So, how is the new story quest thing?
I really liekd the cinematic, but it would be SO much better with actual sound. Don't mind voices, just at least something!
Cinematic was much better than I expected for a first-time attempt, I'm impressed.
Um, Jack-o-lanterns still ingame. Whoops?
Farmable Runtimes supposedly? ...BAHAHAHAHAHAHA Disregard, Zionites are dumb.
Omgz gask masks.
Not liking the wireframe stuff too much, looks kind of strange and not...pretty. Buffs aren't too shabby though.
Oh god wat. (That's at Hampton Green X: 128 Y:191 Z:-213 btw)
I do believe this update is a step in the right direction.
Just started to have a run through this, still having fun on Gears, but so far, I have to admit, i am VERY impressed with this.
Too much grind involved in getting the items. The new direction is great and all, the missions are good, the implentation of new story telling methods is good. But it all turns into grinding too quickly.
Update 64 FTW!! Love the artwork Rare, but some background music would serve to make the cinematics a bit more immersive.
So, feedback on the actual clothing items/list of them so people can see them.
Buffs: Alright I guess for a level 30 item?
Looks: Not too bad.
Buffs: Good resist buffs for a level 40. Contested Withdraw bonus is very small (Most contested withdraws are about half of what the average accuracy are for a level 50, so that'd maybe add one point to it.) Evade Interlock Bonus does absolutley nothing of noticable effect, as far as I know.
Looks: Again, not too bad. Nice to have more clothing that was previously NPC only.
Buffs: For a level 40 item, very poor resistance buffs. Determination as far as I know increases the speed at which debuffs given off by lower level NPCs/Players are swept off. This is almost completley useless.
Looks: Awesome. Zomg gasmask.
Buffs: Resistance buffs are okay/above average as there's a bunch of other buffs. Movement bonuses are good. Defense Buffs are good. Overall though, I'd say that's a bit overpowered for a level 40 item.
Looks: Bleh. Wireframe stuff on a non-wireframe body doesn't look so good to me.
Buffs: Very good resistance buffs for a level 50 item considering the other buffs on it. Accuracy bonuses are all good, probably increase a standard level 50's main Accuracy by about 3-4 points. Doesn't seem as overpowered as compared to SSR shades and the Valkyjar gear.
Looks: Again, Bleh.
Buffs: Inner Strength Regen -5% has almost no effect on any level 50. 30 in each resistance seems a bit much, there's no real weakness to wearing it. Damage bonuses are a nice addition to. But compared to Seraphims, I'd still wear Seraphims over these in PvP/PvE. If anything people are just going to stack more with these.
Looks: Awesome.
Buffs: Resistance buffs good, there's a weakness in there. Max Health is hardly notice-able considering most attacks hit you in the ballpark of 200-1000 damage, 50 extra points of health won't do much. Concentration bonus I'm not even sure works, but if it does I guess it's helpful? Accuracy bonuses are nice but the SSR shades or even the Wireframe glasses are way better than this. Compared to the Hel Stomper boots, the Merovingians' unique item is far better buffs-wise than this.
Looks: Good I guess, I know some people really wanted Veil's glasses.
Buffs: Only 3 resistances, but a good bonus of each. This Bandana has a resistance weakness, that is good for balance. Stealth is I guess good if you don't want to get popped out of sneak by people wearing those Valkyjar glasses, but if someone sees you in Sneak and you're flagged, you're going to probably get shot and get knocked out of sneak anyway. So, the Stealth buff is in my opinion fairly useless. Pacify Duration? No, absoultley worthless. That's only available in a portion of a hacker tree and the duration it adds doesn't even add up to an extra second of being pacified. Max Inner Strength Bonus does absolutley nothing of value. I cannot even think of an ability that adds Max Inner Strength, only one that takes it away (Force Enhancer?). So if you wore this bandana while using Force Enhancer, you'd actually take away more Max IS than if you didn't have it on. Yay. The only things that increase your Max Inner Strength are a few clothing items, and their value isn't modified by any clothing you wear/your stats.
Looks: Alright.
Clouded Specs do have 3 resists.
Thanks for the rundown. Personally, at the moment the only item worth getting are the wire glasses, but as you said, Bleh.
Why does everyone skip over that Seraph wore thoe type shades first ;_;
Anyway.
Cinimatic - A+ Bravo sir! All worries have been removed about how this would work. The cinimatic plays a bit fast and it takes a few viewings to fully understand what is happening but still a job well done.Story - DThis needs work. 6 weeks with only 9 missions (3 that the average lvl 50 can play through) which can easily be completed in 2 hours. Hopefully something will be happening between now and the next update that spreads this abit but i can't help thinking that 2 weeks in the content will be old and bland and will have 3 dead weeks rather then just the 1.New gear- B. Hampton gear and wireframe stuff aside the new gear looks good. Buff wise I can't comment but on looks alone job well done.Noob content - haven't done....can't grade.....so yeah =P
Gang Boss Pills - B. I will probably never farm or look for these but they are a neat little tool to have just for fun.
The whole Wright thing on the rooftop's real easy to do. Other people showed up for whatever reason, but you really only need a healer (two helps) and two damage dealers. The NPCs bug out very easily and Wright can be engaged seperate from her helpers. It'd help if she also through off a "Run" ability.
Looted her, like a level 40 random shielded coat, small amount of info, and an Accelerator bit. Why not a Deaccelerator bit, so people could potentially get more of the collector items without running out of Deaccelerator bits?
Here is the cinematic with music I added.
Nice music Zane! It added an element of suspense and danger. I like the content of the cinematic.
As for bugs, in the Merv 11.3.1 first phase, Nicky G. Says if you talk to her twice "[Team] Nicky G.: Consider that a freebie, sugar. Come chat with me in Club Paradise some time--when it (i}isn't{/i} in danger of infestation by wild programs, that is." There's a ( instead of a { on the isn't part.
It seems Hel Stompers look a little strange on Male body type 1 and 2, I'll get a screenshot of that in a sec to see if it's actually a bug. EDIT: Craint delivers!
The cinematic was great, considering it's a first attempt it's really quite impressive like most people have been saying. A good job well done with that.
I have to agree with the points raised about the buffs earlier in the thread, but I'm sure some of the high tier items will come in handy in some circumstances and as for the lowbie items, well I'll tell you when one of my lowbies can use them
The time it takes to farm the items is pretty satisfactory too. Particularly if you have multi-org alts that can now farm the content, it puts them to good use. You can farm the items for others or yourself and participate in the story too. All in all, that should amount to a fair amount of time that other activities, like Live Events for example, would have taken up. Hopefully, at least.
So far, so good. I'm enjoying it and I have to say I wasn't let down.
*checks calendar* Nope.. not April 1st... Hmmm...