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Ask the Devs an MXO question v.6
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The Matrix Online » Archived Forums » Archive Construct Previous Topic  |  Next Topic      Go to Page: Previous  1  ... 193 , 194 , 195 , 196 , 197 , 198 , 199  Next
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Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4367
Location: Syntax Server Organization: EPN Faction: E Pluribus Neo HvCFT: Anderson's Heart
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GamiSB wrote:
Do you forsee (for lack of a better word) some of the types or arguments and views people have that spir up after cetrain events?


Fen


Systemic Anomaly

Joined: Aug 16, 2005
Messages: 5154
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EDIT:  Blargh.  Gami was faster at quoting his question then I was.  SMILEY


Message edited by Fen on 07/23/2007 23:20:41.



Development

Joined: Dec 2, 2005
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GamiSB wrote:
GamiSB wrote:
Do you forsee (for lack of a better word) some of the types or arguments and views people have that spir up after cetrain events?

Spurring some discussion is usually at least part of the point of an event. I won't say I'm always able to predict how the discussion will go.



Systemic Anomaly

Joined: Aug 15, 2005
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if you leave it up I'll promise to quote it next chance I get =P

Fen


Systemic Anomaly

Joined: Aug 16, 2005
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Do players' reactions have any influence on how you mold the story?  For example, with how the Machine organization on Recursion is split in two as far as their beliefs go?

Jax


Jacked Out

Joined: Apr 25, 2007
Messages: 491
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Ever though of giving the players a direct effect on the world of the matrix, besides in LEs? ex. If there is a 01 war and Zion wins the sky will go cloudy for awhile, if mech wins clear adn if merv wins red. Thats just one thing I thought of Im sure there are many others.


Development

Joined: Dec 2, 2005
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Fen wrote:
Do players' reactions have any influence on how you mold the story?  For example, with how the Machine organization on Recursion is split in two as far as their beliefs go?
Uh, it is?

I mean, sort of.



Jacked Out

Joined: Aug 28, 2006
Messages: 611
Location: Teh Internetz
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What loadout would you use if you were a "normal" player ?
Fen


Systemic Anomaly

Joined: Aug 16, 2005
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Rarebit wrote:
Fen wrote:
Do players' reactions have any influence on how you mold the story?  For example, with how the Machine organization on Recursion is split in two as far as their beliefs go?
Uh, it is?



I mean, sort of.

lol, Wow.



Development

Joined: Dec 2, 2005
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898989 wrote:
What loadout would you use if you were a "normal" player ?
I dunno. In CR1.0 I was playing a lowbie spy for a while, although I kind of ran into trouble being able to solo some of the tougher mission NPCs around level 12 or so, then my abs got all broke up in CR2.0 and I didn't feel like trying to put them back together. :p So eh yeah. Oh I do have a new one I think I intend to be a Duelist, but that's a ways (ie forever) off.



Jacked Out

Joined: Aug 28, 2006
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Rarebit wrote:
898989 wrote:
What loadout would you use if you were a "normal" player ?
I dunno. In CR1.0 I was playing a lowbie spy for a while, although I kind of ran into trouble being able to solo some of the tougher mission NPCs around level 12 or so, then my abs got all broke up in CR2.0 and I didn't feel like trying to put them back together. :p So eh yeah. Oh I do have a new one I think I intend to be a Duelist, but that's a ways (ie forever) off.
cool cool ... And which LE char do you enjoy playing the most ?


Jacked Out

Joined: Sep 29, 2005
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There is but one great truth. And that is this.

TRB FTW.
Jax


Jacked Out

Joined: Apr 25, 2007
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Any chance that Paul could take a look at this? http://forums.station.sony.com/mxo/..._id=36300015095


Perceptive Mind

Joined: Aug 19, 2006
Messages: 1103
Location: The Code Server: Recursion Operative Level: 50 Organisation: Zion Faction: The Dragoon Brotherhood
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Is there any way to choose which Zion Construct you can get?
From memory I think there are 3 types, and only 2 of them are good, namely the one with the stairs in the middle and the one with the mini dojo and auditorium.

Its just I'm bored with getting the construct with the large dojo. And while we're on the subject the melee training sims loot is terrible. 200k for killing a level 70?!?



Femme Fatale

Joined: Mar 31, 2006
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AltDimension wrote:
200k for killing a level 70?!?

Think yourself lucky, we got 40k between us and a level 40 armoured shirt, and a Ugly shirt at that SMILEY

 
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