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The Other Side of the Looking Glass - 11/18/2005
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Development

Joined: Aug 15, 2005
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This thread is for discussing The Other Side of the Looking Glass posted on Friday, November 18, 2005 on Data Node One.

Message Edited by Walrus on 11-18-2005 06:06 PM


Message edited by mxomod004 on 10/02/2008 20:42:38.



Transcendent

Joined: Aug 16, 2005
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Im looking so forward to these changes.  LESIG, Multi -on one.... rock on.... and mele free-fire....uber.



I want into that test server SMILEY



The only thing that concerns me is interlock speed.  right now,
the speed of interlock matches re-use timers of alot of
abilities.  Strategy is based upon the timing of execution of such
abilities.  if rolls take shorter time to link together, these
strategies will all be useless.  Are re-use timers going to be
affected by this change?  I think they should





Message Edited by Bsingin64 on 11-21-2005 10:44 AM
Message edited by Aftermind on 11/21/2005 10:44:13.



Jacked Out

Joined: Aug 15, 2005
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I was wondering if there is a certain time in December that we will
being seeing the QA server...like a nailed down date. I know your
working on it, but "early december" could mean anything...especially
when patches like the newest one was supposed to come out the first or
second week of Nov. and here we are getting it on the 22nd.  I
want to be able to test the CU, and have enough time to do so. 
I'm hoping we dont get the QA server all the way at the end of
December...that would suck :smileysad:



Vindicator

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Walrus -

PacketBurner started a thread yesterday to discuss the 11/18 'Glass, since this one was locked. It's been buried in General Discussion, but a lot of good points were raised... I don't know if you have the power to join the two topics, but at least have a look:

http://mxoboards.station.sony.com/matrix/board/message?board.id=general&message.id=43147

I'd especially like to know whether or not we'll see characters "react" at all to free-fire Melee attacks the way they do to free-fire ranged attacks (just sort of a general "I've been hurt" reaction, but it makes things a lot more realistic).

I know that one of the major complaints with games like SWG is that there's no "reaction" when a character takes a hit. I know MXO is not one of those games at the moment, in either Interlock or Freefire situations, and I'd like to know that that's going to continue to be the case.

- Void





Joined: Aug 19, 2005
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I look forward to seeing this new test sever when?





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I look forward to seeing this new test sever when?



Systemic Anomaly

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Good stuff, hopefully a lot of suggestions were taken into account for the QA server. Im curious to see how it will be setup. Maybe some news release on it once more information on how to go about testing on there and what to expect could be put up on dn1?



 
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