 2005
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Hack the Ground Crush! <3



Ascendent Logic

Joined: Mar 16, 2006
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pack-hunter wrote:


Hack the Ground Crush! <3

I have no idea what that is, but I saw that the first time in the trailer that is on the Revolutions DvD. I thought it's an IL hax ab =/

I demand a name, stats and description. Unveil!



Systemic Anomaly

Joined: Aug 15, 2005
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/Spawn Angry Mob.
/Equip Pitchforks and lit torches.
/Target 9mmfu & Rarebit.
/Feed cheese block.




Mainframe Invader

Joined: Feb 16, 2006
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The first dodge animation was EXACTLY why I got this game in the first place... but no... it's not there.


Jacked Out

Joined: Aug 17, 2005
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MxO-Insertion wrote:




 

Hack The Ground Smash to go to neo's hideout!!!!!

 

 

MxO-Insertion wrote:




An alternative bullet-time dodge. (1 of 2)







This animation played for me daily in CR1... This used to happen when you'd block about 6-10 rolls (cowards pants, reactive gloves, and reactive shades, +25 block tactics ftw). I havnt seen this animation since CR2 hit thoe, but its probably still in the system.

 

MxO-Insertion wrote:


An alternative bullet-time animation.
(2 of 2)





Dont recall ever seeing this animation before, but doesnt look like there's anything that special about it.
 



Jacked Out

Joined: Dec 27, 2006
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Location: The Real World This is how MxO ends: Not with a bang but a whimper
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AnXieTy wrote:

Dont recall ever seeing this animation before, but doesnt look like there's anything that special about it.


I presume the Agent (or whoever it is) is cartwheeling in bullettime avoiding the shots... That would be nice to see... Although I don't think its very Agenty....


Vindicator

Joined: May 17, 2006
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Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
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The good old days of Monolith......



Vindicator

Joined: Aug 16, 2005
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MxO-Insertion wrote:
An alternative bullet-time dodge. (1 of 2)


 

I think that dodge is still in game.  I think it's either the Karate or Aikido dodge.  It's not as frequent as the Kung Fu version but I know I've done it recently.




Ascendent Logic

Joined: Mar 16, 2006
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AnXieTy wrote:

MxO-Insertion wrote:


An alternative bullet-time animation.
(2 of 2)





Dont recall ever seeing this animation before, but doesnt look like there's anything that special about it.
 


It's a normal miss animation from guns vs guns from cr1. There were way more spectacular gun vs gun animations back cr1, though.



Jacked Out

Joined: Aug 17, 2005
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GoDGiVeR wrote:
AnXieTy wrote:

MxO-Insertion wrote:


An alternative bullet-time animation.
(2 of 2)





Dont recall ever seeing this animation before, but doesnt look like there's anything that special about it.
 


It's a normal miss animation from guns vs guns from cr1. There were way more spectacular gun vs gun animations back cr1, though.

 

Its possible, lots of the small details from CR1 are blurred, I remember my fav gun animation from back then was the over the sholder with the rifle animation. Your toon would turn his back towards the person, flip the gun upside down over his sholder, and then shoot the other person in the face. That one might still be in the system, but I havnt seen it in ages.



Jacked Out

Joined: Sep 29, 2005
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That animation is still in the game, its one of two power tactic "kill animations" that plays with a rifle in interlock. Its actually the common one at that. The "rare" animation is the player will spin around dropping down to one knee and shooting the opponent in the gut.
 
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