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Jacked Out

Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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Crap. Sorry for the triple post.

With green filter on...
ScreenFilters_GreenShift_Color_1_R = 1
ScreenFilters_GreenShift_Color_1_G = 0
ScreenFilters_GreenShift_Color_1_B = 0

...gives me a red tint on everything. This is assuming 1 and 0 is true and false, and it actually uses this system. However, it will still eventually fade to green.

ScreenFilters_GreenShift_Color_0_G = 0
ScreenFilters_GreenShift_Color_0_B = 0

This actually eliminates green and blue completely with "green filter" turned on. The green filter isn't really a green filter, per se. It's just a system that cycles through all three colors, but green seems to stand out more. Using the above, when green and blue have their turns in fading in, actually makes shadows and dark things WAY darker than they're supposed to be. Dag, yo.

And so, technically,
ScreenFilters_GreenShift_Color_1_R = 1
ScreenFilters_GreenShift_Color_0_G = 0
ScreenFilters_GreenShift_Color_0_B = 0

...should enhance red and get rid of any other color filter.

EDIT: And yet, it does not. Red isn't enhanced anymore. Now red is at its normal level, green seems to be a bit lower, and blue is nonexistent.

None of this works with the "green filter" option off.

Message Edited by ThePigeonKing on 03-19-200609:31 AM


Message edited by ThePigeonKing on 03/19/2006 09:31:43.


Jacked Out

Joined: Aug 18, 2005
Messages: 5866
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Interesting... Have you tested time of day yet? That was listed by Rarebit in one of his topics. I don't know. Why not all of these in the .cfg file?

ScreenFilters_GreenShift_Color_1_R = 1
ScreenFilters_GreenShift_Color_1_G = 0
ScreenFilters_GreenShift_Color_1_B = 0
ScreenFilters_GreenShift_Color_0_G = 0
ScreenFilters_GreenShift_Color_0_B = 0


Jacked Out

Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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Sykin wrote:
Interesting... Have you tested time of day yet? That was listed by Rarebit in one of his topics. I don't know. Why not all of these in the .cfg file?

ScreenFilters_GreenShift_Color_1_R = 1
ScreenFilters_GreenShift_Color_1_G = 0
ScreenFilters_GreenShift_Color_1_B = 0
ScreenFilters_GreenShift_Color_0_G = 0
ScreenFilters_GreenShift_Color_0_B = 0



I'll try that. When I did get the more enhanced red filter (though not as red as end of beta) it was nighttime, by the way. Seems daytime doesn't give you as intense colors, due to the sunlight. Darkness and shadows were different with these settings yet not light.


Jacked Out

Joined: Aug 18, 2005
Messages: 5866
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Whoa, I love this now. Finally a reason to use Green Tint. I think it makes black colors stand out a lot more; more contrast and saturation sort of. Goes great with my V for Vendetta theme.




Jacked Out

Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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Hahaha, okay, what you said worked, red stands out, other colors don't, and it fades from really dull dark to dark red.

Being inside, with high details, makes everything look WAY gritty with red, and being inside a building behind Zia North's hardline made me feel like I was playing Silent Hill.


Jacked Out

Joined: Aug 18, 2005
Messages: 5866
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Awesome! I'm going to have to check that out. And what better why to get into the mood for the upcoming Silent Hill movie? SMILEY

This is cool. I'm loving how dark and contrasting everything gets.




Jacked Out

Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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May I also suggest adding
ScreenFilters_GreenShift_Color_0_R = 1
to your little useropt greenshift list if you want all red all the time (doesn't fade to contrasting dark).


Now, if anyone wants, say, blue tint, just make all of the B values  = 1. For intense green, all G values = 1.



But for all red all the time:

ScreenFilters_GreenShift_Color_1_R = 1
ScreenFilters_GreenShift_Color_1_G = 0
ScreenFilters_GreenShift_Color_1_B = 0
ScreenFilters_GreenShift_Color_0_R = 1
ScreenFilters_GreenShift_Color_0_G = 0
ScreenFilters_GreenShift_Color_0_B = 0


However, I still haven't seen it in day time. *Checks watch*...Soon, though.

EDIT:







Muhahahahah!

Message Edited by ThePigeonKing on 03-19-200610:11 AM


Message edited by ThePigeonKing on 03/19/2006 10:11:32.


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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A few things I've been playing with:

Spam

 Code Glow

 Red Glow

Once I get them figured out, I'll give them a post SMILEY

And it seems you guys are making good use of the Screen Filters ^^

I never found a way to get rid of state flags/effects Sykin SMILEY




Jacked Out

Joined: Aug 18, 2005
Messages: 5866
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Bayamo wrote:

Spam


Lmao!! Awesome, man. I love these useropts... It's like being able to change the Matrix Online to the point where it's like a fresh, new game.


Jacked Out

Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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Whoa. What command did you use to get that red glow?


Systemic Anomaly

Joined: Aug 21, 2005
Messages: 1852
Location: Recursion Organization: Zion Operative Level: 50
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O.o That red glow is kinda creepy.  Would be great for some strange horror movie if someone wanted to make one.

But that weird glowy code is awesome! 




Jacked Out

Joined: Nov 17, 2005
Messages: 5141
Location: Germany
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OK, is there a way to manipulate the day/night cycle a bit?

Particularly:

Without increasing the green tint at sunrises/sunsets, still preventing it from fading away during the whole day?

Keeping the green tint at night all the time?

Removing the light reflections on the ground in specific daytimes?



Transcendent

Joined: Aug 20, 2005
Messages: 185
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Now i dont have any screens of this but if you darn bandana wearers wanted a cool effect instead of doing a green or red effect do blue. Thought the cyph's would enojy that tad bit. It actully look really cool its great during mid afternoon to early night


Systemic Anomaly

Joined: Dec 20, 2005
Messages: 6422
Location: SC|Sentience -973069242
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zeroone5069 wrote:

OK, is there a way to manipulate the day/night cycle a bit?

Particularly:

Without increasing the green tint at sunrises/sunsets, still preventing it from fading away during the whole day?

Keeping the green tint at night all the time?

Removing the light reflections on the ground in specific daytimes?




Not unless you're a dev, or unless you want to jack out when you hit a change time and change your useropts.



Jacked Out

Joined: Aug 17, 2005
Messages: 3991
Location: Recursion (as Cap0ne)
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WR_CustomAmbientEnable = true
WR_CustomAmbientR = (whatever number)
etc


I believe this may be the sky color.

I tried this:
WR_CustomAmbientEnable = true
WR_CustomAmbientG = 20

Then I went to Rogers Way, where the sky is always tinted orange.

The horizon and near the buildings were tinted orange, more dark orange than anything. Anything above that in the sky was tinted green.

Although, I'm probably wrong.


EDIT: Nevermind, I'm wrong. The sky in Rogers Way just HAPPENED to be a bright blue/green, because when I tried red, it was still that way. That's rare, AND odd.

Message Edited by ThePigeonKing on 03-19-200601:25 PM


Message edited by ThePigeonKing on 03/19/2006 13:25:26.
 
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