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 09/25/2008 12:50:16
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Vindicator
Joined: Sep 1, 2005
Messages: 2466
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In the beginning of CR2 when Deflect and any other Hyper was able to be activated, I had always thought that it was some kind of mistake and that every hyper should be able to be used in place of just the Viral. The obvious fix was to allow any hyper to be used at any given time - but the exact opposite was done. I've never fully wrapped my head around this absurd change. Way to give the zerg even more of an advantage. Martial Art AOE's sound like a splendid idea though, as well as reinstituting two other useless abilities.
The fact that we have two abilities in our game that are completely and utterly useless degrades so intensely from the production value. Coupled with the fact that new players aren't given an explanation about the status of these abilities, and that the ability descriptions are misleading, it just seems like something that should have been fixed first and foremost rather than adding more recycled content.
These fixes are years overdue. Can we at least have an explanation? And sorry, I'm not going to buy 'they really do work lol' because repeated testing suggests otherwise.
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 09/29/2008 09:20:21
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Clairvoyant
Joined: May 29, 2007
Messages: 646
Location: Omaha, Vector-Hostile
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i personally like the original suggestion of having the hypers like the armored and shielded clothes
you can use either melee/ballistic + thrown/viral
honestly when i was a noob i thought that's how it worked, because i never bought the thrown defense hyper (cause let's be honest.. running missions you don't need it). Then i started pvping and was sad to learn that it was viral + melee/ballistic/thrown
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 09/29/2008 09:50:34
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Vindicator
Joined: Sep 15, 2005
Messages: 1676
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I like both the armoured/shielded approach or the multifighting one. It'd be nice to see something done with the old useless abilities.
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 10/09/2008 00:02:41
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Clairvoyant
Joined: Dec 20, 2005
Messages: 59
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Having played CR1 and now tow I think it would be better to be able to mix and match. Reason being your clothing is equipped to deal with two trees at a time in defense some may be more. to really get the benefit ofense and defense it would be advantageious whilst pvp to be able to defend your self against multiple openents representing dieeferent trees where what you've got on can give you the best defense in line with the hyper defenses.
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 10/09/2008 03:19:32
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Jacked Out
Joined: Nov 11, 2005
Messages: 409
Location: Atlanta, GA
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Vinia wrote:
AnXieTy wrote:
Multifighting is garbage and should simply remain that way. If you wanna suggest going back to allowing 2 hypers to be active at a time, then suggest it... But dont add stipulations that force people to go down the operative tree just to be able to get the same defense as someone who is actually loaded out with operative trees. I mean basically the suggestion here is like rolling back to what we had in CR1 where you had to go down the hacker tree's to get your viral deflect up. Forcing a hacker/coder down the operative trees to get their defense will serve no other purpose but to gimp those classes. Multifighting as an ability is useless at the moment, but no it shouldn't stay that way. What is garbage is having an ability that does nothing, it should be utilised for something or removed completely. Besides If you had bothered to read the post then you would have seen that the fact it is in the Operative tree is one of the major issues with using the multifighting in this approach. Many people have suggested that if it were used like that then it should be moved to the awakened tree, something which I completely agree with. Multi-fighting should go back to how it was supposed to be.
Message edited by KanoR on 10/09/2008 03:19:47.
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 10/09/2008 03:20:20
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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KanoR wrote:
Multi-fighting should go back to how it was supposed to be. What? Massively buggy?
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 10/09/2008 03:21:39
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Jacked Out
Joined: Nov 11, 2005
Messages: 409
Location: Atlanta, GA
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Vinia wrote:
KanoR wrote:
Multi-fighting should go back to how it was supposed to be. What? Massively buggy? you are can reads. 
Supposed to be.
In theory, it would of been amazing.
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 10/09/2008 03:24:56
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Jacked Out
Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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KanoR wrote:
Vinia wrote:
KanoR wrote:
Multi-fighting should go back to how it was supposed to be. What? Massively buggy? you are can reads. 
Supposed to be.
In theory, it would of been amazing. If the company who made the game couldn't sort out the issues with it, do you think that the two-three Dev's we have now can do better? And yes, I caught the quote button moments after your edit, so what I read and what ended up being quoted was different.
Message edited by Croesis on 10/09/2008 03:29:14.
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 10/09/2008 03:27:33
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Systemic Anomaly
Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
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My opinion on what should be done with multifighting is that it is a buff which boosts ALL defenses for say, 30points? or 30%? And maybe 30points to ALL resistances as well for a total of 12 seconds(maybe 14 seconds since combat can lag at times), that should be 3 rounds of combat which gives you 3 rounds of combat to take an advantage with the increased defense and resistance.
