I'm sure if we think hard about this we can come up with a workaround, like the faction add-on tags to substitute for the new orgs. Is it possible for you Devs to change a character's name? If so, you could change the name of anyone that wanted a template switch, so they could then make a new character with their old name and a new template. The player would then be insta-levelled to their old XP level (Devs can do that, right? XP Grant?), and they would have something like 3 days to transfer all of their gear and delete their original character. To ensure that nobody keeps the original character as an added bonus, the Dev rename could be something distinguishing so that everyone would know that character should have been deleted. For example, my character CrimsonV would be renamed by the Devs to CrimsonV(Temp Copy). I would start a new character with the proper template named CrimsonV and I would report to a CSR assigned to do this to be insta-levelled back to 50. I would then have 3 days to e-mail all of my stuff from CrimsonV(Temp Copy) to the new CrimsonV before deleting her. This should be a limited time thing, so that way folks won't want to switch like crazy and the CSRs won't be overwhelmed with the extra workload. Maybe after CR 2.0 has been live for a week (and the first hotfix should be about due by then anyway), we can have switch week, and let everybody get their attributes sorted properly. That way the whole business will be sorted in one week, and if you see anybody named BlahBlah(Temp Copy) walking around more than 3 days after the end of switch week, you /ccr them and they get banned.
Message Edited by Lazaros on 03-27-200603:35 PM
boombye wrote:I'm proud to see that a lot of us vets from beta and day 1 of launch have agreed with this...
There are technical difficulties involved with this. Changing a simple text string is far far simpler than making this possible. While we understand the communities concerns over this issue, this is not likely to be changed in the near future.
The_Wendigo wrote:So now that we know they can change names, there is really nothing preventing this from working. Granted a direct database change would undoubtedly be quicker and easier, we have been told that is impossible, so my workaround is the best thing we have. Yes, it would create more work for the CSRs for a week, but we do pay them to take care of problems like this, so I don't see any reason why it shouldn't be done.Talk to us Devs. We know you are busy with the rollout, but these are very important issues to your community, and we need to know where you stand.
Message Edited by NoRepro on 04-06-200601:53 PM
How difficult would it be to make all attributes, no matter of player type, start at 8. This would make everyone equal in the beginning and let people choose their types for RP purposes. How's that sound?
NoRepro wrote:There are technical difficulties involved with this. Changing a simple text string is far far simpler than making this possible. While we understand the communities concerns over this issue, this is not likely to be changed in the near future.The_Wendigo wrote:So now that we know they can change names, there is really nothing preventing this from working. Granted a direct database change would undoubtedly be quicker and easier, we have been told that is impossible, so my workaround is the best thing we have. Yes, it would create more work for the CSRs for a week, but we do pay them to take care of problems like this, so I don't see any reason why it shouldn't be done.Talk to us Devs. We know you are busy with the rollout, but these are very important issues to your community, and we need to know where you stand.Message Edited by NoRepro on 04-06-200601:53 PM