Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
Archetype Reset
Search inside this topic:
The Matrix Online » Archived Forums » External Playtest Discussion Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3 , 4  Next
Author Message


Jacked Out

Joined: Aug 15, 2005
Messages: 5205
Location: Vector
Offline

/sign too

I hope they can figure out how to do it.


Systemic Anomaly

Joined: Dec 9, 2005
Messages: 1673
Location: Amidst polymer and steel...
Offline

I agree. Let's find a way.
 
/sign



Jacked Out

Joined: Aug 16, 2005
Messages: 1273
Offline

Yes Please Devs.


Mainframe Invader

Joined: Sep 15, 2005
Messages: 771
Location: Germany
Offline

I am strongly in favor of this as well, but all we have ever been told is that it cannot be done.  We have been asking for this for sometime now, and in the last thread about this issue, I proposed a workaround.  Check it out, and please respond as to what can be done Devs.


I'm sure if we think hard about this we can come up with a workaround, like the faction add-on tags to substitute for the new orgs.  Is it possible for you Devs to change a character's name?  If so, you could change the name of anyone that wanted a template switch, so they could then make a new character with their old name and a new template.  The player would then be insta-levelled to their old XP level (Devs can do that, right? XP Grant?), and they would have something like 3 days to transfer all of their gear and delete their original character.  To ensure that nobody keeps the original character as an added bonus, the Dev rename could be something distinguishing so that everyone would know that character should have been deleted.  For example, my character CrimsonV would be renamed by the Devs to CrimsonV(Temp Copy).  I would start a new character with the proper template named CrimsonV and I would report to a CSR assigned to do this to be insta-levelled back to 50.  I would then have 3 days to e-mail all of my stuff from CrimsonV(Temp Copy) to the new CrimsonV before deleting her.  This should be a limited time thing, so that way folks won't want to switch like crazy and the CSRs won't be overwhelmed with the extra workload.  Maybe after CR 2.0 has been live for a week (and the first hotfix should be about due by then anyway), we can have switch week, and let everybody get their attributes sorted properly.  That way the whole business will be sorted in one week, and if you see anybody named BlahBlah(Temp Copy) walking around more than 3 days after the end of switch week, you /ccr them and they get banned.





Ascendent Logic

Joined: Sep 12, 2005
Messages: 653
Location: HvCFT Veritas Faction: Furious Angels Organization: Zion Instance: Vector-Hostile Rank: CDR
Offline

Great idea Wen!

Tell your faction, tell your friends, tell that red you just zerged, to come here and post their support!!

Remember to keep a positive attitude towards the developers on this one, if we ask them kindly, they'll be more receptive!!

Dagonet



Jacked Out

Joined: Aug 15, 2005
Messages: 5205
Location: Vector
Offline

I wonder if they can actually change a characters name like that...If they did do it Wendigo's way that'd mean tons of work for the CSRs


Perceptive Mind

Joined: Aug 16, 2005
Messages: 501
Offline

yea they can change names, theyve done it in the past for named deemed inappropriate

Message Edited by Lazaros on 03-27-200603:35 PM


Message edited by Lazaros on 03/27/2006 13:35:02.



Jacked Out

Joined: Aug 15, 2005
Messages: 1140
Offline

I'm proud to see that a lot of us vets from beta and day 1 of launch have agreed with this...




Joined: Aug 25, 2005
Messages: 8
Location: Furious Angels
Offline

/sign


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 11602
Location: New Zion
Offline



boombye wrote:
I'm proud to see that a lot of us vets from beta and day 1 of launch have agreed with this...


I think anyone would, given the circumstances.



Mainframe Invader

Joined: Sep 15, 2005
Messages: 771
Location: Germany
Offline

So now that we know they can change names, there is really nothing preventing this from working.  Granted a direct database change would undoubtedly be quicker and easier, we have been told that is impossible, so my workaround is the best thing we have.  Yes, it would create more work for the CSRs for a week, but we do pay them to take care of problems like this, so I don't see any reason why it shouldn't be done.

Talk to us Devs.  We know you are busy with the rollout, but these are very important issues to your community, and we need to know where you stand.



Jacked Out

Joined: Sep 26, 2005
Messages: 159
Location: Manchester
Offline

/sign

and let me change my character description while your at it SMILEY didnt know everyone else could read it when i first made my char.


Jacked Out

Joined: Aug 17, 2005
Messages: 3816
Location: Glasgow, Scotland
Offline

/sign.


Code Breaker

Joined: Jan 9, 2006
Messages: 1320
Location: The Source Faction: My Own Organization: None
Offline

There are technical difficulties involved with this. Changing a simple text string is far far simpler than making this possible. While we understand the communities concerns over this issue, this is not likely to be changed in the near future.


The_Wendigo wrote:
So now that we know they can change names, there is really nothing preventing this from working.  Granted a direct database change would undoubtedly be quicker and easier, we have been told that is impossible, so my workaround is the best thing we have.  Yes, it would create more work for the CSRs for a week, but we do pay them to take care of problems like this, so I don't see any reason why it shouldn't be done.

Talk to us Devs.  We know you are busy with the rollout, but these are very important issues to your community, and we need to know where you stand.



Message Edited by NoRepro on 04-06-200601:53 PM


Message edited by 9mmfu on 04/06/2006 12:53:19.



Jacked Out

Joined: Aug 16, 2005
Messages: 2573
Offline

How difficult would it be to make all attributes, no matter of player type, start at 8. This would make everyone equal in the beginning and let people choose their types for RP purposes. How's that sound?


 


NoRepro wrote:

There are technical difficulties involved with this. Changing a simple text string is far far simpler than making this possible. While we understand the communities concerns over this issue, this is not likely to be changed in the near future.


The_Wendigo wrote:
So now that we know they can change names, there is really nothing preventing this from working.  Granted a direct database change would undoubtedly be quicker and easier, we have been told that is impossible, so my workaround is the best thing we have.  Yes, it would create more work for the CSRs for a week, but we do pay them to take care of problems like this, so I don't see any reason why it shouldn't be done.

Talk to us Devs.  We know you are busy with the rollout, but these are very important issues to your community, and we need to know where you stand.



Message Edited by NoRepro on 04-06-200601:53 PM




 

 
The Matrix Online » Archived Forums » External Playtest Discussion Go to Page: Previous  1 , 2 , 3 , 4  Next
Go to:   

Version 2.2.7.43