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Update 45 Discussion Thread
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Perceptive Mind

Joined: Aug 19, 2005
Messages: 537
Location: Recursion (formally Method) - ITR Washington, DC
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Seems to be lots of good things in the patch, but a pretty serious
bug was also introduced that has a great effect on Coders.


You can't send any already coded items thru email.  The message
"Mail not sent: You can't send singletons as mail attachments" comes
up when you try and send something like already compiled
pants that are tradable.  90% of the time coders send a
compiled item because the person that they are send to can't code.
This will effect more than coders because it means a male or female
RSI can't send clothing that is not for their gender to a friend of
the opposite gender.


 




Systemic Anomaly

Joined: Aug 16, 2005
Messages: 3104
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An Awesome patch from top to bottom - many thanks to the devs for their work here, well worth the wait.......though I will miss not being able to make fun of 'Amy'!

Message Edited by Tytanya_MxO on 07.13.2006 05:28 AM
Message edited by Tytanya_MxO on 07/13/2006 04:28:32.



Vindicator

Joined: Sep 1, 2005
Messages: 2466
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Great patch........I forsee many MKT doing a little dance when they read the IS configurations LOL



Veteran Hacker

Joined: Aug 15, 2005
Messages: 48
Location: Input
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Sorry to rain on the parade, but ingame e-mail is now bugged.

 

Every attachment seems to be regarded as a singleton - I've tried with different pieces of clothing, consumables, weapons etc. I was trying outside the Loading Area so I'm not sure if the problem is only when jacked in or not. I was attempting to send an ability from within the Loading Area and the game crashed, so I have to wait a few minutes to get back in and try again. *EDIT* I got back in and after attempting to email some code bits from the LA the game crashed again, so it wasn't just a one off.

 

A disappointing bug but the rest of the patch is top notch, good work! (especially nice to see all the grammatical errors I reported fixed SMILEY )

Message Edited by BakuraRyou on 07.13.2006 01:39 PM
Message edited by BakuraRyou on 07/13/2006 04:39:46.




Jacked Out

Joined: Aug 18, 2005
Messages: 756
Location: Input
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Whoa.. seamed like ages since the last patch hopefully this will keep us busy til the next one comes around. Also de bug SMILEY


Vindicator

Joined: Aug 16, 2005
Messages: 763
Location: Pittsburgh, PA
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Seems like a very good patch in my opinion. Now just throw out a hotfix tomorrow fixing the org rep on the archive missions and the email bug and it wil be very cool.



Fansite Operator

Joined: Aug 16, 2005
Messages: 639
Location: A mirage floating on the ocean of time
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I noticed two things.


1.  The new crit mish, "Deviation" did not show up at all until I had tried and aborted a standard mission, even though I tried looking for it in all four districts.  This was unexpected.


2.  I was able to mail a singleton item (a scalpel) to myself (yay!).  But I could not mail a couple of code bit-7s.  I could not send them to Delstardotstar.  In fact, it seems that everything I could email before, I cannot email now, and everything I could not email before, I can now.    This is, putting it charitably, non-intuitive.  I must say, I am surprised this did not come up during internal QA testing.


Other than that, much to be interested in!


 




Ascendent Logic

Joined: Aug 16, 2005
Messages: 691
Location: Vector
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Great patch....many thanks.

Any word on the status of quashing the DE Bug?






Vindicator

Joined: Aug 16, 2005
Messages: 763
Location: Pittsburgh, PA
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I think we might need some new QA testers...these ones always seem to miss stuff like this all the time...but since I love this game so much and I pay 15 bucks a month I know they will release a hotfix very soon....*crosses fingers and hopes he's right*

but hey! its a great patch! Archives ftw

Message Edited by Outlaw54 on 07.13.2006 10:44 AM
Message edited by Outlaw on 07/13/2006 06:44:15.




Jacked Out

Joined: Jun 21, 2006
Messages: 996
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Frink14 wrote:







Walrus wrote:

Evade is Dead. Long Live Evade!
Gang NPCs will no longer go into the Evade state. They will still retreat in certain situations, to prevent players from dragging high-level NPCs into low-level areas.






Can it be true?  This is awesome, you guys finnaly found this nasty, NASTY, ANNOYING, bug?  Man it must have been hard to get fixed considering it has been in the game forever.  You guys rock, first fixing the sound loop and then this, it's awesome!!!





Not exactly.... They just removed the ability to evade - which is way different to fixing how it worked (or didn't)


  But good news all the same SMILEY



Systemic Anomaly

Joined: Aug 16, 2005
Messages: 1673
Location: Vector-Hostile
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WARNING: Reading patch notes at work can severely highten the temptation to leave work early in order to experience the recent updates to The Matrix Online.  This could result in a smaller paycheck and a disciplinary warning from your boss.  Further efforts to leave work early could result in the loss of your job, which might make it difficult to pay for The Matrix Online.  Doctors urge that you remain at work until you are scheduled to leave, and if possible, read only small portions of the patch notes throughout the day.

 

Then again... to deny our own impulses, is to deny the very thing that makes us human...

 

...Maybe you can fake an illness...



Fansite Operator

Joined: Aug 16, 2005
Messages: 639
Location: A mirage floating on the ocean of time
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Outlaw sagely wrote:


I think we might need some new QA testers...these ones always seem to miss stuff like this all the time...but since I love this game so much and I pay 15 bucks a month I know they will release a hotfix very soon....*crosses fingers and hopes he's right*

Some of the things that happen just seem so weird.  Like the /afk flag that never seems to have worked.  Like the anomalous results from the ingame item emailing.  It might be worth having a few people try these things out in advance.  Maybe an invite-only QA test group which would have controlled access to a QA server.  I don't mean a forum; I mean a QA server so these things could be caught ahead of time.

 

Full disclosure: I'm not interested in this for myself; there are lots of better-qualified people like delstardotstar who could do this extremely well, who have the passion and the insight to make this work.

 

 





Joined: Aug 15, 2005
Messages: 784
Location: HvCFT Revenant, Navigation Controls [Recursion]
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"The advanced graphic parameter "WR_PrefabLODEnable" can be disabled by setting it to zero in useropts.cfg. This will cause the game to render buildings at full model detail, regardless of distance. Setting this parameter to zero may degrade game performance, and is not supported by Technical Support.(In other words: You break it, you bought it.)"

Sounds interesting, but I'm not quite sure what it means. SMILEY


Systemic Anomaly

Joined: Aug 15, 2005
Messages: 4429
Location: The Darrius Organization: Machines Faction: The Collective Server: Recursion
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Wait, so the archive missions are affecting rep?

Dang,, now I have to wait to do the Zion/Merv ones...

Rxu


Mainframe Invader

Joined: Aug 22, 2005
Messages: 376
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One problem i already noticed is you can't send items through the email system  at least in loading area.


I have made several attempts with different items and i end up crashing the game.  i don't think this is limited to my system as it was working just fine last night prior to the patch.


 


I have already filled a bug report in hopes that this gets taken care off


 
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