In my opinion this gives you a window of opportunity to try and finish your opponent and escape before you're sniped/knifed/hacked and it would all be down to timing as to when you popped the ability.
Edit: Forgot to add a cool down timer, say like 4 or 5 minutes?
Message edited by Yasamuu on 10/09/2008 04:44:48.
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 10/09/2008 03:30:42
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Enlightened Mind
Joined: Jan 10, 2008
Messages: 142
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simply if there are 2 hyper slots whats to stop people exploiting it and have 2 of the same hyper running? its already possiable to stack up gms its just asking for trouble.
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 10/09/2008 04:35:30
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Systemic Anomaly
Joined: Jan 26, 2006
Messages: 1012
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Yasamuu wrote:
My opinion on what should be done with multifighting is that it is a buff which boosts ALL defenses for say, 30points? or 30%? And maybe 30points to ALL resistances as well for a total of 12 seconds(maybe 14 seconds since combat can lag at times), that should be 3 rounds of combat which gives you 3 rounds of combat to take an advantage with the increased defense and resistance.
In my opinion this gives you a window of opportunity to try and finish your opponent and escape before you're sniped/knifed/hacked and it would all be down to timing as to when you popped the ability. Yasa i really like that idea. Vos, i donno if it could be exploited. I just find it very benefitual to pvp. Atm we can only defend against 1 out of 4 trees at any one time. Say your MA, jump down to mara against 2 gunners and an mkt. With the way i said about the hypers you could possibly make your opponents miss and have a chance to at least kill 1, maybe even 2. Its to try and stop the gang banging in pvp. Its a 1 v 1 combat system but with greater numbers on 1 side, its a shambles.
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 10/09/2008 04:43:42
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Transcendent
Joined: Aug 26, 2005
Messages: 288
Location: uk
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Yasamuu wrote:
My opinion on what should be done with multifighting is that it is a buff which boosts ALL defenses for say, 30points? or 30%? And maybe 30points to ALL resistances as well for a total of 12 seconds(maybe 14 seconds since combat can lag at times), that should be 3 rounds of combat which gives you 3 rounds of combat to take an advantage with the increased defense and resistance.
In my opinion this gives you a window of opportunity to try and finish your opponent and escape before you're sniped/knifed/hacked and it would all be down to timing as to when you popped the ability. I like this one as an MA i think it would help a bit in group Pvp
Grave
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 10/09/2008 05:00:03
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Jacked Out
Joined: Nov 11, 2005
Messages: 409
Location: Atlanta, GA
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Vinia wrote:
KanoR wrote:
Vinia wrote:
KanoR wrote:
Multi-fighting should go back to how it was supposed to be. What? Massively buggy? you are can reads. 
Supposed to be.
In theory, it would of been amazing. If the company who made the game couldn't sort out the issues with it, do you think that the two-three Dev's we have now can do better? And yes, I caught the quote button moments after your edit, so what I read and what ended up being quoted was different. Yeah, it was massively buggy when it was in use. It still was awesome in theory.
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 10/09/2008 05:19:40
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Enlightened Mind
Joined: Jan 10, 2008
Messages: 142
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The_Bruceter wrote:
Yasamuu wrote:
My opinion on what should be done with multifighting is that it is a buff which boosts ALL defenses for say, 30points? or 30%? And maybe 30points to ALL resistances as well for a total of 12 seconds(maybe 14 seconds since combat can lag at times), that should be 3 rounds of combat which gives you 3 rounds of combat to take an advantage with the increased defense and resistance.
In my opinion this gives you a window of opportunity to try and finish your opponent and escape before you're sniped/knifed/hacked and it would all be down to timing as to when you popped the ability. Yasa i really like that idea. Vos, i donno if it could be exploited. I just find it very benefitual to pvp. Atm we can only defend against 1 out of 4 trees at any one time. Say your MA, jump down to mara against 2 gunners and an mkt. With the way i said about the hypers you could possibly make your opponents miss and have a chance to at least kill 1, maybe even 2. Its to try and stop the gang banging in pvp. Its a 1 v 1 combat system but with greater numbers on 1 side, its a shambles. but to be honest thats how it should be if you want it realistic take anygame out there and 2 vs 1 the 2 if there good always win without deaths, and yes i know 100% it can be exploited everying thiing thats ever new has always been exploited and most things old as well
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 10/09/2008 05:25:32
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Systemic Anomaly
Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
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You don't know that it can be exploited 100% at all. You're speculating that it can. Unless you yourself have physically activated a hyper twice then you're just speculating that it can be done. If it can be done, /bug it but I doubt it can be.
And 2v1's are not impossible to win either.
Message edited by Yasamuu on 10/09/2008 05:26:02.
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