AnXieTy wrote:Multifighting is garbage and should simply remain that way. If you wanna suggest going back to allowing 2 hypers to be active at a time, then suggest it... But dont add stipulations that force people to go down the operative tree just to be able to get the same defense as someone who is actually loaded out with operative trees. I mean basically the suggestion here is like rolling back to what we had in CR1 where you had to go down the hacker tree's to get your viral deflect up. Forcing a hacker/coder down the operative trees to get their defense will serve no other purpose but to gimp those classes.Multifighting as an ability is useless at the moment, but no it shouldn't stay that way. What is garbage is having an ability that does nothing, it should be utilised for something or removed completely. Besides If you had bothered to read the post then you would have seen that the fact it is in the Operative tree is one of the major issues with using the multifighting in this approach. Many people have suggested that if it were used like that then it should be moved to the awakened tree, something which I completely agree with.
Multifighting is garbage and should simply remain that way. If you wanna suggest going back to allowing 2 hypers to be active at a time, then suggest it... But dont add stipulations that force people to go down the operative tree just to be able to get the same defense as someone who is actually loaded out with operative trees. I mean basically the suggestion here is like rolling back to what we had in CR1 where you had to go down the hacker tree's to get your viral deflect up. Forcing a hacker/coder down the operative trees to get their defense will serve no other purpose but to gimp those classes.
Multi-fighting should go back to how it was supposed to be.
KanoR wrote:Multi-fighting should go back to how it was supposed to be.What? Massively buggy?
Vinia wrote:KanoR wrote:Multi-fighting should go back to how it was supposed to be.What? Massively buggy?you are can reads. Supposed to be.In theory, it would of been amazing.
If the company who made the game couldn't sort out the issues with it, do you think that the two-three Dev's we have now can do better?
And yes, I caught the quote button moments after your edit, so what I read and what ended up being quoted was different.
My opinion on what should be done with multifighting is that it is a buff which boosts ALL defenses for say, 30points? or 30%? And maybe 30points to ALL resistances as well for a total of 12 seconds(maybe 14 seconds since combat can lag at times), that should be 3 rounds of combat which gives you 3 rounds of combat to take an advantage with the increased defense and resistance. In my opinion this gives you a window of opportunity to try and finish your opponent and escape before you're sniped/knifed/hacked and it would all be down to timing as to when you popped the ability.
Yasa i really like that idea.
Vos, i donno if it could be exploited. I just find it very benefitual to pvp. Atm we can only defend against 1 out of 4 trees at any one time.
Say your MA, jump down to mara against 2 gunners and an mkt. With the way i said about the hypers you could possibly make your opponents miss and have a chance to at least kill 1, maybe even 2.
Its to try and stop the gang banging in pvp. Its a 1 v 1 combat system but with greater numbers on 1 side, its a shambles.
I like this one as an MA i think it would help a bit in group Pvp
Grave
KanoR wrote:Vinia wrote:KanoR wrote:Multi-fighting should go back to how it was supposed to be.What? Massively buggy?you are can reads. Supposed to be.In theory, it would of been amazing.If the company who made the game couldn't sort out the issues with it, do you think that the two-three Dev's we have now can do better? And yes, I caught the quote button moments after your edit, so what I read and what ended up being quoted was different.
Yasamuu wrote:My opinion on what should be done with multifighting is that it is a buff which boosts ALL defenses for say, 30points? or 30%? And maybe 30points to ALL resistances as well for a total of 12 seconds(maybe 14 seconds since combat can lag at times), that should be 3 rounds of combat which gives you 3 rounds of combat to take an advantage with the increased defense and resistance. In my opinion this gives you a window of opportunity to try and finish your opponent and escape before you're sniped/knifed/hacked and it would all be down to timing as to when you popped the ability.Yasa i really like that idea.Vos, i donno if it could be exploited. I just find it very benefitual to pvp. Atm we can only defend against 1 out of 4 trees at any one time. Say your MA, jump down to mara against 2 gunners and an mkt. With the way i said about the hypers you could possibly make your opponents miss and have a chance to at least kill 1, maybe even 2. Its to try and stop the gang banging in pvp. Its a 1 v 1 combat system but with greater numbers on 1 side, its a shambles.