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Systemic Anomaly

Joined: Aug 27, 2005
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Rarebit wrote:
yuenwoping wrote:
Rarebit wrote:
LoTekGhost wrote:
I think I'd be in fair company if I asked what the reason was behind this Hyper change? 

I'm not asking this with a negative intent, but am simply curious as what angle this was looked at and deemed a prudent change.  Assuming the reason and such can be discussed, I'm sure I wouldn't be the only on that would appreciate seeing this from the Development's eyes, to see your reasoning as it were. 

Hope that isn't taken the wrong way, it's just a genuine bit of curiosity.  Thanks!  =D
I think (and you'd have to ask Dracomet to get the non-speculative answer) that the reason was that we actually have this class, called Hacker, that was being discriminated against when it came to defensive abilities everyone can use. So that was straightened out to give the Hacker class a fair shake. And then, to compensate for the due attention that will have to be paid to hackers now, additional defense against the other attack types was added to defensive upgrade abilities; that also has the effect of making the Upgrade Master tree a little more useful than it has been. So, basically the idea as far as I understand it was class balance. It isn't surprising to me that people who primarily play the other classes, and who do a lot of PVP, are going to be concerned about this, but if we want to have the classes balanced--and that has always been the intent, even if it doesn't always work out--then it's necessary to work these things out.

When we had CR,hackers were so overpowered that you did the unthinkable:CR2...And now you say this!!!I'll give you an example that happened to me yesterday..I get attacked by an ma.I don't see anyone else so i believe that it's going to be 1v1...30 seconds later while in IL his friend comes(Hacker) along.Now i have a 50% chance to survive because i have hyper deflect.I manage to kill the ma and survive the hacker attacks.
Now let's see this example again(after the patch):I get attacked by an ma.I don't see anyone else so i believe that it's going to be 1v1...30 seconds later while in IL his friend comes(Hacker) along.Now i have 0% chance to survive because i have NO hyper deflect.I get killed by the ma and hacker..
Now that's balance.O.o!!!


TonyJaa
Well, if you're saying that in a 2 on 1 situation, as the 1, you're going to get pwnt if you're there standing your ground, yes, I'd agree with you, and that's always been the way it's supposed to work. In fact I'm surprised that you'd say you had a 50% survival chance in a 2 on 1 under current conditions--that basically tells me that you weren't really worried about being hurt by the hacker at all.

TJ is a top-tier MA, top 10 in MxO easily, and because of his ability, he SHOULD be able to kill another MA, then have a chance against the hacker.

I think it is interesting what you say about the Zerg situation - yep that is what us ILers are concerned about. Not 1v1. But this game isn't all about duels. Many of us enjoy PvP, and since it is not possible to be a great hacker and a great MA without restatting, those of us who like PvP will need to change our loads away from those builds to still be effective.

Like I said in my previous post, other changes could compensate, but if not, this is isn't a great thing for me.

Broin was ecstatic when I told him though.



Development

Joined: Dec 2, 2005
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ExternalError wrote:
like what i scoured mxoresource when it was up and there was very little thrown defence resistance is another matter
Those *are* supposed to be balanced, so yes an imbalance there is something we'd like to work out at some point.




Transcendent

Joined: Aug 19, 2005
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nice to hear even if its specialist clothing like the commando gear i wouldnt mind heres an idea how about some specialist def buff clothing maybe giving 3% def and 30 resistance to all classes maybe that will work giving people the chance to go all defence instead of offence kinda like some aikido ma loadouts
Message edited by ExternalError on 02/22/2008 20:29:49.



Transcendent

Joined: Mar 9, 2007
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Wow lots of people being whiny little **CENSORED**...

I have to say I love the additional notes, especially the NPC wandering thing.

I'd rather see MKT drastically weakened than hacker slightly strengthened, but whatever. It never made any sense to me to have viral+one other, especially with me being a hacker. If you aren't a hacker in PVP, you should probably shut your mouth until you see the effects of the change. Being a hacker solo, especially if more than one person came after you, was almost suicide up to this point. The only way hacker would truly pwn anyone is if hackers are hitting you from the bridge at Mara and you're stuck in interlock (or incapable of running away from the bridge). In one on one against an MKT, I get destroyed everytime currently. This should even the playing field.

It's kinda like raising taxes. You don't want them to hurt you, but who cares if other people get hit hard? Right now hacker is slightly underpowered, that's the reason for the change. I'd like to see MKT get a nerf, personally (as stated above).



Systemic Anomaly

Joined: Aug 15, 2005
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Right ladies and gents, enough refreshing of this page for one night for me.

Its almost 5am and im a bit tired.

Enjoy, and gnight.



Perceptive Mind

Joined: Aug 16, 2005
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All sounds good to me... Though I would rather see two hypers of your choice rather than just one. 

As for the people complaining about not having the free hyper against viral... Maybe we won't see so many of you going to block tactics and casually strolling towards the hacker now while he unloads everything on you and it bounces.  One hyper means you have to worry about that sniper, or mkt waiting in sneak to hit you as well. 

