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Waypoints?
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Jacked Out

Joined: Aug 16, 2005
Messages: 7
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Ok another noob post from me :smileysad:

 

In SWG their is a way to assign a waypoint to a destination which provides me with an arrow to follow making traveling around a little easier.

 

I have a list of contacts but the only problem is the list the co-ordinates they are at but in order to find them i will need a way to set up a waypoint to follow so i can get to them.

 

In swg the command for a waypoint is something like this "/waypoint x y" is their a similar slash command in MxO?

 

Thanks for any help.




Joined: Aug 15, 2005
Messages: 143
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Yes, the command is /addwaypoint.


You can also add waypoints on your map by right clicking on a spot and selecting either Add Waypoint or Add Flag.


Also, if you are referring to Neighbrohood mission contacts, after the first time you talk to them they will appear in your Mission window, where you will have a button to display a waypoint for them. That way it is easy to get back to them for more missions.


Z

Message Edited by The_Zealot on 08-16-2005 04:52 AM
Message edited by The_Zealot on 08/16/2005 03:52:58.



Jacked Out

Joined: Aug 16, 2005
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Thanks and i think a 5 stars for you.




Joined: Aug 16, 2005
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What's the practical difference between a waypoint and a flag?




Joined: Aug 15, 2005
Messages: 143
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A flag appears only on the map and is permanent (until you remove it).


A waypoint appears in the map as well as in the actual HUD (that nice green target thing). I also believe it dissappears when you jackout but I am not sure as I don't tend to use them.


Z


Jacked Out

Joined: Aug 16, 2005
Messages: 49
Location: Augusta, GA
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Another thing that's a bit annoying about waypoints is that there isn't a direct way to removed them.  Unlike the little dialog box that opens up asking you if you want to add a flag or a waypoint, you have to use the command   /removewaypoint (waypoint name)  in order to get rid of it.  Good idea so that your horizon doesn't get cluttered with waypoints like while on a mission.

 

JazzPilot


Virulent Mind

Joined: Aug 15, 2005
Messages: 105
Location: Vector
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You don't have to type /removewaypoint (wpname) to remove it. Just set
another one right infront of you, then jump into it. Since your only
allowed to have 1 (non-mission) waypoint at a time, it overrides the
first one. All you need to do to clear a WP is jump into it. SMILEY






Joined: Aug 16, 2005
Messages: 24
Location: New Jersey
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Their def needs to be a SWG type waypoint in here that would be real cool, however I wouldnt hold your breath.


Jacked Out

Joined: Aug 15, 2005
Messages: 307
Location: Zion / The Deep South
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Actually, your not only allowed one waypoint. Using a macro like this /macro (name) /addwaypoint (name) ; /addwaypoint (name) ; , etc.. you can actually have multiple waypoints. So far the best way to toss your waypoints as far as a players are concerned is to put 70+meters between you and the waypoint.  Adding player waypoints like these can add a huge advantage for PvP or even Live Events. Im not sure how the building or even contact waypoints work as I just use my map and add flags(blips) of locations I'd like to return to. Hope that adds to The_Zealots already good response.


Jacked Out

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I've never heard about this 'waypoint limit.' In Sakura, I used to always run macros that generated waypoints for the hostile players. I typed /who to see what players were in the same district, and then made a macro /macro hostile /addwaypoint hostileplayer1; /addwaypoint hostileplayer2; ...... /use 1 1; (or whatever hotbar location it was at). That way I always knew where the enemies were, unless they stealthed or were far away. It's a good warning system in case some of them feel like attacking you. Also a good system to hunt them down if they run away SMILEY

 

If you want to chase someone and you're too lazy to type their whole name out, if you click on them and they run away, type /addwaypoint %T (target) and you'll get a waypoint for their location.

Message Edited by Primordia on 08-16-2005 02:04 PM
Message edited by Primordia on 08/16/2005 10:04:15.



Jacked Out

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m3gatl20n wrote:

Their def needs to be a SWG type waypoint in here that would be real cool, however I wouldnt hold your breath.






I agree with this guy i find as a BH on SWG being able to set waypoints and delete them i seconds makes things much easier when your having to run around large area's.


Mission wise MxO spanks SWG hands down but if they decided to add this feature i think alot of people who havnt played SWG before would really find this handy.




Mainframe Invader

Joined: Aug 15, 2005
Messages: 393
Location: Camon Heights (Central)
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Also nezodon I'm not sure from the post but it seem you might not have
the X:Y:Z: co-ordinates visable in your in game map.  Once you
open the map (m) you can press the ... button at the bottom of the map
window to have a perminate display of your current X: Y: Z: so can find
things easier.  Also I'm sure /whereami command gives you location
details, typed into your chat window.



Jacked Out

Joined: Aug 16, 2005
Messages: 169
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Can u add waypoints for coordinates?


Mainframe Invader

Joined: Aug 15, 2005
Messages: 393
Location: Camon Heights (Central)
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Not currently.  A feature that is sorely missing.






Joined: Aug 16, 2005
Messages: 11
Location: Recursion
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Your best bet for doing a waypoint for PvP is making a macro that adds
a waypoint to your current targeted player.  To do this, simple
type this:



/macro PvP /addwaypoint %T



That will add a waypoint to whoever you have targeted at the time.

 
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