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Update 58 Discussion
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Development

Joined: Dec 2, 2005
Messages: 21413
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Rarebit wrote:
The Leo wrote:
SolidRevolver wrote:
flecky wrote:
odj wrote:
The Leo wrote:
Oh btw the datamine will probs ruin the mxo economy, but who cares...
They will probably switch it down to 5x the normal tap rather than 10x SMILEY<img mce_tsrc=">

Yup better join the lagfest and make your billions while you can


I'm on it!  SMILEY<img mce_tsrc=" />

Remember I pay good for the kills Solid... mwahahaha

We'll have to see how it goes. So far I'm seeing far too much love and not enough ganking!

Fortunately it's a server variable we can update at any time. =)

*hand hovers over the $info nerf button*

Hm... Maybe I could do that...but then add new super data taps that exist only in Datamine and drop if you're killed while carrying one, and there'd only be a few available. HmmMm...




Jacked Out

Joined: Apr 3, 2006
Messages: 1568
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Rarebit wrote:
Rarebit wrote:
The Leo wrote:
SolidRevolver wrote:
flecky wrote:
odj wrote:
The Leo wrote:
Oh btw the datamine will probs ruin the mxo economy, but who cares...
They will probably switch it down to 5x the normal tap rather than 10x SMILEY<img mce_tsrc=">

Yup better join the lagfest and make your billions while you can


I'm on it!  SMILEY<img mce_tsrc=" />

Remember I pay good for the kills Solid... mwahahaha

We'll have to see how it goes. So far I'm seeing far too much love and not enough ganking!

Fortunately it's a server variable we can update at any time. =)

*hand hovers over the $info nerf button*

Hm... Maybe I could do that...but then add new super data taps that exist only in Datamine and drop if you're killed while carrying one, and there'd only be a few available. HmmMm...

Poke the Dracomet in his cage and tell him to make more spawns.


Development

Joined: Dec 2, 2005
Messages: 21413
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Hm... I wasn't going to have these new taps make spawns. Or did you mean Agent spawns?




Jacked Out

Joined: Apr 3, 2006
Messages: 1568
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Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them, but not related to the super tap thingamajig. Just new spawns that pop out with data mining. The super data tap sounds kinda cool though, but what would it do?

Message edited by Zudrag on 02/26/2008 20:44:53.


Development

Joined: Dec 2, 2005
Messages: 21413
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Zudrag wrote:
Like, as in throw in NPCs like oh, Smithlings, Unlimits, MAYBE something like an Accelerator or Deaccelerator with some Accelerated exiles along with them to defend them. The super data tap sounds kinda cool though, but what would it do?
Just give twice as much $info; ie, we would cut the base $info payout in there now down to x5 from x10, then put in these super taps that give x2 (over a Data Scrambler 0.4), to get you back up to x10, IF you manage to hold on to one of them.

Basically, I'm observing so far in Datamine that greed is a more powerful force than the urge to gank others, so everyone's just sitting around next to reds, merrily sucking the place dry. =P This would be a way to make things a little more...competitive in there, by leveraging that supreme power of greed!

Hm, it wouldn't hurt if they generated just slightly more ripple, too, I suppose.

As far as NPCs go, I think we'll stick to the current menagerie that pops out of nodes... There will be some NPCs added to the Datamine itself in a few spots for questy type stuff.




Transcendent

Joined: Mar 9, 2007
Messages: 1824
Location: Eshean West
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Sounds good, especially the questy stuff. Interested to see what kind of quests we would have there...

Make sure you leave it at 10x til you get the new taps out though (awesome idead though). Cuz i wanna be able to level all the abilities on my main! SMILEY



Vindicator

Joined: Aug 2, 2006
Messages: 381
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How would you know if someone had one of these data taps on them?



Transcendent

Joined: Mar 9, 2007
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Location: Eshean West
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Mathalos wrote:
How would you know if someone had one of these data taps on them?
Luggables?



Vindicator

Joined: Aug 2, 2006
Messages: 381
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MotorZ wrote:
Mathalos wrote:
How would you know if someone had one of these data taps on them?
Luggables?


Hopefully, there would be a way to know that someone has one without having to alter your load.



Systemic Anomaly

Joined: Feb 12, 2006
Messages: 2406
Location: Western Australia
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Mathalos wrote:
MotorZ wrote:
Mathalos wrote:
How would you know if someone had one of these data taps on them?
Luggables?


Hopefully, there would be a way to know that someone has one without having to alter your load.
A great big target painted on their back when they carry one SMILEY .



Development

Joined: Dec 2, 2005
Messages: 21413
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Mathalos wrote:
How would you know if someone had one of these data taps on them?
Oh I was thinking I'd more or less make them shine like the sun.




Jacked Out

Joined: Sep 29, 2005
Messages: 5031
Location: HvCft Transom
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Questy type Node spawns?


...


YES PLEASE SMILEY


Vindicator

Joined: Sep 22, 2005
Messages: 700
Location: Kentucky, USA Organization: Machines Specialization: All around operative.
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I'd just as soon leave the datamining payout where it's at. I'm sure there are plenty of gank squads running around that will take care of the whole sitting next to reds and sucking the place dry, won't mention any names though.
I have my reservations when it comes to certain engagement protocols, but once again, it's probably only me.

-MT



Systemic Anomaly

Joined: Aug 27, 2005
Messages: 1995
Location: Syntax:Recurs HvCft Rocinante-Captain Level 50 Hacker http://matrix.hax.nu
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Wow. Did PvP ever suck in there tonight. One hyper ftl. Sorry devs, but that was a total failure of an idea. Against a team that was balanced between MKT, hax, and snipers, I couldn't last more than two or three exchanges. Being able to last only 4 seconds in pvp sucks, especially when you have to crawl back into a construct.




Systemic Anomaly

Joined: Dec 20, 2005
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Location: SC|Sentience -973069242
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I beg to differ actually... I and several other people tonight commented that this was the most fun we'd had in MXO in ages. Large scale PVP battles with this system have been quite enjoyable.

(Oh, and the patch seems to have taken a look at the CameraPhysics parameters... *grumble*)

Message edited by Bayamos on 02/26/2008 22:59:24.

 
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