I'd say all in all it's a good balance.  I think some people are just a bit concerned that now they are going to have to really give the hacker his due, especially those who know what they are doing, and have made the system that was basically working against them work.  Now the system is going to be on a more even keel, which means the good hackers job of killing and crowd control became a lot less complicated.




Jacked Out

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broin wrote:

All sounds good to me... Though I would rather see two hypers of your choice rather than just one. 

Indeed. 


Systemic Anomaly

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We will see who switches to Hacker now. Current hackers everywhere are rejoicing!

Not exactly sure what prompted the change, though. Hacks still got in pretty effectively with Hyper-Deflect. It's gonna be a pain to see a bunch of AoE hackers toss some DoTs and debuffs in group PvP. Looks like VD buffs will be a must now.



Vindicator

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RemagDiv wrote:
We will see who switches to Hacker now. Current hackers everywhere are rejoicing!

Not exactly sure what prompted the change, though. Hacks still got in pretty effectively with Hyper-Deflect. It's gonna be a pain to see a bunch of AoE hackers toss some DoTs and debuffs in group PvP. Looks like VD buffs will be a must now.
Edit: Temptation is to great, stayed hacker.

Message edited by Mitrios on 02/23/2008 12:06:09.



Systemic Anomaly

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Really, the issue isn't 2 on 1 or even a 1 on 1. But when you are pvping with a mission full and you and 4 other people go in to interlock, and say you have 1 who is mkt or gunman, or even a patcher or hacker.

Everyone matches up with someone basically. Which means you'll have to switch to their hyper (going up against a MA then put on hyper-block) That leaves you exposed to people hitting you out of interlock. And that's always been the case. I mean you have MA, gunman, and knifers that can hit you as well. But only the hacker can go in to a pvp situation and do his attacks over 5 meters. So he can hit everyone instead of just one. (which would be the case with a knifer, MA, or mkt).

But really even more than that it's the crazy debuffs from the hacker tree that can mess everyone up. The hacker can make everyone powerless, and stunned while everyone is stuck in interlock. It's not just like one person. And even if it was one person, no other tree can launch the debuffs the hacker can, making it more lethal. Which is why a lot of people found it crucialto have the hyper deflect going 24/7. And even then, as of late hackers have been ripping everyone up on Vector. And that's with the deflect going 24/7.

I just think people are worried that Hacker will become too over powered. I'm going out on a limb on this one, but maybe it wasn't a bug where you could stack the hyper-deflect and the others. But it was actually intentional by the dev because that person knew it would be fair like that.

And like Madbent and I said before, it is not going to be the end all be all if we can't stack the deflect anymore. It will just be more challenging and require more complex strategies. I can already think of a few that may work.




Vindicator

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broin wrote:

All sounds good to me... Though I would rather see two hypers of your choice rather than just one. 

QFT&E. totally agree with that... That's what I thought It should have been.



Systemic Anomaly

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Two Hypers would be win, but it might discourage use of the Hacker tree even more.  I don't like Hacker, but I know there's people out there who hate interlock.



Perceptive Mind

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Shadow-SK wrote:
Two Hypers would be win, but it might discourage use of the Hacker tree even more.  I don't like Hacker, but I know there's people out there who hate interlock.

I dont' think it'd discourage at all, just the opposite.  It would make hackers a bit more resilient in PVP.  They could have have the choice to run with extra defense to MA/GUNS; Guns/MKT; Viral/MKT; any combination you could imagine.  It would allow you to be able to survive a bit more with a gunmen shooting at you while in IL with a MKT, or however the scenario.  Plus the choice I think would keep people more honest.  Right now the free viral def really isn't balanced but if you had the choice to run with any two then if you get smashed by a hacker or MKT or MA then that was your choice to run without that defense.



Veteran Operator

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Glad to see the patrolling NPC bug fixed


Systemic Anomaly

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I've been a hacker for over a year and I think the change to Hyper Deflect is bad. If a hacker gets the jump on you then you are toast. I always saw VD Debuffs as a nice balance to the constant Hyper deflect and even though it was frustrating to see people bounce everything off there were other times where everything hit and I'd win a duel without the other person hitting me once.

With Hyper Deflect no longer permanent it's going to be too easy for a hacker to maul someone if they get the jump on them, you'll be able to hit disruption field and even if they do turn on hyper deflect their viral defense is gonna be down by about 80 points anyway and you'll be able to hit them with all the follow up moves. Or they can hit you with powerless and slam you with a pile of hacks while you can't even turn on Hyper Deflect. No players asked for only 1 hyper at a time, we all were saying any two hypers of our choice, Melee/Ballistic or Viral/Thrown, or leave them the way they are. I don't know why you chose the last option which was, by far, the least popular among the players.

Nearly all the players adapted to Perma hyper deflect and this change is DEFINITELY gonna make hackers OP for quite some time, if not forever. One big complaint about MKT's is the fact they can get the jump on you and clean you out soon after, now that hackers can too, with all those tasty debuffs and AOE attacks I really think this is a BAD idea.

Devs PLEASE PLEASE PLEASE PLEASE PLEASE don't make that change. Clearly the player base doesn't want it (Judging by the less than enthusiastic response) and to do it anyway is just rude.

 
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