Hmm, I think the storyline is evolving and stronger than ever. The 991 and Keep Your Eyes Open story arcs, while not Rarebit's doing, has been much more enjoyable than any Monolith event I ever took part in, and the characters are often on every day (when not on hiatus), just as the 'Lith dudes used to be.The Truce's end and subsequent war has been a major storyline twist, as has the (potential rumor) that the Matrix is a body farm for the Oligarchy, and that the Machines were deceiving everyone all along. These kind of mindf*** twists bring a new dimension into RP on a personal level in terms of "Wow. Never thought I'd see that... what would my character do? Who's side is he on now?" experiences.
I came to this game in November 2005, back before the transition from Monolith to SOE and the server merges, but just before CR2 came out, so I'll admit, I have no idea what the old LET was like, but I do have my days when I miss CR1. When CR2 came out, I'd barely gotten the hang of CR1, and I aaaalmost quit because of the change, but I'm glad I didn't. And there's plenty of vanished players I would love to see one more time again, but I try not to dwell on it, and try, instead, to make some new friends among the people around me. It's like that verse in the song "Soak up the Sun": "It's not getting what you want/ It's wanting what you've got".
MatrixRefugee wrote:I came to this game in November 2005, back before the transition from Monolith to SOE and the server merges, but just before CR2 came out, so I'll admit, I have no idea what the old LET was like, but I do have my days when I miss CR1. When CR2 came out, I'd barely gotten the hang of CR1, and I aaaalmost quit because of the change, but I'm glad I didn't. And there's plenty of vanished players I would love to see one more time again, but I try not to dwell on it, and try, instead, to make some new friends among the people around me. It's like that verse in the song "Soak up the Sun": "It's not getting what you want/ It's wanting what you've got".Though the correction might not be necessary, you arrived after the server merge if you came around in November. It had already happened when I started back in August of 05. Why the game says I started in December is beyond me.
The story of MxO started to fall apart the day they took out the variable of the player. The true lure of this story, and indeed this entire franchise, was that it was about choice. And in here, the choices we made would ultimately affect the outcome of the story. That concept brought in people because it was an incredible idea and people really wanted to be a part of it.
Now, we have this great story, relatively speaking. I'm serious, the writing for today's story is really well done, with lots of twists and hidden stuff and puzzles. I, myself, don't particularly care for the idea that some colony of humans might be running the machines. But that's just me, and I don't see the rest of the picture yet. But as far as how the story is written, I've got no complaints.
The problem is, this story is on rails. There are series of stops along the way, but there is only one destination. And it has nothing to do with us. Our interaction with the LE characters don't affect the way the story unfolds. Our RP and our choices are ignored. We aren't even asked to make a choice.
Oh, I understand why. The story can't be written on the spur of the moment, in the heat of the battle. Things have to be done in advance, plans have to be made, etc. etc. I get that. So the story is on rails, hurtling toward the end of the line, and nothing we do as players is going to have much, if any, effect on it.
Now I hate offering criticism without offering solutions. So here is my recommendation to the powers that be:
a) Stories have a beginning and an ending. Even our little arcs begin and end. There is an origination point and a destination point. Everything in between is liquid. If missions were written each week, instead of batched at the beginning of each chapter, they might reflect a choice made be a player, or a group of players. Case in point: the handing off of Lock from EPN to Zion based on the outcome of the hovercraft battle. I totally got the feeling that if the Machinists had won that battle instead, Jason Lock would have been captured and imprisoned by the Machines. That was a brilliant turn of events and it really made every one of us who participated feel as though we made a huge impact on the story. Bring that feeling back, and you will bring this game back to life.
b) Manpower. A well that has been dry for this game for a long time. Or has it? If there is one thing about this community I have learned, it's that it is chock full o' talent. Writers, artists, movie directors, all here just kind of waiting for their next inspiration. All of whom would jump at the chance to do something for this game in a more official capacity. Tap into that talent! Make them a part of LESIG and get them to help write. Or to come up with cinematics, or pictures, or. . .whatever! I have no doubt they would be thrilled to do it.
I know, tl;dr. So, the short and sweet of the past and future is. . .choice. Find a way to put choice back into the story, and you will have a game that will run perpetually, regardless of the direction of the story.