Station.com
Sign In Join Free Why Join?
Sony Online Entertainment
Community Store My Account Help
  Search   |   Recent Topics   |   Member Listing   |   Back to home page
[11.2.3] Accelerated programs around Debir Court - Vector - 10/6/08
Search inside this topic:
The Matrix Online » Top » News and Announcements » Live Events Previous Topic  |  Next Topic
Author Message


Zion Controller

Joined: Feb 10, 2006
Messages: 69
Offline


 
Override and hostile operative activity around Debir Court remain high. Please use caution when entering that area.
 
Tyndall
Mission Control
Zion Command
 
 
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Message edited by Tyndall on 10/07/2008 20:55:38.



Jacked Out

Joined: Aug 15, 2005
Messages: 1234
Location: The Bonaguil Merovingian City
Offline

This event turned into CHAOS. Was all out war in the streets of Mara/Magog.


Vindicator

Joined: May 17, 2006
Messages: 5110
Location: Vector-Hostile Faction: Morpheus'Legacy Organization: Zion
Offline

Ingus wrote:
This event turned into CHAOS. Was all out war in the streets of Mara/Magog.
((It turned out into "No Event" actually..I have to admit,i can't remember when was the last time we had a war like that!))



Jacked Out

Joined: May 27, 2008
Messages: 1519
Offline

I like the fact that Rarebit neglected to show screenshots of me attacking Ghost so many times before people found him that he turned off his pvp flag or the convo that ensued after the event.

Oh well at least we got treated to fourty screenshots of Phantompain...


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6419
Location: SC|Sentience -973069242
Offline

I don't know why Runtimes are handed out if we're not supposed to use them. Mass PVP. Huge org battle. What better time, you know? I pop one, then "lolz, admin despawn. Your item wasted, operative."

I guess they're supposed to sit pretty in our inventory or something.



Jacked Out

Joined: May 27, 2008
Messages: 1519
Offline

Bayamos wrote:
I don't know why Runtimes are handed out if we're not supposed to use them. Mass PVP. Huge org battle. What better time, you know? I pop one, then "lolz, admin despawn. Your item wasted, operative."

I guess they're supposed to sit pretty in our inventory or something.
In my experience Rarebit likes his events very pre planned very in control. I prefer to think innovation in not only tracking techniques like me and Othin used not to mention relocation of rare items to give an advantage is appreciated and not shunned. However the conclusion I have come to is that Rarebit only wants you to be so good at what you do. If your any better he goes out of his way to punish you in any manner he can because to him it almost seems like he takes it as a personal insult that you want to perfect your play style or strive to do things better than the rest. Event structures seem like such a easily destroyed house of cards that anyone who isn't a flat out pushover is considered a "disruptor" and not a competitive partaker in the event.









Ascendent Logic

Joined: Dec 3, 2005
Messages: 908
Location: HvCFT Ramesses II
Offline

Truth be told there's not that many "disrupters" left in MxO. I mean if we take the game world for what it is it's not disruptive to spy or be Rambo style pvp'ing and pop'ing items that are farmed in other events on another org's operatives. Disrupters are usually people who don't "get" the event or lol'spamming it. People who are working to forward their own agenda or their own name or faction/organization shouldn't be punished for showing willingness to go the extra mile or break out of the box at events, well, at least not on Vector because here they can actually be killed instead of just lol'ing around with a non pvp flagged character. Else there's always the server boot if they are truely disruptive, again the thin line... it's a story but at the end of the day it's a scripted story and if things are going the wrong way I guess Rare needs to try to figure out to get it back on track.

Grats to Pain for taking down Pace though!!!  I heard that gives out a reward... *drools on big black Agent gun*... I hope the Merv recognizes that takedown, Pain SMILEY



Message edited by Synapse777 on 10/08/2008 08:12:53.


Systemic Anomaly

Joined: Aug 27, 2005
Messages: 8674
Location: Lost in Translation.
Offline

Synapse777 wrote:
the game
...

I enjoyed this event, though I arrived late so I didn't actually know the premise of it all and was pretty much told to launch into battle. The all out chaos reminded me of some good old battles, though, both event related and not.



Ascendent Logic

Joined: Dec 3, 2005
Messages: 908
Location: HvCFT Ramesses II
Offline

Yasamuu wrote:
Synapse777 wrote:
the game
...

I enjoyed this event, though I arrived late so I didn't actually know the premise of it all and was pretty much told to launch into battle. The all out chaos reminded me of some good old battles, though, both event related and not.
:O


Encrypted Mind

Joined: Jul 10, 2008
Messages: 673
Offline

Oh yeah, I think if you get Runtimes from Live Events, you should be able to use them whenever. Just despawning them is making it feel more scripted to me, and makes me feel like the players have a lesser impact on the story. Sure it's just a consumable item that spawns NPCs that attack hostile players, but as a player when you do that, you feel like you actually did something kinda cool.

I used to see Rarebit just have players deal with Runtime bit usage, and despawn the one that spawned on the Live event Character(and later he made/put on Run immunity on LE characters so that wouldn't happen anymore). Then after the Raedar event he seems to just despawn Accelerated Machines spawned from runtime bits whenever he sees them used. I disagree with this practice, but, since he's running the event, I can see why he does it.

Box 4's, however, maybe aren't supposed to be used for Live events >_>


Systemic Anomaly

Joined: Jan 26, 2006
Messages: 1012
Offline

This event looked amazing. Pity i didn't get to make it SMILEY Pvp at events, makes the event SMILEY




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 2240
Location: Vector Organization: Merv Faction: Dark Evolution Rank: Faction Leader Take the Blackpill, Evolve
Offline

This was fun as hell indeed, Im glad I was on that nite!



Ascendent Logic

Joined: Mar 28, 2006
Messages: 1602
Offline

Manatik wrote:
This was fun as hell indeed, Im glad I was on that nite!
Indeed.

 
The Matrix Online » Top » News and Announcements » Live Events
Go to:   

Version 2.2.7.43