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List of States/Effects
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The Matrix Online » Top » Desert of the Real » Guides and FAQ's Previous Topic  |  Next Topic      Go to Page: Previous  1 , 2 , 3
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Femme Fatale

Joined: Oct 27, 2007
Messages: 1223
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This list is starting to look pretty good.  You don't need to color things quite so brightly though :)




Perceptive Mind

Joined: Oct 1, 2006
Messages: 974
Location: Vector
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Cadsuane wrote:

This list is starting to look pretty good.  You don't need to color things quite so brightly though SMILEY

Haha, any suggestions?




Perceptive Mind

Joined: Oct 1, 2006
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I'm pretty sure it's obvious that the sitting effect lowers all resistances. Why doesn't this show on the details of the state? I wanted to add this, but I don't have an exact number.




Femme Fatale

Joined: Oct 27, 2007
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I think you missed this:




Perceptive Mind

Joined: Oct 1, 2006
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Cadsuane wrote:

I think you missed this:

That's actually a debuff, not a state. Thanks anyway, though.




Femme Fatale

Joined: Oct 27, 2007
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monkeymanx8 wrote:

Here is a list of in-game states (and various ones that aren't), ...

 




Jacked Out

Joined: Dec 27, 2006
Messages: 6256
Location: The Real World This is how MxO ends: Not with a bang but a whimper
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For some reason I always thought that along with the inability to withdraw from IL, Enraged gave a small damage increase, is this true or have I got it confused with another state?



Perceptive Mind

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Croesis wrote:

For some reason I always thought that along with the inability to withdraw from IL, Enraged gave a small damage increase, is this true or have I got it confused with another state?

It doesn't say so on the details of the state, but I recall something like that too. I might have to investigate.




Perceptive Mind

Joined: Oct 1, 2006
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Cadsuane wrote:

monkeymanx8 wrote:

Here is a list of in-game states (and various ones that aren't), ...

 

The italicized part of that is talking about states that aren't in-game, but are states nonetheless, like the few at the bottom.




Perceptive Mind

Joined: Oct 1, 2006
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I was told that Enraged keeps you from regenerating IS while blocking, so I added that.


Message edited by monkeymanx8 on 02/10/2009 20:34:02.



Perceptive Mind

Joined: Oct 1, 2006
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GoDGiVeR wrote:

Sidenote (disregard since it's off-topic):
Also, that makes a good comparison as to why Bedlams are fairly underpowered in contrast to Clamors:
  • Clamors have a base 15% chance for stun, Bedlams a 10% chance to blind, while at the same time being 60% slower than Clamors
  • In a 10 second timespan you have a chance of 60% to stun someone with Clamors (4 shots), but only a 25% chance to blind someone with Bedlams (2.5 shots)
That's hardly fair for "equal" collector items. Also considering the usefulness of states between Blind and Stun, this makes it even more ridiculous.


Edit: Yeah, stun does -20 CT, just confirmed it again.

Correct me if I'm wrong, but isn't your math on the 10 seconds incorrect? You wouldn't add the percentages, it would still be a 15% chance. According to your math, with 7 Clamor shots you would have a 105% chance of stunning, which is obviously not the case.


 
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