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[CR2.0 Guide] Buff Overlapping
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Cal




Joined: Aug 16, 2005
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In the CR2.0 if buffs add to the same abilities, they will either override each other, or (less then ideally) block the buff from being applied ("... has a higher version running."SMILEY.

Also, which buffs gets through is not based on the actual buff stats, but on the buff itself (a Trauma Surgeon with low +Viral Dmg might override a Hacker's Overclock, even though Overclock gives him higher +Viral Dmg).

When refering to Force Enhancer/Multiplier's toggle buffs, only the aura is blocked on the target, so if you have Viral Shielding on, you can still give Deflect Virus 1.0 to your group as long as they themselves don't have Viral Shielding on.

These buffs do stack:
  • Combat Evasion: Gaussian Blur (Hacker) and Resist Combat (Team Patcher)

  • Awakened's "Hyper-X" Set: Hyper-Deflect and one of the following, Hyper-Dodge/Sense/Block

  • Sweeps: Negative Conditon Sweep 1.0 (Upgrade Artist), 2.0 (Upgrade Master), Sweep Party 1.0 (Force Enhancer), and 2.0 (Force Multiplier)


These buff series do not stack:
  • Health Regen Rate: Fast Healing 1.0 (Guardian Patcher) and 2.0 (Doctor)

  • Viral Resistance: Personal Firewall 1.0 (Guardian Patcher) and 2.0 (Upgrade Artist)

  • Max Health: Bolster Health 1.0 (Patcher), 2.0 (Upgrade Artist), and 3.0 (Upgrade Master) (I haven't been able to test between BH 3.0 and Upgrade Health (Physician).)

  • Movement Speed: Movement Accelerator 1.0 (Patcher), 2.0 (Upgrade Artist), and 3.0 (Upgrade Master)

  • Viral Defense: Network Firewall (Team Patcher) and Viral Shielding (Trauma Surgeon)


Below are the multi-stat buffs that overwrite each other:

Class Buffs
  • You may only have one class buff active at any time.

Healing
  • Passive Code (Patcher) is overwritten by Improved Hacking (Force Multiplier)

Viral Damage
  • Overclock (Virologist) is overwritten by Improved Hacking (Force Multiplier)

Viral Defense
  • Hyper-Deflect (Awakened) is overwritten by Viral Shielding (Trauma Surgeon)

  • Deflect Virus 1.0's Aura (Force Enhancer) is overwritten by Viral Shielding (Trauma Surgeon)

Accuracies
  • You cannot have either Weapons Boost or Combat Training active at the same time, they overwrite each other. (Corpsman)

  • Combat Enhancement 1.0 (Guardian Patcher) is overwritten by Combat Aura 1.0's Aura (Team Patcher)

  • Combat Enhancement 1.0 (Guardian Patcher) is overwritten by Weapons Boost/Combat Training (Corpsman)

  • Weapons Boost/Combat Training (Corpsman) are overwritten by Combat Aura 1.0's Aura (Team Patcher)

Damages
  • Combat Aura 2.0's Aura (Force Mulitplier) is overwritten by Upgrade Master.

--

That should be all of them SMILEY.


Jacked Out

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Another to add to your do stack list, Empty Mind (Viral Resistance) stacks with one of Calm Mind, Calm Body (Thrown Resistance), Consistant Technique (Melee Resistance), or Adrenaline Booster (Ballistic Resistance)

Pretty much the same as the Hyper- abilities, but with resistance instead of defense.
Cal




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Konvertor wrote:
Another to add to your do stack list, Empty Mind (Viral Resistance) stacks with one of Calm Mind, Calm Body (Thrown Resistance), Consistant Technique (Melee Resistance), or Adrenaline Booster (Ballistic Resistance)

Pretty much the same as the Hyper- abilities, but with resistance instead of defense.




I'll add it if I can. One thing I noticed, why do Virologists (and Coders by extension) sorta get the shaft when it came to these abilities?

Was it ever explained as intentional?


Jacked Out

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great post.

i also figured out, that you cannot use personal firewall while hyper-deflect is active.


Jacked Out

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Cal wrote:

I'll add it if I can. One thing I noticed, why do Virologists (and Coders by extension) sorta get the shaft when it came to these abilities?

Was it ever explained as intentional?

The first question, I'm not sure on. I think the main reason, though, is that most of the Operative tree have no Viral Defense from any of their abilities. So they need that extra Viral that they don't get from anywhere else. Now, personally I think you should be able to have any two of the Hyper- abilities, or resistance abilities active at a time (this way hackers could have Ballistic and Melee, and MAs could have Viral, and Ballistic...), but this is probably too difficult to do.

The second question, yes it was...I can't find the post at the moment, but this IS intended.


Jacked Out

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Cal wrote:
Was it ever explained as intentional?

Found it, it helps when you search for the correct dev name...
http://mxoboards.station.sony.com/matrix/board/message?board.id=CR20Abil&message.id=618&query.id=0#M618
Cal




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Just found this one while going down the Creston Hideout... Improved Hacking and Upgrade Master don't play nicely (they'll overwrite eachother) :o.

That's a kick in the pants there.


Jacked Out

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Cal wrote:
Just found this one while going down the Creston Hideout... Improved Hacking and Upgrade Master don't play nicely (they'll overwrite eachother) :o.

That's a kick in the pants there.


:smileysurprised: Isn't UM only buffing ballisitc and melee damage? *needs to check this in-game*

the more interesting question, what happens in this situation:

1) UM Upgrade, which grants extra buffer (costs 150, extra: 200)
2) Fill up your buffer with other buffs
3) Improved Hacking --> which means not enough buffer for all buffs

Anyone have tried this?
Cal




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Upgrade Master does all damages and the +buffer. If you somehow lose UM (overlap, kill it manually) you'll just go to 200/200 buffer.
Cal




Joined: Aug 16, 2005
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Finally plunked the cash down on Upgrade Master and a couple of new no-stacks:
  • Passive Code is overwritten by Upgrade Master. (Why, I don't know since they don't buff the same stats.)

  • Enhanced Dodge is overwritten by either Hyper-Sense, Dodge, or Block. (Again, another question as to why it doesn't stack with Hyper-Sense since EN only buffs Melee/Ballistic...)
Fun.

Message Edited by Cal on 04-24-2006 01:50 AM
Message edited by Cal on 04/24/2006 00:50:26.

 
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