>revolt_ wrote:You can still have a 25 secs stun or root IF you have the proper attributes for it (focus 30 I believe)...>revolt_
Cryshal, what exactally are you on about?
Gunmen: Two base abilites for anytime.
SMG's: 3 anytime abilites and 1 Close combat; one of those abilites is on a seperate timer. 3 out of 4 require a state effect, they're also on similar timers.
Riflemen: 2 Anytime; one requires state effects and the other is a buffer. 1 Close combat; roots.
Sniper: 0 IL abilites
Duelist: 4 Close Combat abilites; again, 3 of 4 require state effects. 2 Anytime. There are two groups split almost equally of timers.
Of all three MA tree's; only 2 have abilites that can be used Outside IL, and each only have one a piece.
Hacker: 3 anytime; 1 buffer, 1 debuffer, 1 attack
Script kiddie: 0 in IL
Ravanger: 6 anytime abilites, all attacks with DOT
Arbaleist: 9 anytime; 5 attack (1 DOT), 2 roots, 1 stun, 1 buff, 1 debuff
Destroyer: 3 anytime; 2 DOT's , 1 attack
Artillest: 5 Anytime; 1 buff, 4 attacks
I won't even get into spy tree, proxy coder, and patcher; unless it's asked for, or maybe you can make sure to check next time before you start spouting off...
I'll agree with you the damage is high, but honestly what's the difference of lowering the damage but hiiting more often or lowering the accuracy and hitting less often with high damage?
Message Edited by AvatRAMa on 03-29-200610:03 PM
Message Edited by Renesis13B on 04-07-200604:22 PM
cryshal wrote:try reading my previous post, very slowly.. itll come to you. hacker needs no further nerfing. perhaps you just suck at pvp, which is by far more likely.
I have pure hacker attributes.
Practically the only time I win a roll against a IL build (MA, Duelist) in Interlock is if they're heavily debuffed, or if I use Upgrade Attacks. Most people that know what they're doing can kill me once they've got me IL'ed, no prob. And with the IL sploit, and contested withdraw that is hacker's bane, there really doesn't need to be any nerfing done to hacker in IL. Oh, it should also be mentioned that if a hacker wants to hit in IL, he needs to use speed, which lowers damage and leaves him vulnerable to attack (Powerless, anyone?) from the IL class.
Message Edited by AvatRAMa on 04-20-2006 10:49 AM
Bayamo wrote:I have pure hacker attributes.Practically the only time I win a roll against a IL build (MA, Duelist) in Interlock is if they're heavily debuffed, or if I use Upgrade Attacks. Most people that know what they're doing can kill me once they've got me IL'ed, no prob. And with the IL sploit, and contested withdraw that is hacker's bane, there really doesn't need to be any nerfing done to hacker in IL. Oh, it should also be mentioned that if a hacker wants to hit in IL, he needs to use speed, which lowers damage and leaves him vulnerable to attack (Powerless, anyone?) from the IL class.
Message Edited by Renesis13B on 04-21-2006 11:13 PM
Bayamo wrote: I have pure hacker attributes. Practically the only time I win a roll against a IL build (MA, Duelist) in Interlock is if they're heavily debuffed, or if I use Upgrade Attacks. Most people that know what they're doing can kill me once they've got me IL'ed, no prob. And with the IL sploit, and contested withdraw that is hacker's bane, there really doesn't need to be any nerfing done to hacker in IL. Oh, it should also be mentioned that if a hacker wants to hit in IL, he needs to use speed, which lowers damage and leaves him vulnerable to attack (Powerless, anyone?) from the IL class.
Hmm.... let me explain
Enter interlock.
Hit upgrade attacks
Hit code infection 4
Hit overclock
Change to power tactic
Spam specials
Even if only a couple go through apart from code infection then you are doing serious damage. Assuming you got a pacify, or infect field to lower you opponents viral res before interlock things look good. As a variation hit code infection 3 first, then put 4 on about 5 rounds later, it will replace the lower version for longer lasting repeated damage.
As an MA I have lost against hackers in interlock. I've also won - but not by much. I find that I am in a poor state by the time I manage interlock, and that means I sometimes don't have time to kill them before I die. As a side note this could be cause I use aikido, which has much lower damage than kung fu which might pwn hacker....
PS. Why does plague infection area ability (one with rats on it) Suck quite so badly?
PPS> The assassin escape moves work when enraged, and I have also had a guy sideroll me when powerless.... grr... can't keep hold of them.
You are correct, code infection is screwed.
And once rolled, I like to root/pacify to keep them away from me
PLus the neato viral damage resistance destruction on those pacifies roxors.