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Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Bah. Thanks Void, would you happen to know the numbers so they wouldn't move so *CENSORED* fast?



Vindicator

Joined: Aug 15, 2005
Messages: 5444
Location: In Exilium
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It's up to you, depending on how fast you want them to move.
If you want the Matrix to go in real-time, you'd want to set:

wr_env_daylength = 86400

- Void



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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Try this out and let me know if it's what you're looking for:

WR_Mottle_Speed = 5000 (adjust as you feel like).

To have uberfast movement, set it to like 100.

(I hope I didn't reverse those two values.. I just got back from a meet and a subsequent victory feast, and now I'm dead tired).

Message edited by Bayamos on 10/11/2006 19:58:51.



Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Thanks Bayamos, the sky looks greener like this SMILEY And more natural. Also, the shadows move at incredible speeds on the floor, and the rain is awesome. Is there a way I can make the rain drop faster without changing how long it lasts, or even make the rain brighter would be good.



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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No problemo, Roukan.

From what I've seen, I can't seem to get the particle weather useropts to work. There are three possibilities - they could be admin-only, they could be non-adjustable like GrassLoadPercent, or I could be using the wrong value/type of value. I'll give them a look again. I think I've posted the weather useropts in a prior page of this thread, so if anyone else wants to give them a shot as well, that would be cool.

Honestly, there are soooooooooooooooooooooooooo many useropts I have that don't appear to work at all. I'd give my left nut for some of them (Wireframe, LoadNoTextures, other RW / WR / FX ones) to work. Well, maybe I wouldn't but you get the point.

Message edited by Bayamos on 10/13/2006 16:29:47.



Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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The parameter I've been playing around with lately is ModelLighting_AmbAdd_R  = 50. Like I said earlier in the thread, you can add a _B and _G, like so:

ModelLighting_AmbAdd_R  = 50
ModelLighting_AmbAdd_G  = 50
ModelLighting_AmbAdd_B  = 50

This results, instead of models (RSIs, props like hardlines, doors, streetlamps) having a red green or blue glow, their overall gamma is increased separate from the rest of the world. This looks kinda odd at night, like we turned the LightPool up a lot, but in daytime or the hazy afternoons, it can really give RSI lighting a kick and show off a lot more detail. In conjunction with the ScreenFilters, using a deep blue or green, items can also have a bit more contrast than normal. If you want things to be blurry and sort of "Diffuse Glow" ish, you can turn on Overbright in conjunction with this.

Here are some example shots of what this can do.

ScreenFilter w/ ModelLighting:






Overbright added in:






Jacked Out

Joined: May 3, 2006
Messages: 3042
Location: San Tropez
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Bay Pwns your Opts.


Jacked Out

Joined: Feb 18, 2006
Messages: 84
Location: Houston, Tx
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Can someone please post where I could get the useropts for making the weather shorter or longer?


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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#Day Length in Seconds
wr_envdaylength = x

default is 3600. For a day cycle that lasts 1 minute, do 60. For a day that neverrrrrrrrrrrrr everrrrr changes weather, do 999999999999. And so on.



Jacked Out

Joined: Feb 18, 2006
Messages: 84
Location: Houston, Tx
Offline

Thanks a ton Bayamo


Femme Fatale

Joined: Aug 15, 2005
Messages: 11028
Location: Las Vegas, NV
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Bayamo wrote:
Try this out and let me know if it's what you're looking for:

WR_Mottle_Speed = 5000 (adjust as you feel like).

To have uberfast movement, set it to like 100.

(I hope I didn't reverse those two values.. I just got back from a meet and a subsequent victory feast, and now I'm dead tired).
5000 makes the cloud shadows move really fast on the ground, and 100 makes the shadows nonexistant. Good for those of us with dying or *CENSORED* processors SMILEY



Jacked Out

Joined: Feb 18, 2006
Messages: 84
Location: Houston, Tx
Offline

can some post the command for making it rain for about 4hr and night for 4hrs and if possible, rain at night for about 4hrs or longer thanks. SMILEY


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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Unfortunately there's no such useropt (well there's wr_rezevents and such, but they're admin-only). We can't change the weather cycles, only alter their speed.

If you find a weather pattern you like, jackout and set wr_envdaylength to 99999999999999999999999 and you'll keep that weather as long as you're jacked in. That's really the only thing you can do in terms of such an effect.



Jacked Out

Joined: Feb 18, 2006
Messages: 84
Location: Houston, Tx
Offline

yea I've seen that before but when I jackout when it's raining at night, i change the command in my useropts file to the wr_envdaylength to 99999999999999999999999 and when I jack back in it's perma daytime...I even ask people what time of day it is to them and they tell me night tie and rainingSMILEY


Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1852
Location: Recursion Organization: Zion Operative Level: 50
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In regards to CameraHyperJumpPitch = 0 , is there any way that I can get the camera to stay behind me but a little above me as well when I hyperjump?  I like being behind me, but I would like to see the ground and where I'm hyperjumping to as well and not just the back of my coat.


 
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